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Side by Side Diff: src/core/SkQuadTree.cpp

Issue 187233002: Fast implementation of QuadTree (Closed) Base URL: https://skia.googlesource.com/skia.git@bbh_select
Patch Set: Delete dead code Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkQuadTree.h" 8 #include "SkQuadTree.h"
9 #include "SkTSort.h" 9 #include "SkTSort.h"
10 #include <stdio.h> 10 #include <stdio.h>
11 #include <vector> 11 #include <vector>
12 12
13 class SkQuadTree::QuadTreeNode { 13 static const int kSplitThreshold = 8;
14 public: 14 static const int kMinDimensions = 128;
15 struct Data {
16 Data(const SkIRect& bounds, void* data) : fBounds(bounds), fInnerBounds( bounds), fData(data) {}
17 SkIRect fBounds;
18 SkIRect fInnerBounds;
19 void* fData;
20 };
21
22 QuadTreeNode(const SkIRect& bounds)
23 : fBounds(bounds)
24 , fTopLeft(NULL)
25 , fTopRight(NULL)
26 , fBottomLeft(NULL)
27 , fBottomRight(NULL)
28 , fCanSubdivide((fBounds.width() * fBounds.height()) > 0) {}
29
30 ~QuadTreeNode() {
31 clear();
32 }
33
34 void clear() {
35 SkDELETE(fTopLeft);
36 fTopLeft = NULL;
37 SkDELETE(fTopRight);
38 fTopRight = NULL;
39 SkDELETE(fBottomLeft);
40 fBottomLeft = NULL;
41 SkDELETE(fBottomRight);
42 fBottomRight = NULL;
43 fData.reset();
44 }
45
46 const SkIRect& getBounds() const { return fBounds; }
47
48 // Insert data into the QuadTreeNode
49 bool insert(Data& data) {
50 // Ignore objects which do not belong in this quad tree
51 return data.fInnerBounds.intersect(fBounds) && doInsert(data);
52 }
53
54 // Find all data which appear within a range
55 void queryRange(const SkIRect& range, SkTDArray<void*>* dataInRange) const {
56 // Automatically abort if the range does not collide with this quad
57 if (!SkIRect::Intersects(fBounds, range)) {
58 return; // nothing added to the list
59 }
60
61 // Check objects at this quad level
62 for (int i = 0; i < fData.count(); ++i) {
63 if (SkIRect::Intersects(fData[i].fBounds, range)) {
64 dataInRange->push(fData[i].fData);
65 }
66 }
67
68 // Terminate here, if there are no children
69 if (!hasChildren()) {
70 return;
71 }
72
73 // Otherwise, add the data from the children
74 fTopLeft->queryRange(range, dataInRange);
75 fTopRight->queryRange(range, dataInRange);
76 fBottomLeft->queryRange(range, dataInRange);
77 fBottomRight->queryRange(range, dataInRange);
78 }
79
80 int getDepth(int i = 1) const {
81 if (hasChildren()) {
82 int depthTL = fTopLeft->getDepth(++i);
83 int depthTR = fTopRight->getDepth(i);
84 int depthBL = fBottomLeft->getDepth(i);
85 int depthBR = fBottomRight->getDepth(i);
86 return SkTMax(SkTMax(depthTL, depthTR), SkTMax(depthBL, depthBR));
87 }
88 return i;
89 }
90
91 void rewindInserts(SkBBoxHierarchyClient* client) {
92 for (int i = fData.count() - 1; i >= 0; --i) {
93 if (client->shouldRewind(fData[i].fData)) {
94 fData.remove(i);
95 }
96 }
97 if (hasChildren()) {
98 fTopLeft->rewindInserts(client);
99 fTopRight->rewindInserts(client);
100 fBottomLeft->rewindInserts(client);
101 fBottomRight->rewindInserts(client);
102 }
103 }
104
105 private:
106 // create four children which fully divide this quad into four quads of equa l area
107 void subdivide() {
108 if (!hasChildren() && fCanSubdivide) {
109 SkIPoint center = SkIPoint::Make(fBounds.centerX(), fBounds.centerY( ));
110 fTopLeft = SkNEW_ARGS(QuadTreeNode, (SkIRect::MakeLTRB(
111 fBounds.fLeft, fBounds.fTop, center.fX, center.fY)));
112 fTopRight = SkNEW_ARGS(QuadTreeNode, (SkIRect::MakeLTRB(
113 center.fX, fBounds.fTop, fBounds.fRight, center.fY)));
114 fBottomLeft = SkNEW_ARGS(QuadTreeNode, (SkIRect::MakeLTRB(
115 fBounds.fLeft, center.fY, center.fX, fBounds.fBottom)));
116 fBottomRight = SkNEW_ARGS(QuadTreeNode, (SkIRect::MakeLTRB(
117 center.fX, center.fY, fBounds.fRight, fBounds.fBottom)));
118
119 // If any of the data can fit entirely into a subregion, move it dow n now
120 for (int i = fData.count() - 1; i >= 0; --i) {
121 // If the data fits entirely into one of the 4 subregions, move that data
122 // down to that subregion.
