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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/dom/shadow/SlotAssignment.h" | 5 #include "core/dom/shadow/SlotAssignment.h" |
| 6 | 6 |
| 7 #include "core/HTMLNames.h" | 7 #include "core/HTMLNames.h" |
| 8 #include "core/dom/ElementTraversal.h" | 8 #include "core/dom/ElementTraversal.h" |
| 9 #include "core/dom/NodeTraversal.h" | 9 #include "core/dom/NodeTraversal.h" |
| 10 #include "core/dom/shadow/ElementShadow.h" | 10 #include "core/dom/shadow/ElementShadow.h" |
| 11 #include "core/dom/shadow/InsertionPoint.h" | 11 #include "core/dom/shadow/InsertionPoint.h" |
| 12 #include "core/dom/shadow/ShadowRoot.h" | 12 #include "core/dom/shadow/ShadowRoot.h" |
| 13 #include "core/html/HTMLSlotElement.h" | 13 #include "core/html/HTMLSlotElement.h" |
| 14 | 14 |
| 15 namespace blink { | 15 namespace blink { |
| 16 | 16 |
| 17 HTMLSlotElement* SlotAssignment::assignedSlotFor(const Node& node) const | 17 HTMLSlotElement* SlotAssignment::assignedSlotFor(const Node& node) const |
| 18 { | 18 { |
| 19 return m_assignment.get(const_cast<Node*>(&node)); | 19 return m_assignment.get(const_cast<Node*>(&node)); |
| 20 } | 20 } |
| 21 | 21 |
| 22 static void detachNotAssignedNode(Node& node) | 22 static void detachNotAssignedNode(Node& node) |
| 23 { | 23 { |
| 24 if (node.layoutObject()) | 24 if (node.layoutObject()) |
| 25 node.lazyReattachIfAttached(); | 25 node.lazyReattachIfAttached(); |
| 26 } | 26 } |
| 27 | 27 |
| 28 inline static bool isDefaultSlotName(const AtomicString& name) | |
| 29 { | |
| 30 return name.isNull() || name.isEmpty(); | |
| 31 } | |
| 32 | |
| 33 void SlotAssignment::resolveAssignment(ShadowRoot& shadowRoot) | 28 void SlotAssignment::resolveAssignment(ShadowRoot& shadowRoot) |
| 34 { | 29 { |
| 35 m_assignment.clear(); | 30 m_assignment.clear(); |
| 36 | 31 |
| 37 using Name2Slot = HeapHashMap<AtomicString, Member<HTMLSlotElement>>; | 32 using Name2Slot = HeapHashMap<AtomicString, Member<HTMLSlotElement>>; |
| 38 Name2Slot name2slot; | 33 Name2Slot name2slot; |
| 39 HTMLSlotElement* defaultSlot = nullptr; | |
| 40 | 34 |
| 41 const HeapVector<Member<HTMLSlotElement>>& slots = shadowRoot.descendantSlot
s(); | 35 const HeapVector<Member<HTMLSlotElement>>& slots = shadowRoot.descendantSlot
s(); |
| 42 | 36 |
| 43 for (Member<HTMLSlotElement> slot : slots) { | 37 for (Member<HTMLSlotElement> slot : slots) { |
| 44 slot->willUpdateDistribution(); | 38 slot->willUpdateDistribution(); |
| 45 AtomicString name = slot->fastGetAttribute(HTMLNames::nameAttr); | 39 name2slot.add(slot->name(), slot.get()); |
| 46 if (isDefaultSlotName(name)) { | |
| 47 if (!defaultSlot) | |
| 48 defaultSlot = slot.get(); | |
| 49 } else { | |
| 50 name2slot.add(name, slot.get()); | |
| 51 } | |
| 52 } | 40 } |
| 53 | 41 |
| 54 for (Node& child : NodeTraversal::childrenOf(*shadowRoot.host())) { | 42 for (Node& child : NodeTraversal::childrenOf(*shadowRoot.host())) { |
| 55 if (child.isElementNode()) { | 43 if (child.isElementNode() && isActiveInsertionPoint(child)) { |
| 56 if (isActiveInsertionPoint(child)) { | 44 // TODO(hayato): Support re-distribution across v0 and v1 shadow tre
