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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrContextFactory_DEFINED | 8 #ifndef GrContextFactory_DEFINED |
| 9 #define GrContextFactory_DEFINED | 9 #define GrContextFactory_DEFINED |
| 10 | 10 |
| 11 #include "GrContext.h" | 11 #include "GrContext.h" |
| 12 #include "GrContextOptions.h" | 12 #include "GrContextOptions.h" |
| 13 | 13 |
| 14 #include "gl/GLTestContext.h" | 14 #include "gl/GLTestContext.h" |
| 15 #include "SkTArray.h" | 15 #include "SkTArray.h" |
| 16 | 16 |
| 17 struct GrVkBackendContext; |
| 18 |
| 17 namespace sk_gpu_test { | 19 namespace sk_gpu_test { |
| 18 | 20 |
| 19 struct ContextInfo { | 21 struct ContextInfo { |
| 20 ContextInfo() | 22 ContextInfo() |
| 21 : fGrContext(nullptr), fGLContext(nullptr) { } | 23 : fGrContext(nullptr), fGLContext(nullptr) { } |
| 22 ContextInfo(GrContext* grContext, GLTestContext* glContext) | 24 ContextInfo(GrContext* grContext, GLTestContext* glContext) |
| 23 : fGrContext(grContext), fGLContext(glContext) { } | 25 : fGrContext(grContext), fGLContext(glContext) { } |
| 24 GrContext* fGrContext; | 26 GrContext* fGrContext; |
| 25 GLTestContext* fGLContext; //! Valid until the factory destroys it via aband
onContexts() or | 27 GLTestContext* fGLContext; //! Valid until the factory destroys it via aband
onContexts() or |
| 26 //! destroyContexts(). | 28 //! destroyContexts(). Null if context is not bas
ed on OpenGL. |
| 27 }; | 29 }; |
| 28 | 30 |
| 29 /** | 31 /** |
| 30 * This is a simple class that is useful in test apps that use different | 32 * This is a simple class that is useful in test apps that use different |
| 31 * GrContexts backed by different types of GL contexts. It manages creating the | 33 * GrContexts backed by different types of GL contexts. It manages creating the |
| 32 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the | 34 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the |
| 33 * factory is destroyed (though the caller can always grab a ref on the returned | 35 * factory is destroyed (though the caller can always grab a ref on the returned |
| 34 * Gr and GL contexts to make them outlive the factory). | 36 * Gr and GL contexts to make them outlive the factory). |
| 35 */ | 37 */ |
| 36 class GrContextFactory : SkNoncopyable { | 38 class GrContextFactory : SkNoncopyable { |
| 37 public: | 39 public: |
| 40 // The availability of context types is subject to platform and build config
uration |
| 41 // restrictions. |
| 38 enum ContextType { | 42 enum ContextType { |
| 39 kGL_ContextType, //! OpenGL context. | 43 kGL_ContextType, //! OpenGL context. |
| 40 kGLES_ContextType, //! OpenGL ES context. | 44 kGLES_ContextType, //! OpenGL ES context. |
| 41 #if SK_ANGLE | |
| 42 #ifdef SK_BUILD_FOR_WIN | |
| 43 kANGLE_ContextType, //! ANGLE on DirectX OpenGL ES context. | 45 kANGLE_ContextType, //! ANGLE on DirectX OpenGL ES context. |
| 44 #endif | |
| 45 kANGLE_GL_ContextType, //! ANGLE on OpenGL OpenGL ES context. | 46 kANGLE_GL_ContextType, //! ANGLE on OpenGL OpenGL ES context. |
| 46 #endif | |
| 47 #if SK_COMMAND_BUFFER | |
| 48 kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES contex
t. | 47 kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES contex
