| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrVkPipelineStateDataManager_DEFINED | 8 #ifndef GrVkPipelineStateDataManager_DEFINED |
| 9 #define GrVkPipelineStateDataManager_DEFINED | 9 #define GrVkPipelineStateDataManager_DEFINED |
| 10 | 10 |
| (...skipping 28 matching lines...) Expand all Loading... |
| 39 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; | 39 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; |
| 40 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; | 40 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; |
| 41 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; | 41 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; |
| 42 | 42 |
| 43 // for nvpr only | 43 // for nvpr only |
| 44 void setPathFragmentInputTransform(VaryingHandle u, int components, | 44 void setPathFragmentInputTransform(VaryingHandle u, int components, |
| 45 const SkMatrix& matrix) const override { | 45 const SkMatrix& matrix) const override { |
| 46 SkFAIL("Only supported in NVPR, which is not in vulkan"); | 46 SkFAIL("Only supported in NVPR, which is not in vulkan"); |
| 47 } | 47 } |
| 48 | 48 |
| 49 void uploadUniformBuffers(const GrVkGpu* gpu, | 49 // Returns true if either the vertex or fragment buffer needed to generate a
new underlying |
| 50 // VkBuffer object in order upload data. If true is returned, this is a sign
al to the caller |
| 51 // that they will need to update the descriptor set that is using these buff
ers. |
| 52 bool uploadUniformBuffers(const GrVkGpu* gpu, |
| 50 GrVkUniformBuffer* vertexBuffer, | 53 GrVkUniformBuffer* vertexBuffer, |
| 51 GrVkUniformBuffer* fragmentBuffer) const; | 54 GrVkUniformBuffer* fragmentBuffer) const; |
| 52 private: | 55 private: |
| 53 struct Uniform { | 56 struct Uniform { |
| 54 uint32_t fBinding; | 57 uint32_t fBinding; |
| 55 uint32_t fOffset; | 58 uint32_t fOffset; |
| 56 SkDEBUGCODE( | 59 SkDEBUGCODE( |
| 57 GrSLType fType; | 60 GrSLType fType; |
| 58 int fArrayCount; | 61 int fArrayCount; |
| 59 uint32_t fSetNumber; | 62 uint32_t fSetNumber; |
| (...skipping 10 matching lines...) Expand all Loading... |
| 70 | 73 |
| 71 SkTArray<Uniform, true> fUniforms; | 74 SkTArray<Uniform, true> fUniforms; |
| 72 | 75 |
| 73 mutable SkAutoMalloc fVertexUniformData; | 76 mutable SkAutoMalloc fVertexUniformData; |
| 74 mutable SkAutoMalloc fFragmentUniformData; | 77 mutable SkAutoMalloc fFragmentUniformData; |
| 75 mutable bool fVertexUniformsDirty; | 78 mutable bool fVertexUniformsDirty; |
| 76 mutable bool fFragmentUniformsDirty; | 79 mutable bool fFragmentUniformsDirty; |
| 77 }; | 80 }; |
| 78 | 81 |
| 79 #endif | 82 #endif |
| OLD | NEW |