123 if (fTopLeft->doInsert(fData[i]) ||
124 fTopRight->doInsert(fData[i]) ||
125 fBottomLeft->doInsert(fData[i]) ||
126 fBottomRight->doInsert(fData[i])) {
127 fData.remove(i);
128 }
129 }
130 }
131 }
132
133 bool doInsert(const Data& data) {
134 if (!fBounds.contains(data.fInnerBounds)) {
135 return false;
136 }
137
138 if (fData.count() > kQuadTreeNodeCapacity) {
139 subdivide();
140 }
141
142 // If there is space in this quad tree, add the object here
143 // If this quadtree can't be subdivided, we have no choice but to add it here
144 if ((fData.count() <= kQuadTreeNodeCapacity) || !fCanSubdivide) {
145 if (fData.isEmpty()) {
146 fData.setReserve(kQuadTreeNodeCapacity);
147 }
148 fData.push(data);
149 } else if (!fTopLeft->doInsert(data) && !fTopRight->doInsert(data) &&
150 !fBottomLeft->doInsert(data) && !fBottomRight->doInsert(data) ) {
151 // Can't be pushed down to children ? keep it here
152 fData.push(data);
153 }
154
155 return true;
156 }
157
158 bool hasChildren() const {
159 return (NULL != fTopLeft);
160 }
161
162 // Arbitrary constant to indicate how many elements can be stored in this qu ad tree node
163 enum { kQuadTreeNodeCapacity = 4 };
164
165 // Bounds of this quad tree
166 SkIRect fBounds;
167
168 // Data in this quad tree node
169 SkTDArray<Data> fData;
170
171 // Children
172 QuadTreeNode* fTopLeft;
173 QuadTreeNode* fTopRight;
174 QuadTreeNode* fBottomLeft;
175 QuadTreeNode* fBottomRight;
176
177 // Whether or not this node can have children
178 bool fCanSubdivide;
179 };
180
181 //////////////////////////////////////////////////////////////////////////////// ///////////////////
182 15
183 SkQuadTree* SkQuadTree::Create(const SkIRect& bounds) { 16 SkQuadTree* SkQuadTree::Create(const SkIRect& bounds) {
184 return new SkQuadTree(bounds); 17 return new SkQuadTree(bounds);
185 } 18 }
186 19
187 SkQuadTree::SkQuadTree(const SkIRect& bounds) 20 SkQuadTree::SkQuadTree(const SkIRect& bounds)
188 : fCount(0) 21 : fEntryCount(0)
189 , fRoot(SkNEW_ARGS(QuadTreeNode, (bounds))) { 22 , fRoot(NULL) {
190 SkASSERT((bounds.width() * bounds.height()) > 0); 23 SkASSERT((bounds.width() * bounds.height()) > 0);
24 fRoot = fAllNodes.pop();
25 fRoot->fBounds = bounds;
191 } 26 }
192 27
193 SkQuadTree::~SkQuadTree() { 28 SkQuadTree::~SkQuadTree() {
194 SkDELETE(fRoot); 29 }
30
31 SkQuadTree::Node* SkQuadTree::pickChild(Node* node, const SkIRect& bounds) const {
tomhudson 2014/03/05 11:56:56 IIRC in conversation you said you had support for
iancottrell 2014/03/05 12:11:16 Yes, I worry that web pages might have common path
32 // is it entirely to the left?
33 int index = 0;
34 if (bounds.fRight < node->fCenter.fX) {
35 // Inside the left side
36 } else if(bounds.fLeft >= node->fCenter.fX) {
37 // Inside the right side
38 index |= 1;
39 } else {
40 // Not inside any children
41 return NULL;
42 }
43 if (bounds.fBottom < node->fCenter.fY) {
44 // Inside the top side
45 } else if(bounds.fTop >= node->fCenter.fY) {
46 // Inside the bottom side
47 index |= 2;
48 } else {
49 // Not inside any children
50 return NULL;
51 }
52 SkASSERT(node->fChildren[index]->fBounds.contains(bounds));
53 return node->fChildren[index];
54 }
55
56 void SkQuadTree::insert(Node* node, Entry* entry) {
57 // does it belong in a child?
58 if (node->fChildren[0] != NULL) {
59 Node* child = pickChild(node, entry->fBounds);
60 if (child != NULL) {
61 insert(child, entry);
62 } else {
63 node->fEntries.push(entry);
64 }
65 return;
66 }
67 // No children yet, add to this node
68 node->fEntries.push(entry);
69 // should I split?