t. |
| 49 #endif | |
| 50 #if SK_MESA | |
| 51 kMESA_ContextType, //! MESA OpenGL context | 48 kMESA_ContextType, //! MESA OpenGL context |
| 52 #endif | |
| 53 kNullGL_ContextType, //! Non-rendering OpenGL mock context. | 49 kNullGL_ContextType, //! Non-rendering OpenGL mock context. |
| 54 kDebugGL_ContextType, //! Non-rendering, state verifying OpenGL co
ntext. | 50 kDebugGL_ContextType, //! Non-rendering, state verifying OpenGL co
ntext. |
| 55 kLastContextType = kDebugGL_ContextType | 51 kVulkan_ContextType, //! Vulkan |
| 52 kLastContextType = kVulkan_ContextType |
| 56 }; | 53 }; |
| 57 | 54 |
| 58 //! OpenGL or OpenGL ES context depending on the platform. To be removed. | 55 //! OpenGL or OpenGL ES context depending on the platform. To be removed. |
| 59 static const ContextType kNativeGL_ContextType; | 56 static const ContextType kNativeGL_ContextType; |
| 60 | 57 |
| 61 static const int kContextTypeCnt = kLastContextType + 1; | 58 static const int kContextTypeCnt = kLastContextType + 1; |
| 62 | 59 |
| 63 /** | 60 /** |
| 64 * Options for GL context creation. For historical and testing reasons the o
ptions will default | 61 * Options for GL context creation. For historical and testing reasons the o
ptions will default |
| 65 * to not using GL_NV_path_rendering extension even when the driver support
s it. | 62 * to not using GL_NV_path_rendering extension even when the driver support
s it. |
| 66 */ | 63 */ |
| 67 enum ContextOptions { | 64 enum ContextOptions { |
| 68 kNone_ContextOptions = 0x0, | 65 kNone_ContextOptions = 0x0, |
| 69 kEnableNVPR_ContextOptions = 0x1, | 66 kEnableNVPR_ContextOptions = 0x1, |
| 70 kRequireSRGBSupport_ContextOptions = 0x2, | 67 kRequireSRGBSupport_ContextOptions = 0x2, |
| 71 }; | 68 }; |
| 72 | 69 |
| 73 static bool IsRenderingContext(ContextType type) { | 70 static bool IsRenderingContext(ContextType type) { |
| 74 switch (type) { | 71 switch (type) { |
| 75 case kNullGL_ContextType: | 72 case kNullGL_ContextType: |
| 76 case kDebugGL_ContextType: | 73 case kDebugGL_ContextType: |
| 77 return false; | 74 return false; |
| 78 default: | 75 default: |
| 79 return true; | 76 return true; |
| 80 } | 77 } |
| 81 } | 78 } |
| 82 | 79 |
| 83 static GrBackend ContextTypeBackend(ContextType type) { | 80 static GrBackend ContextTypeBackend(ContextType type) { |
| 84 // Currently all the context types use the GL backed | 81 switch (type) { |
| 85 return kOpenGL_GrBackend; | 82 case kVulkan_ContextType: |
| 83 return kVulkan_GrBackend; |
| 84 default: |
| 85 return kOpenGL_GrBackend; |
| 86 } |
| 86 } | 87 } |
| 87 | 88 |
| 88 static const char* ContextTypeName(ContextType type) { | 89 static const char* ContextTypeName(ContextType type) { |
| 89 switch (type) { | 90 switch (type) { |
| 90 case kGL_ContextType: | 91 case kGL_ContextType: |
| 91 return "gl"; | 92 return "gl"; |
| 92 case kGLES_ContextType: | 93 case kGLES_ContextType: |
| 93 return "gles"; | 94 return "gles"; |
| 94 #if SK_ANGLE | |
| 95 #ifdef SK_BUILD_FOR_WIN | |
| 96 case kANGLE_ContextType: | 95 case kANGLE_ContextType: |
| 97 return "angle"; | 96 return "angle"; |
| 98 #endif | |
| 99 case kANGLE_GL_ContextType: | 97 case kANGLE_GL_ContextType: |
| 100 return "angle-gl"; | 98 return "angle-gl"; |
