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Side by Side Diff: third_party/WebKit/Source/core/dom/shadow/SlotAssignment.cpp

Issue 1872303002: Simplify slot assignments (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: :) Created 4 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/dom/shadow/SlotAssignment.h" 5 #include "core/dom/shadow/SlotAssignment.h"
6 6
7 #include "core/HTMLNames.h" 7 #include "core/HTMLNames.h"
8 #include "core/dom/ElementTraversal.h" 8 #include "core/dom/ElementTraversal.h"
9 #include "core/dom/NodeTraversal.h" 9 #include "core/dom/NodeTraversal.h"
10 #include "core/dom/shadow/ElementShadow.h" 10 #include "core/dom/shadow/ElementShadow.h"
11 #include "core/dom/shadow/InsertionPoint.h" 11 #include "core/dom/shadow/InsertionPoint.h"
12 #include "core/dom/shadow/ShadowRoot.h" 12 #include "core/dom/shadow/ShadowRoot.h"
13 #include "core/html/HTMLSlotElement.h" 13 #include "core/html/HTMLSlotElement.h"
14 14
15 namespace blink { 15 namespace blink {
16 16
17 HTMLSlotElement* SlotAssignment::assignedSlotFor(const Node& node) const 17 HTMLSlotElement* SlotAssignment::assignedSlotFor(const Node& node) const
18 { 18 {
19 return m_assignment.get(const_cast<Node*>(&node)); 19 return m_assignment.get(const_cast<Node*>(&node));
20 } 20 }
21 21
22 static void detachNotAssignedNode(Node& node) 22 static void detachNotAssignedNode(Node& node)
23 { 23 {
24 if (node.layoutObject()) 24 if (node.layoutObject())
25 node.lazyReattachIfAttached(); 25 node.lazyReattachIfAttached();
26 } 26 }
27 27
28 inline static bool isDefaultSlotName(const AtomicString& name)
29 {
30 return name.isNull() || name.isEmpty();
31 }
32
33 void SlotAssignment::resolveAssignment(ShadowRoot& shadowRoot) 28 void SlotAssignment::resolveAssignment(ShadowRoot& shadowRoot)
34 { 29 {
35 m_assignment.clear(); 30 m_assignment.clear();
36 31
37 using Name2Slot = HeapHashMap<AtomicString, Member<HTMLSlotElement>>; 32 using Name2Slot = HeapHashMap<AtomicString, Member<HTMLSlotElement>>;
38 Name2Slot name2slot; 33 Name2Slot name2slot;
39 HTMLSlotElement* defaultSlot = nullptr;
40 34
41 const HeapVector<Member<HTMLSlotElement>>& slots = shadowRoot.descendantSlot s(); 35 const HeapVector<Member<HTMLSlotElement>>& slots = shadowRoot.descendantSlot s();
42 36
43 for (Member<HTMLSlotElement> slot : slots) { 37 for (Member<HTMLSlotElement> slot : slots) {
44 slot->willUpdateDistribution(); 38 slot->willUpdateDistribution();
45 AtomicString name = slot->fastGetAttribute(HTMLNames::nameAttr); 39 name2slot.add(slot->name(), slot.get());
46 if (isDefaultSlotName(name)) {
47 if (!defaultSlot)
48 defaultSlot = slot.get();
49 } else {
50 name2slot.add(name, slot.get());
51 }
52 } 40 }
53 41
54 for (Node& child : NodeTraversal::childrenOf(*shadowRoot.host())) { 42 for (Node& child : NodeTraversal::childrenOf(*shadowRoot.host())) {
55 if (child.isElementNode()) { 43 if (child.isElementNode() && isActiveInsertionPoint(child)) {
56 if (isActiveInsertionPoint(child)) { 44 // TODO(hayato): Support re-distribution across v0 and v1 shadow tre es
57 // TODO(hayato): Support re-distribution across v0 and v1 shadow trees
58 detachNotAssignedNode(child);
59 continue;
60 }
61 AtomicString slotName = toElement(child).fastGetAttribute(HTMLNames: :slotAttr);
62 if (isDefaultSlotName(slotName)) {
63 if (defaultSlot)
64 assign(child, *defaultSlot);
65 else
66 detachNotAssignedNode(child);
67 } else {
68 HTMLSlotElement* slot = name2slot.get(slotName);
69 if (slot)
70 assign(child, *slot);
71 else
72 detachNotAssignedNode(child);
73 }
74 } else if (defaultSlot && child.isTextNode()) {
75 assign(child, *defaultSlot);
76 } else {
77 detachNotAssignedNode(child); 45 detachNotAssignedNode(child);
46 continue;
78 } 47 }
48 if (!child.slottable()) {
49 detachNotAssignedNode(child);
50 continue;
51 }
52 AtomicString slotName = child.slotName();
53 HTMLSlotElement* slot = name2slot.get(slotName);
54 if (slot)
55 assign(child, *slot);
56 else
57 detachNotAssignedNode(child);
79 } 58 }
80 59
81 // Update each slot's distribution in reverse tree order so that a child slo t is visited before its parent slot. 60 // Update each slot's distribution in reverse tree order so that a child slo t is visited before its parent slot.
82 for (auto slot = slots.rbegin(); slot != slots.rend(); ++slot) 61 for (auto slot = slots.rbegin(); slot != slots.rend(); ++slot)
83 (*slot)->updateDistributedNodesWithFallback(); 62 (*slot)->updateDistributedNodesWithFallback();
84 for (const auto& slot : slots) 63 for (const auto& slot : slots)
85 slot->didUpdateDistribution(); 64 slot->didUpdateDistribution();
86 } 65 }
87 66
88 void SlotAssignment::assign(Node& hostChild, HTMLSlotElement& slot) 67 void SlotAssignment::assign(Node& hostChild, HTMLSlotElement& slot)
89 { 68 {
90 DCHECK(hostChild.isSlotAssignable()); 69 DCHECK(hostChild.isSlotAssignable());
91 m_assignment.add(&hostChild, &slot); 70 m_assignment.add(&hostChild, &slot);
92 slot.appendAssignedNode(hostChild); 71 slot.appendAssignedNode(hostChild);
93 if (isHTMLSlotElement(hostChild)) 72 if (isHTMLSlotElement(hostChild))
94 slot.appendDistributedNodesFrom(toHTMLSlotElement(hostChild)); 73 slot.appendDistributedNodesFrom(toHTMLSlotElement(hostChild));
95 else 74 else
96 slot.appendDistributedNode(hostChild); 75 slot.appendDistributedNode(hostChild);
97 if (slot.isChildOfV1ShadowHost()) 76 if (slot.isChildOfV1ShadowHost())
98 slot.parentElementShadow()->setNeedsDistributionRecalc(); 77 slot.parentElementShadow()->setNeedsDistributionRecalc();
99 } 78 }
100 79
101 DEFINE_TRACE(SlotAssignment) 80 DEFINE_TRACE(SlotAssignment)
102 { 81 {
103 visitor->trace(m_assignment); 82 visitor->trace(m_assignment);
104 } 83 }
105 84
106 } // namespace blink 85 } // namespace blink
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