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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrContextFactory.h" | 9 #include "GrContextFactory.h" |
| 10 #include "gl/GLTestContext.h" | 10 #include "gl/GLTestContext.h" |
| (...skipping 25 matching lines...) Expand all Loading... | |
| 36 GrContextFactory::~GrContextFactory() { | 36 GrContextFactory::~GrContextFactory() { |
| 37 this->destroyContexts(); | 37 this->destroyContexts(); |
| 38 } | 38 } |
| 39 | 39 |
| 40 void GrContextFactory::destroyContexts() { | 40 void GrContextFactory::destroyContexts() { |
| 41 for (Context& context : fContexts) { | 41 for (Context& context : fContexts) { |
| 42 if (context.fGLContext) { | 42 if (context.fGLContext) { |
| 43 context.fGLContext->makeCurrent(); | 43 context.fGLContext->makeCurrent(); |
| 44 } | 44 } |
| 45 if (!context.fGrContext->unique()) { | 45 if (!context.fGrContext->unique()) { |
| 46 context.fGrContext->abandonContext(); | 46 context.fGrContext->releaseResourcesAndAbandonContext(); |
| 47 context.fAbandoned = true; | |
| 47 } | 48 } |
| 48 context.fGrContext->unref(); | 49 context.fGrContext->unref(); |
| 49 delete(context.fGLContext); | 50 delete context.fGLContext; |
| 50 } | 51 } |
| 51 fContexts.reset(); | 52 fContexts.reset(); |
| 52 } | 53 } |
| 53 | 54 |
| 54 void GrContextFactory::abandonContexts() { | 55 void GrContextFactory::abandonContexts() { |
| 55 for (Context& context : fContexts) { | 56 for (Context& context : fContexts) { |
| 56 if (context.fGLContext) { | 57 if (!context.fAbandoned) { |
| 57 context.fGLContext->makeCurrent(); | 58 if (context.fGLContext) { |
| 58 context.fGLContext->testAbandon(); | 59 context.fGLContext->makeCurrent(); |
| 59 delete(context.fGLContext); | 60 context.fGLContext->testAbandon(); |
| 60 context.fGLContext = nullptr; | 61 delete(context.fGLContext); |
| 62 context.fGLContext = nullptr; | |
| 63 } | |
| 64 context.fGrContext->abandonContext(); | |
| 65 context.fAbandoned = true; | |
| 61 } | 66 } |
| 62 context.fGrContext->abandonContext(); | |
| 63 } | 67 } |
| 64 } | 68 } |
| 65 | 69 |
| 66 void GrContextFactory::releaseResourcesAndAbandonContexts() { | 70 void GrContextFactory::releaseResourcesAndAbandonContexts() { |
| 67 for (Context& context : fContexts) { | 71 for (Context& context : fContexts) { |
| 68 if (context.fGLContext) { | 72 if (!context.fAbandoned) { |
| 69 context.fGLContext->makeCurrent(); | 73 if (context.fGLContext) { |
| 74 context.fGLContext->makeCurrent(); | |
| 75 } | |
| 70 context.fGrContext->releaseResourcesAndAbandonContext(); | 76 context.fGrContext->releaseResourcesAndAbandonContext(); |
| 71 delete(context.fGLContext); | 77 context.fAbandoned = true; |
| 72 context.fGLContext = nullptr; | 78 if (context.fGLContext) { |
| 79 delete context.fGLContext; | |
| 80 context.fGLContext = nullptr; | |
| 81 } | |
| 73 } | 82 } |
| 74 } | 83 } |
| 75 } | 84 } |
| 76 | 85 |
| 77 #if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_ FOR_MAC) | 86 #if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_ FOR_MAC) |
| 78 const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType = | 87 const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType = |
| 79 GrContextFactory::kGL_ContextType; | 88 GrContextFactory::kGL_ContextType; |
| 80 #else | 89 #else |
| 81 const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType = | 90 const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType = |
| 82 GrContextFactory::kGLES_ContextType; | 91 GrContextFactory::kGLES_ContextType; |
| 83 #endif | 92 #endif |
| 84 | 93 |
| 85 ContextInfo GrContextFactory::getContextInfo(ContextType type, ContextOptions op tions) { | 94 ContextInfo GrContextFactory::getContextInfo(ContextType type, ContextOptions op tions) { |
| 86 for (int i = 0; i < fContexts.count(); ++i) { | 95 for (int i = 0; i < fContexts.count(); ++i) { |
| 87 Context& context = fContexts[i]; | 96 Context& context = fContexts[i]; |
| 88 if (!context.fGLContext) { | |
| 89 continue; | |
| 90 } | |
| 91 if (context.fType == type && | 97 if (context.fType == type && |
| 92 context.fOptions == options) { | 98 context.fOptions == options && |
| 93 context.fGLContext->makeCurrent(); | 99 !context.fAbandoned) { |
| 100 if (context.fGLContext) { | |
| 101 context.fGLContext->makeCurrent(); | |
| 102 } | |
| 94 return ContextInfo(context.fGrContext, context.fGLContext); | 103 return ContextInfo(context.fGrContext, context.fGLContext); |
| 95 } | 104 } |
| 96 } | 105 } |
| 97 SkAutoTDelete<GLTestContext> glCtx; | 106 SkAutoTDelete<GLTestContext> glCtx; |
| 98 SkAutoTUnref<GrContext> grCtx; | 107 SkAutoTUnref<GrContext> grCtx; |
| 99 switch (type) { | 108 GrBackendContext backendContext = 0; |
| 100 case kGL_ContextType: | 109 SkAutoTUnref<const GrGLInterface> glInterface; |
|
egdaniel
2016/04/11 20:10:01
can the glInterface be a sk_sp as well here?