70 if (node->fEntries.getCount() < kSplitThreshold) {
71 return;
72 }
73
74 if ((node->fBounds.width() < kMinDimensions) ||
75 (node->fBounds.height() < kMinDimensions)) {
76 return;
77 }
78
79 // Build all the children
80 node->fCenter = SkIPoint::Make(node->fBounds.centerX(), node->fBounds.center Y());
81 for(int index=0; index<kChildCount; ++index) {
82 node->fChildren[index] = fAllNodes.pop();
83 }
84 node->fChildren[0]->fBounds = SkIRect::MakeLTRB(
85 node->fBounds.fLeft, node->fBounds.fTop, node->fCenter.fX, nod e->fCenter.fY);
86 node->fChildren[1]->fBounds = SkIRect::MakeLTRB(
87 node->fCenter.fX, node->fBounds.fTop, node->fBounds.fRight, nod e->fCenter.fY);
88 node->fChildren[2]->fBounds = SkIRect::MakeLTRB(
89 node->fBounds.fLeft, node->fCenter.fY, node->fCenter.fX, nod e->fBounds.fBottom);
90 node->fChildren[3]->fBounds = SkIRect::MakeLTRB(
91 node->fCenter.fX, node->fCenter.fY, node->fBounds.fRight, nod e->fBounds.fBottom);
92 // reinsert all the entries of this node to allow child trickle
93 SkSList<Entry> entries;
94 entries.takeAll(node->fEntries);
95 while(!entries.isEmpty()) {
96 insert(node, entries.pop());
97 }
98 }
99
100 void SkQuadTree::search(Node* node, const SkIRect& query, SkTDArray<void*>* resu lts) const {
101 if (!SkIRect::IntersectsNoEmptyCheck(node->fBounds, query)) {
102 return; // nothing added to the list
103 }
104 for (Entry* entry = node->fEntries.head(); entry != NULL; entry = entry->fNe xt) {
105 if (SkIRect::IntersectsNoEmptyCheck(entry->fBounds, query)) {
106 results->push(entry->fData);
107 }
108 }
109 if (node->fChildren[0] != NULL) {
110 for(int index=0; index<kChildCount; ++index) {
111 search(node->fChildren[index], query, results);
112 }
113 }
114 }
115
116 void SkQuadTree::clear(Node* node) {
117 // first clear the entries of this node
118 fAllEntries.takeAll(node->fEntries);
119 // recurse into and clear all child nodes
120 for(int index=0; index<kChildCount; ++index) {
121 Node* child = node->fChildren[index];
122 node->fChildren[index] = NULL;
123 if (child != NULL) {
124 clear(child);
125 fAllNodes.push(child);
126 }
127 }
128 }
129
130 int SkQuadTree::getDepth(Node* node) const {
131 int maxDepth = 0;
132 if (node->fChildren[0] != NULL) {
133 for(int index=0; index<kChildCount; ++index) {
134 maxDepth = SkMax32(maxDepth, getDepth(node->fChildren[index]));
135 }
136 }
137 return maxDepth + 1;
195 } 138 }
196 139
197 void SkQuadTree::insert(void* data, const SkIRect& bounds, bool) { 140 void SkQuadTree::insert(void* data, const SkIRect& bounds, bool) {
198 if (bounds.isEmpty()) { 141 if (bounds.isEmpty()) {
199 SkASSERT(false); 142 SkASSERT(false);
200 return; 143 return;
201 } 144 }
202 145 Entry* entry = fAllEntries.pop();
203 QuadTreeNode::Data quadTreeData(bounds, data); 146 entry->fData = data;
204 fRoot->insert(quadTreeData); 147 entry->fBounds = bounds;
205 ++fCount; 148 ++fEntryCount;
149 //if (fRoot->fEntries.isEmpty() && fRoot->fChildren[0] == NULL) {
150 // fDeferred.push(entry);
151 //} else {
152 insert(fRoot, entry);
153 //}
206 } 154 }
207 155
208 void SkQuadTree::search(const SkIRect& query, SkTDArray<void*>* results) { 156 void SkQuadTree::search(const SkIRect& query, SkTDArray<void*>* results) {
209 SkASSERT(NULL != results); 157 SkASSERT(NULL != results);
210 fRoot->queryRange(query, results); 158 if (!query.isEmpty()) {
159 search(fRoot, query, results);
160 }
211 } 161 }
212 162
213 void SkQuadTree::clear() { 163 void SkQuadTree::clear() {
214 fCount = 0; 164 fEntryCount = 0;
215 fRoot->clear(); 165 clear(fRoot);
216 } 166 }
217 167
218 int SkQuadTree::getDepth() const { 168 int SkQuadTree::getDepth() const {
219 return fRoot->getDepth(); 169 return getDepth(fRoot);
220 } 170 }
221 171
222 void SkQuadTree::rewindInserts() { 172 void SkQuadTree::rewindInserts() {
223 SkASSERT(fClient); 173 SkASSERT(fClient);
224 fRoot->rewindInserts(fClient); 174 // Currently only supports deferred inserts
175 SkASSERT(fRoot->fEntries.isEmpty() && fRoot->fChildren[0] == NULL);
176 SkSList<Entry> entries;
177 entries.takeAll(fDeferred);
178 while(!entries.isEmpty()) {
179 Entry* entry = entries.pop();
180 if (fClient->shouldRewind(entry->fData)) {
181 entry->fData = NULL;
182 fAllEntries.push(entry);
183 --fEntryCount;
184 } else {
185 fDeferred.push(entry);
186 }
187 }
225 } 188 }
189
190 void SkQuadTree::flushDeferredInserts() {
191 while(!fDeferred.isEmpty()) {
192 insert(fRoot, fDeferred.pop());
193 }
194 }
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