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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkQuadTree.h" | 8 #include "SkQuadTree.h" |
9 #include "SkTSort.h" | 9 #include "SkTSort.h" |
10 #include <stdio.h> | 10 #include <stdio.h> |
11 #include <vector> | 11 #include <vector> |
12 | 12 |
13 class SkQuadTree::QuadTreeNode { | 13 static const int kSplitThreshold = 8; |
14 public: | 14 static const int kMinDimensions = 128; |
15 struct Data { | |
16 Data(const SkIRect& bounds, void* data) : fBounds(bounds), fInnerBounds(
bounds), fData(data) {} | |
17 SkIRect fBounds; | |
18 SkIRect fInnerBounds; | |
19 void* fData; | |
20 }; | |
21 | |
22 QuadTreeNode(const SkIRect& bounds) | |
23 : fBounds(bounds) | |
24 , fTopLeft(NULL) | |
25 , fTopRight(NULL) | |
26 , fBottomLeft(NULL) | |
27 , fBottomRight(NULL) | |
28 , fCanSubdivide((fBounds.width() * fBounds.height()) > 0) {} | |
29 | |
30 ~QuadTreeNode() { | |
31 clear(); | |
32 } | |
33 | |
34 void clear() { | |
35 SkDELETE(fTopLeft); | |
36 fTopLeft = NULL; | |
37 SkDELETE(fTopRight); | |
38 fTopRight = NULL; | |
39 SkDELETE(fBottomLeft); | |
40 fBottomLeft = NULL; | |
41 SkDELETE(fBottomRight); | |
42 fBottomRight = NULL; | |
43 fData.reset(); | |
44 } | |
45 | |
46 const SkIRect& getBounds() const { return fBounds; } | |
47 | |
48 // Insert data into the QuadTreeNode | |
49 bool insert(Data& data) { | |
50 // Ignore objects which do not belong in this quad tree | |
51 return data.fInnerBounds.intersect(fBounds) && doInsert(data); | |
52 } | |
53 | |
54 // Find all data which appear within a range | |
55 void queryRange(const SkIRect& range, SkTDArray<void*>* dataInRange) const { | |
56 // Automatically abort if the range does not collide with this quad | |
57 if (!SkIRect::Intersects(fBounds, range)) { | |
58 return; // nothing added to the list | |
59 } | |
60 | |
61 // Check objects at this quad level | |
62 for (int i = 0; i < fData.count(); ++i) { | |
63 if (SkIRect::Intersects(fData[i].fBounds, range)) { | |
64 dataInRange->push(fData[i].fData); | |
65 } | |
66 } | |
67 | |
68 // Terminate here, if there are no children | |
69 if (!hasChildren()) { | |
70 return; | |
71 } | |
72 | |
73 // Otherwise, add the data from the children | |
74 fTopLeft->queryRange(range, dataInRange); | |
75 fTopRight->queryRange(range, dataInRange); | |
76 fBottomLeft->queryRange(range, dataInRange); | |
77 fBottomRight->queryRange(range, dataInRange); | |
78 } | |
79 | |
80 int getDepth(int i = 1) const { | |
81 if (hasChildren()) { | |
82 int depthTL = fTopLeft->getDepth(++i); | |
83 int depthTR = fTopRight->getDepth(i); | |
84 int depthBL = fBottomLeft->getDepth(i); | |
85 int depthBR = fBottomRight->getDepth(i); | |
86 return SkTMax(SkTMax(depthTL, depthTR), SkTMax(depthBL, depthBR)); | |
87 } | |
88 return i; | |
89 } | |
90 | |
91 void rewindInserts(SkBBoxHierarchyClient* client) { | |
92 for (int i = fData.count() - 1; i >= 0; --i) { | |
93 if (client->shouldRewind(fData[i].fData)) { | |
94 fData.remove(i); | |
95 } | |
96 } | |
97 if (hasChildren()) { | |
98 fTopLeft->rewindInserts(client); | |
99 fTopRight->rewindInserts(client); | |
100 fBottomLeft->rewindInserts(client); | |
101 fBottomRight->rewindInserts(client); | |
102 } | |
103 } | |
104 | |
105 private: | |
106 // create four children which fully divide this quad into four quads of equa
l area | |
107 void subdivide() { | |
108 if (!hasChildren() && fCanSubdivide) { | |