es |
| 57 // TODO(hayato): Support re-distribution across v0 and v1 shadow
trees | |
| 58 detachNotAssignedNode(child); | |
| 59 continue; | |
| 60 } | |
| 61 AtomicString slotName = toElement(child).fastGetAttribute(HTMLNames:
:slotAttr); | |
| 62 if (isDefaultSlotName(slotName)) { | |
| 63 if (defaultSlot) | |
| 64 assign(child, *defaultSlot); | |
| 65 else | |
| 66 detachNotAssignedNode(child); | |
| 67 } else { | |
| 68 HTMLSlotElement* slot = name2slot.get(slotName); | |
| 69 if (slot) | |
| 70 assign(child, *slot); | |
| 71 else | |
| 72 detachNotAssignedNode(child); | |
| 73 } | |
| 74 } else if (defaultSlot && child.isTextNode()) { | |
| 75 assign(child, *defaultSlot); | |
| 76 } else { | |
| 77 detachNotAssignedNode(child); | 45 detachNotAssignedNode(child); |
| 46 continue; |
| 78 } | 47 } |
| 48 if (!child.slottable()) { |
| 49 detachNotAssignedNode(child); |
| 50 continue; |
| 51 } |
| 52 AtomicString slotName = child.slotName(); |
| 53 HTMLSlotElement* slot = name2slot.get(slotName); |
| 54 if (slot) |
| 55 assign(child, *slot); |
| 56 else |
| 57 detachNotAssignedNode(child); |
| 79 } | 58 } |
| 80 | 59 |
| 81 // Update each slot's distribution in reverse tree order so that a child slo
t is visited before its parent slot. | 60 // Update each slot's distribution in reverse tree order so that a child slo
t is visited before its parent slot. |
| 82 for (auto slot = slots.rbegin(); slot != slots.rend(); ++slot) | 61 for (auto slot = slots.rbegin(); slot != slots.rend(); ++slot) |
| 83 (*slot)->updateDistributedNodesWithFallback(); | 62 (*slot)->updateDistributedNodesWithFallback(); |
| 84 for (const auto& slot : slots) | 63 for (const auto& slot : slots) |
| 85 slot->didUpdateDistribution(); | 64 slot->didUpdateDistribution(); |
| 86 } | 65 } |
| 87 | 66 |
| 88 void SlotAssignment::assign(Node& hostChild, HTMLSlotElement& slot) | 67 void SlotAssignment::assign(Node& hostChild, HTMLSlotElement& slot) |
| 89 { | 68 { |
| 90 DCHECK(hostChild.isSlotAssignable()); | 69 DCHECK(hostChild.isSlotAssignable()); |
| 91 m_assignment.add(&hostChild, &slot); | 70 m_assignment.add(&hostChild, &slot); |
| 92 slot.appendAssignedNode(hostChild); | 71 slot.appendAssignedNode(hostChild); |
| 93 if (isHTMLSlotElement(hostChild)) | 72 if (isHTMLSlotElement(hostChild)) |
| 94 slot.appendDistributedNodesFrom(toHTMLSlotElement(hostChild)); | 73 slot.appendDistributedNodesFrom(toHTMLSlotElement(hostChild)); |
| 95 else | 74 else |
| 96 slot.appendDistributedNode(hostChild); | 75 slot.appendDistributedNode(hostChild); |
| 97 if (slot.isChildOfV1ShadowHost()) | 76 if (slot.isChildOfV1ShadowHost()) |
| 98 slot.parentElementShadow()->setNeedsDistributionRecalc(); | 77 slot.parentElementShadow()->setNeedsDistributionRecalc(); |
| 99 } | 78 } |
| 100 | 79 |
| 101 DEFINE_TRACE(SlotAssignment) | 80 DEFINE_TRACE(SlotAssignment) |
| 102 { | 81 { |
| 103 visitor->trace(m_assignment); | 82 visitor->trace(m_assignment); |
| 104 } | 83 } |
| 105 | 84 |
| 106 } // namespace blink | 85 } // namespace blink |
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