| 101 #endif | |
| 102 #if SK_COMMAND_BUFFER | |
| 103 case kCommandBuffer_ContextType: | 99 case kCommandBuffer_ContextType: |
| 104 return "commandbuffer"; | 100 return "commandbuffer"; |
| 105 #endif | |
| 106 #if SK_MESA | |
| 107 case kMESA_ContextType: | 101 case kMESA_ContextType: |
| 108 return "mesa"; | 102 return "mesa"; |
| 109 #endif | |
| 110 case kNullGL_ContextType: | 103 case kNullGL_ContextType: |
| 111 return "null"; | 104 return "nullgl"; |
| 112 case kDebugGL_ContextType: | 105 case kDebugGL_ContextType: |
| 113 return "debug"; | 106 return "debuggl"; |
| 114 default: | 107 case kVulkan_ContextType: |
| 115 SkFAIL("Unknown GL Context type."); | 108 return "vulkan"; |
| 116 } | 109 } |
| 117 } | 110 } |
| 118 | 111 |
| 119 explicit GrContextFactory(const GrContextOptions& opts); | 112 explicit GrContextFactory(const GrContextOptions& opts); |
| 120 GrContextFactory(); | 113 GrContextFactory(); |
| 121 | 114 |
| 122 ~GrContextFactory(); | 115 ~GrContextFactory(); |
| 123 | 116 |
| 124 void destroyContexts(); | 117 void destroyContexts(); |
| 125 void abandonContexts(); | 118 void abandonContexts(); |
| 126 void releaseResourcesAndAbandonContexts(); | 119 void releaseResourcesAndAbandonContexts(); |
| 127 | 120 |
| 128 /** | 121 /** |
| 129 * Get a context initialized with a type of GL context. It also makes the GL
context current. | 122 * Get a context initialized with a type of GL context. It also makes the GL
context current. |
| 130 */ | 123 */ |
| 131 ContextInfo getContextInfo(ContextType type, | 124 ContextInfo getContextInfo(ContextType type, |
| 132 ContextOptions options = kNone_ContextOptions); | 125 ContextOptions options = kNone_ContextOptions); |
| 133 /** | 126 /** |
| 134 * Get a GrContext initialized with a type of GL context. It also makes the
GL context current. | 127 * Get a GrContext initialized with a type of GL context. It also makes the
GL context current. |
| 135 */ | 128 */ |
| 136 GrContext* get(ContextType type, ContextOptions options = kNone_ContextOptio
ns) { | 129 GrContext* get(ContextType type, ContextOptions options = kNone_ContextOptio
ns) { |
| 137 return this->getContextInfo(type, options).fGrContext; | 130 return this->getContextInfo(type, options).fGrContext; |
| 138 } | 131 } |
| 139 const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; } | 132 const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; } |
| 140 | 133 |
| 141 private: | 134 private: |
| 142 struct Context { | 135 struct Context { |
| 143 ContextType fType; | 136 ContextType fType; |
| 144 ContextOptions fOptions; | 137 ContextOptions fOptions; |
| 145 GLTestContext* fGLContext; // null if non-GL | 138 GLTestContext* fGLContext; // null if non-GL |
| 146 GrContext* fGrContext; | 139 GrContext* fGrContext; |
| 140 bool fAbandoned; |
| 147 }; | 141 }; |
| 148 SkTArray<Context, true> fContexts; | 142 SkTArray<Context, true> fContexts; |
| 149 const GrContextOptions fGlobalOptions; | 143 SkAutoTDelete<GLTestContext> fSentinelGLContext; |
| 144 const GrContextOptions fGlobalOptions; |
| 150 }; | 145 }; |
| 151 } // namespace sk_gpu_test | 146 } // namespace sk_gpu_test |
| 152 #endif | 147 #endif |
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