109 SkIPoint center = SkIPoint::Make(fBounds.centerX(), fBounds.centerY(
)); | |
110 fTopLeft = SkNEW_ARGS(QuadTreeNode, (SkIRect::MakeLTRB( | |
111 fBounds.fLeft, fBounds.fTop, center.fX, center.fY))); | |
112 fTopRight = SkNEW_ARGS(QuadTreeNode, (SkIRect::MakeLTRB( | |
113 center.fX, fBounds.fTop, fBounds.fRight, center.fY))); | |
114 fBottomLeft = SkNEW_ARGS(QuadTreeNode, (SkIRect::MakeLTRB( | |
115 fBounds.fLeft, center.fY, center.fX, fBounds.fBottom))); | |
116 fBottomRight = SkNEW_ARGS(QuadTreeNode, (SkIRect::MakeLTRB( | |
117 center.fX, center.fY, fBounds.fRight, fBounds.fBottom))); | |
118 | |
119 // If any of the data can fit entirely into a subregion, move it dow
n now | |
120 for (int i = fData.count() - 1; i >= 0; --i) { | |
121 // If the data fits entirely into one of the 4 subregions, move
that data | |
122 // down to that subregion. | |
123 if (fTopLeft->doInsert(fData[i]) || | |
124 fTopRight->doInsert(fData[i]) || | |
125 fBottomLeft->doInsert(fData[i]) || | |
126 fBottomRight->doInsert(fData[i])) { | |
127 fData.remove(i); | |
128 } | |
129 } | |
130 } | |
131 } | |
132 | |
133 bool doInsert(const Data& data) { | |
134 if (!fBounds.contains(data.fInnerBounds)) { | |
135 return false; | |
136 } | |
137 | |
138 if (fData.count() > kQuadTreeNodeCapacity) { | |
139 subdivide(); | |
140 } | |
141 | |
142 // If there is space in this quad tree, add the object here | |
143 // If this quadtree can't be subdivided, we have no choice but to add it
here | |
144 if ((fData.count() <= kQuadTreeNodeCapacity) || !fCanSubdivide) { | |
145 if (fData.isEmpty()) { | |
146 fData.setReserve(kQuadTreeNodeCapacity); | |
147 } | |
148 fData.push(data); | |
149 } else if (!fTopLeft->doInsert(data) && !fTopRight->doInsert(data) && | |
150 !fBottomLeft->doInsert(data) && !fBottomRight->doInsert(data)
) { | |
151 // Can't be pushed down to children ? keep it here | |
152 fData.push(data); | |
153 } | |
154 | |
155 return true; | |
156 } | |
157 | |
158 bool hasChildren() const { | |
159 return (NULL != fTopLeft); | |
160 } | |
161 | |
162 // Arbitrary constant to indicate how many elements can be stored in this qu
ad tree node | |
163 enum { kQuadTreeNodeCapacity = 4 }; | |
164 | |
165 // Bounds of this quad tree | |
166 SkIRect fBounds; | |
167 | |
168 // Data in this quad tree node | |
169 SkTDArray<Data> fData; | |
170 | |
171 // Children | |
172 QuadTreeNode* fTopLeft; | |
173 QuadTreeNode* fTopRight; | |
174 QuadTreeNode* fBottomLeft; | |
175 QuadTreeNode* fBottomRight; | |
176 | |
177 // Whether or not this node can have children | |
178 bool fCanSubdivide; | |
179 }; | |
180 | |
181 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | |
182 | |
183 SkQuadTree* SkQuadTree::Create(const SkIRect& bounds) { | |
184 return new SkQuadTree(bounds); | |
185 } | |
186 | 15 |
187 SkQuadTree::SkQuadTree(const SkIRect& bounds) | 16 SkQuadTree::SkQuadTree(const SkIRect& bounds) |
188 : fCount(0) | 17 : fEntryCount(0) |
189 , fRoot(SkNEW_ARGS(QuadTreeNode, (bounds))) { | 18 , fRoot(NULL) { |
190 SkASSERT((bounds.width() * bounds.height()) > 0); | 19 SkASSERT((bounds.width() * bounds.height()) > 0); |
| 20 fRoot = fNodePool.acquire(); |
| 21 fRoot->fBounds = bounds; |
191 } | 22 } |
192 | 23 |
193 SkQuadTree::~SkQuadTree() { | 24 SkQuadTree::~SkQuadTree() { |
194 SkDELETE(fRoot); | 25 } |
| 26 |
| 27 SkQuadTree::Node* SkQuadTree::pickChild(Node* node, |
| 28 const SkIRect& bounds) const { |
