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Unified Diff: cc/trees/layer_tree_host_impl.cc

Issue 187343007: Adding fading effect for paint rectangles in HUD. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixes. Created 6 years, 9 months ago
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Index: cc/trees/layer_tree_host_impl.cc
diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc
index e2be690f76e688ac5939dd2dc390ee1e41bcb4e0..bdcd0dac9f3d1d89db9d6e62c3ae30e9c7d7ecda 100644
--- a/cc/trees/layer_tree_host_impl.cc
+++ b/cc/trees/layer_tree_host_impl.cc
@@ -719,9 +719,12 @@ DrawSwapReadbackResult::DrawResult LayerTreeHostImpl::CalculateRenderPasses(
root_surface->content_rect());
bool root_surface_has_contributing_layers =
!root_surface->layer_list().empty();
+ bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
+ active_tree_->hud_layer()->IsAnimatingHUDContents();
if (root_surface_has_contributing_layers &&
root_surface_has_no_visible_damage &&
- active_tree_->LayersWithCopyOutputRequest().empty()) {
+ active_tree_->LayersWithCopyOutputRequest().empty() &&
+ !hud_wants_to_draw_) {
TRACE_EVENT0("cc",
"LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
frame->has_no_damage = true;
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