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Side by Side Diff: src/core/SkQuadTree.h

Issue 187233002: Fast implementation of QuadTree (Closed) Base URL: https://skia.googlesource.com/skia.git@bbh_select
Patch Set: I give up, stoopid compiler Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkQuadTree_DEFINED 8 #ifndef SkQuadTree_DEFINED
9 #define SkQuadTree_DEFINED 9 #define SkQuadTree_DEFINED
10 10
11 #include "SkRect.h" 11 #include "SkRect.h"
12 #include "SkTDArray.h" 12 #include "SkTDArray.h"
13 #include "SkBBoxHierarchy.h" 13 #include "SkBBoxHierarchy.h"
14 #include "SkTInternalSList.h"
15 #include "SkTObjectPool.h"
14 16
15 /** 17 /**
16 * An QuadTree implementation. In short, it is a tree containing a hierarchy of bounding rectangles 18 * A QuadTree implementation. In short, it is a tree containing a hierarchy of b ounding rectangles
17 * in which each internal node has exactly four children. 19 * in which each internal node has exactly four children.
18 * 20 *
19 * For more details see: 21 * For more details see:
20 * 22 *
21 * http://en.wikipedia.org/wiki/Quadtree 23 * http://en.wikipedia.org/wiki/Quadtree
22 */ 24 */
23 class SkQuadTree : public SkBBoxHierarchy { 25 class SkQuadTree : public SkBBoxHierarchy {
24 public: 26 public:
25 SK_DECLARE_INST_COUNT(SkQuadTree) 27 SK_DECLARE_INST_COUNT(SkQuadTree)
26 28
27 /** 29 /**
28 * Create a new QuadTree 30 * Quad tree constructor.
31 * @param bounds The bounding box for the root of the quad tree.
32 * giving the quad tree bounds that fall outside the root
33 * bounds may result in pathological but correct behavior.
29 */ 34 */
30 static SkQuadTree* Create(const SkIRect& bounds); 35 SkQuadTree(const SkIRect& bounds);
36
31 virtual ~SkQuadTree(); 37 virtual ~SkQuadTree();
32 38
33 /** 39 /**
34 * Insert a node, consisting of bounds and a data value into the tree, if we don't immediately 40 * Insert a node, consisting of bounds and a data value into the tree, if we don't immediately
35 * need to use the tree; we may allow the insert to be deferred (this can al low us to bulk-load 41 * need to use the tree; we may allow the insert to be deferred (this can al low us to bulk-load
36 * a large batch of nodes at once, which tends to be faster and produce a be tter tree). 42 * a large batch of nodes at once, which tends to be faster and produce a be tter tree).
37 * @param data The data value 43 * @param data The data value
38 * @param bounds The corresponding bounding box 44 * @param bounds The corresponding bounding box
39 * @param defer Can this insert be deferred? (this may be ignored) 45 * @param defer Can this insert be deferred? (this may be ignored)
40 */ 46 */
41 virtual void insert(void* data, const SkIRect& bounds, bool defer = false) S K_OVERRIDE; 47 virtual void insert(void* data, const SkIRect& bounds, bool defer = false) S K_OVERRIDE;
42 48
43 /** 49 /**
44 * If any inserts have been deferred, this will add them into the tree 50 * If any inserts have been deferred, this will add them into the tree
45 */ 51 */
46 virtual void flushDeferredInserts() SK_OVERRIDE {} 52 virtual void flushDeferredInserts() SK_OVERRIDE;
47 53
48 /** 54 /**
49 * Given a query rectangle, populates the passed-in array with the elements it intersects 55 * Given a query rectangle, populates the passed-in array with the elements it intersects
50 */ 56 */
51 virtual void search(const SkIRect& query, SkTDArray<void*>* results) SK_OVER RIDE; 57 virtual void search(const SkIRect& query, SkTDArray<void*>* results) SK_OVER RIDE;
52 58
53 virtual void clear() SK_OVERRIDE; 59 virtual void clear() SK_OVERRIDE;
54 60
55 /** 61 /**
56 * Gets the depth of the tree structure 62 * Gets the depth of the tree structure
57 */ 63 */
58 virtual int getDepth() const SK_OVERRIDE; 64 virtual int getDepth() const SK_OVERRIDE;
59 65
60 /** 66 /**
61 * This gets the insertion count (rather than the node count) 67 * This gets the insertion count (rather than the node count)
62 */ 68 */
63 virtual int getCount() const SK_OVERRIDE { return fCount; } 69 virtual int getCount() const SK_OVERRIDE { return fEntryCount; }
64 70
65 virtual void rewindInserts() SK_OVERRIDE; 71 virtual void rewindInserts() SK_OVERRIDE;
66 72
67 private: 73 private:
68 class QuadTreeNode; 74 struct Entry {
75 Entry() : fData(NULL) {}
76 SkIRect fBounds;
77 void* fData;
78 SK_DECLARE_INTERNAL_SLIST_INTERFACE(Entry);
79 };
69 80
70 SkQuadTree(const SkIRect& bounds); 81 static const int kChildCount = 4;
71 82
72 // This is the count of data elements (rather than total nodes in the tree) 83 struct Node {
73 int fCount; 84 Node() {
85 for (int index=0; index<kChildCount; ++index) {
86 fChildren[index] = NULL;
87 }
88 }
89 SkTInternalSList<Entry> fEntries;
90 SkIRect fBounds;
91 SkIPoint fSplitPoint; // Only valid if the node has children.
92 Node* fChildren[kChildCount];
93 SK_DECLARE_INTERNAL_SLIST_ADAPTER(Node, fChildren[0]);
94 };
74 95
75 QuadTreeNode* fRoot; 96 SkTObjectPool<Entry> fEntryPool;
97 SkTObjectPool<Node> fNodePool;
98 int fEntryCount;
99 Node* fRoot;
100 SkTInternalSList<Entry> fDeferred;
101
102 Node* pickChild(Node* node, const SkIRect& bounds) const;
103 void insert(Node* node, Entry* entry);
104 void search(Node* node, const SkIRect& query, SkTDArray<void*>* results) con st;
105 void clear(Node* node);
106 int getDepth(Node* node) const;
76 107
77 typedef SkBBoxHierarchy INHERITED; 108 typedef SkBBoxHierarchy INHERITED;
78 }; 109 };
79 110
80 #endif 111 #endif
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