| 29 // is it entirely to the left? |
| 30 int index = 0; |
| 31 if (bounds.fRight < node->fSplitPoint.fX) { |
| 32 // Inside the left side |
| 33 } else if(bounds.fLeft >= node->fSplitPoint.fX) { |
| 34 // Inside the right side |
| 35 index |= 1; |
| 36 } else { |
| 37 // Not inside any children |
| 38 return NULL; |
| 39 } |
| 40 if (bounds.fBottom < node->fSplitPoint.fY) { |
| 41 // Inside the top side |
| 42 } else if(bounds.fTop >= node->fSplitPoint.fY) { |
| 43 // Inside the bottom side |
| 44 index |= 2; |
| 45 } else { |
| 46 // Not inside any children |
| 47 return NULL; |
| 48 } |
| 49 return node->fChildren[index]; |
| 50 } |
| 51 |
| 52 void SkQuadTree::insert(Node* node, Entry* entry) { |
| 53 // does it belong in a child? |
| 54 if (NULL != node->fChildren[0]) { |
| 55 Node* child = pickChild(node, entry->fBounds); |
| 56 if (NULL != child) { |
| 57 insert(child, entry); |
| 58 } else { |
| 59 node->fEntries.push(entry); |
| 60 } |
| 61 return; |
| 62 } |
| 63 // No children yet, add to this node |
| 64 node->fEntries.push(entry); |
| 65 // should I split? |
| 66 if (node->fEntries.getCount() < kSplitThreshold) { |
| 67 return; |
| 68 } |
| 69 |
| 70 if ((node->fBounds.width() < kMinDimensions) || |
| 71 (node->fBounds.height() < kMinDimensions)) { |
| 72 return; |
| 73 } |
| 74 |
| 75 // Build all the children |
| 76 node->fSplitPoint = SkIPoint::Make(node->fBounds.centerX(), |
| 77 node->fBounds.centerY()); |
| 78 for(int index=0; index<kChildCount; ++index) { |
| 79 node->fChildren[index] = fNodePool.acquire(); |
| 80 } |
| 81 node->fChildren[0]->fBounds = SkIRect::MakeLTRB( |
| 82 node->fBounds.fLeft, node->fBounds.fTop, |
| 83 node->fSplitPoint.fX, node->fSplitPoint.fY); |
| 84 node->fChildren[1]->fBounds = SkIRect::MakeLTRB( |
| 85 node->fSplitPoint.fX, node->fBounds.fTop, |
| 86 node->fBounds.fRight, node->fSplitPoint.fY); |
| 87 node->fChildren[2]->fBounds = SkIRect::MakeLTRB( |
| 88 node->fBounds.fLeft, node->fSplitPoint.fY, |
| 89 node->fSplitPoint.fX, node->fBounds.fBottom); |
| 90 node->fChildren[3]->fBounds = SkIRect::MakeLTRB( |
| 91 node->fSplitPoint.fX, node->fSplitPoint.fY, |
| 92 node->fBounds.fRight, node->fBounds.fBottom); |
| 93 // reinsert all the entries of this node to allow child trickle |
| 94 SkTInternalSList<Entry> entries; |
| 95 entries.pushAll(&node->fEntries); |
| 96 while(!entries.isEmpty()) { |
| 97 insert(node, entries.pop()); |
| 98 } |
| 99 } |
| 100 |
| 101 void SkQuadTree::search(Node* node, const SkIRect& query, |
| 102 SkTDArray<void*>* results) const { |
| 103 for (Entry* entry = node->fEntries.head(); NULL != entry; |
| 104 entry = entry->getSListNext()) { |
| 105 if (SkIRect::IntersectsNoEmptyCheck(entry->fBounds, query)) { |
| 106 results->push(entry->fData); |
| 107 } |
| 108 } |
| 109 if (NULL == node->fChildren[0]) { |
| 110 return; |
| 111 } |
| 112 // fast quadrant test |
| 113 bool left = true; |
| 114 bool right = true; |
| 115 if (query.fRight < node->fSplitPoint.fX) { |
| 116 right = false; |
| 117 } else if(query.fLeft >= node->fSplitPoint.fX) { |
| 118 left = false; |
| 119 } |
| 120 bool top = true; |
| 121 bool bottom = true; |
| 122 if (query.fBottom < node->fSplitPoint.fY) { |
| 123 bottom = false; |
| 124 } else if(query.fTop >= node->fSplitPoint.fY) { |
| 125 top = false; |
| 126 } |
| 127 // search all the active quadrants |
| 128 if (top && left) { |
| 129 search(node->fChildren[0], query, results); |
| 130 } |
| 131 if (top && right) { |
| 132 search(node->fChildren[1], query, results); |
| 133 } |
| 134 if (bottom && left) { |
| 135 search(node->fChildren[2], query, results); |
| 136 } |
| 137 if (bottom && right) { |
| 138 search(node->fChildren[3], query, results); |
| 139 } |
| 140 } |
| 141 |
| 142 void SkQuadTree::clear(Node* node) { |
| 143 // first clear the entries of this node |
| 144 fEntryPool.releaseAll(&node->fEntries); |
| 145 // recurse into and clear all child nodes |
| 146 for(int index=0; index<kChildCount; ++index) { |
| 147 Node* child = node->fChildren[index]; |
| 148 node->fChildren[index] = NULL; |
| 149 if (NULL != child) { |
| 150 clear(child); |
| 151 fNodePool.release(child); |
| 152 } |
| 153 } |
| 154 } |
| 155 |
| 156 int SkQuadTree::getDepth(Node* node) const { |
| 157 int maxDepth = 0; |
| 158 if (NULL != node->fChildren[0]) { |
| 159 for(int index=0; index<kChildCount; ++index) { |
| 160 maxDepth = SkMax32(maxDepth, getDepth(node->fChildren[index])); |
| 161 } |
| 162 } |
| 163 return maxDepth + 1; |
195 } | 164 } |
196 | 165 |
197 void SkQuadTree::insert(void* data, const SkIRect& bounds, bool) { | 166 void SkQuadTree::insert(void* data, const SkIRect& bounds, bool) { |
198 if (bounds.isEmpty()) { | 167 if (bounds.isEmpty()) { |
199 SkASSERT(false); | 168 SkASSERT(false); |
200 return; | 169 return; |
201 } | 170 } |
202 | 171 Entry* entry = fEntryPool.acquire(); |
203 QuadTreeNode::Data quadTreeData(bounds, data); | 172 entry->fData = data; |
204 fRoot->insert(quadTreeData); | 173 entry->fBounds = bounds; |
205 ++fCount; | 174 ++fEntryCount; |
| 175 if (fRoot->fEntries.isEmpty() && (NULL == fRoot->fChildren[0])) { |
| 176 fDeferred.push(entry); |
| 177 } else { |
| 178 insert(fRoot, entry); |
| 179 } |
206 } | 180 } |
207 | 181 |
208 void SkQuadTree::search(const SkIRect& query, SkTDArray<void*>* results) { | 182 void SkQuadTree::search(const SkIRect& query, SkTDArray<void*>* results) { |
| 183 SkASSERT(fDeferred.isEmpty()); |
209 SkASSERT(NULL != results); | 184 SkASSERT(NULL != results); |
210 fRoot->queryRange(query, results); | 185 if (SkIRect::Intersects(fRoot->fBounds, query)) { |
| 186 search(fRoot, query, results); |
| 187 } |
211 } | 188 } |
212 | 189 |
213 void SkQuadTree::clear() { | 190 void SkQuadTree::clear() { |
214 fCount = 0; | 191 fEntryCount = 0; |
215 fRoot->clear(); | 192 clear(fRoot); |
216 } | 193 } |
217 | 194 |
218 int SkQuadTree::getDepth() const { | 195 int SkQuadTree::getDepth() const { |
219 return fRoot->getDepth(); | 196 return getDepth(fRoot); |
220 } | 197 } |
221 | 198 |
222 void SkQuadTree::rewindInserts() { | 199 void SkQuadTree::rewindInserts() { |
223 SkASSERT(fClient); | 200 SkASSERT(fClient); |
224 fRoot->rewindInserts(fClient); | 201 // Currently only supports deferred inserts |
| 202 SkASSERT(fRoot->fEntries.isEmpty() && fRoot->fChildren[0] == NULL); |
| 203 SkTInternalSList<Entry> entries; |
| 204 entries.pushAll(&fDeferred); |
| 205 while(!entries.isEmpty()) { |
| 206 Entry* entry = entries.pop(); |
| 207 if (fClient->shouldRewind(entry->fData)) { |
| 208 entry->fData = NULL; |
| 209 fEntryPool.release(entry); |
| 210 --fEntryCount; |
| 211 } else { |
| 212 fDeferred.push(entry); |
| 213 } |
| 214 } |
225 } | 215 } |
| 216 |
| 217 void SkQuadTree::flushDeferredInserts() { |
| 218 while(!fDeferred.isEmpty()) { |
| 219 insert(fRoot, fDeferred.pop()); |
| 220 } |
| 221 } |
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