bsalomon
2016/04/11 20:40:26
Done.
| |
| 101 glCtx.reset(CreatePlatformGLTestContext(kGL_GrGLStandard)); | 110 sk_sp<const GrVkBackendContext> vkBackend; |
| 111 GrBackend backend = ContextTypeBackend(type); | |
| 112 switch (backend) { | |
| 113 case kOpenGL_GrBackend: | |
| 114 switch (type) { | |
| 115 case kGL_ContextType: | |
| 116 glCtx.reset(CreatePlatformGLTestContext(kGL_GrGLStandard)); | |
| 117 break; | |
| 118 case kGLES_ContextType: | |
| 119 glCtx.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard)) ; | |
| 120 break; | |
| 121 #if SK_ANGLE | |
| 122 # ifdef SK_BUILD_FOR_WIN | |
|
egdaniel
2016/04/11 20:10:01
are indented ifdefs a skia style?
bsalomon
2016/04/11 20:40:26
there are many skia styles for nested preprocessor
| |
| 123 case kANGLE_ContextType: | |
| 124 glCtx.reset(CreateANGLEDirect3DGLTestContext()); | |
| 125 break; | |
| 126 # endif | |
| 127 case kANGLE_GL_ContextType: | |
| 128 glCtx.reset(CreateANGLEOpenGLGLTestContext()); | |
| 129 break; | |
| 130 #endif | |
| 131 #if SK_COMMAND_BUFFER | |
| 132 case kCommandBuffer_ContextType: | |
| 133 glCtx.reset(CommandBufferGLTestContext::Create()); | |
| 134 break; | |
| 135 #endif | |
| 136 #if SK_MESA | |
| 137 case kMESA_ContextType: | |
| 138 glCtx.reset(CreateMesaGLTestContext()); | |
| 139 break; | |
| 140 #endif | |
| 141 case kNullGL_ContextType: | |
| 142 glCtx.reset(CreateNullGLTestContext()); | |
| 143 break; | |
| 144 case kDebugGL_ContextType: | |
| 145 glCtx.reset(CreateDebugGLTestContext()); | |
| 146 break; | |
| 147 default: | |
| 148 return ContextInfo(); | |
| 149 } | |
| 150 if (nullptr == glCtx.get()) { | |
| 151 return ContextInfo(); | |
| 152 } | |
| 153 glInterface.reset(SkRef(glCtx->gl())); | |
| 154 // Block NVPR from non-NVPR types. | |
| 155 if (!(kEnableNVPR_ContextOptions & options)) { | |
| 156 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); | |
| 157 if (!glInterface) { | |
| 158 return ContextInfo(); | |
| 159 } | |
| 160 } | |
| 161 backendContext = reinterpret_cast<GrBackendContext>(glInterface.get( )); | |
| 162 glCtx->makeCurrent(); | |
| 102 break; | 163 break; |
| 103 case kGLES_ContextType: | 164 #ifdef SK_VULKAN |
| 104 glCtx.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard)); | 165 case kVulkan_GrBackend: |
| 105 break; | 166 SkASSERT(kVulkan_ContextType == type); |
| 106 #if SK_ANGLE | 167 if ((kEnableNVPR_ContextOptions & options) || |
| 107 #ifdef SK_BUILD_FOR_WIN | 168 (kRequireSRGBSupport_ContextOptions & options)) { |
| 108 case kANGLE_ContextType: | 169 return ContextInfo(); |
| 109 glCtx.reset(CreateANGLEDirect3DGLTestContext()); | 170 } |
| 171 vkBackend.reset(GrVkBackendContext::Create()); | |
| 172 if (!vkBackend) { | |
| 173 return ContextInfo(); | |
| 174 } | |
| 175 backendContext = reinterpret_cast<GrBackendContext>(vkBackend.get()) ; | |
| 176 // There is some bug (either in Skia or the NV Vulkan driver) where VkDevice | |
| 177 // destruction will hang occaisonally. For some reason having an exi sting GL | |
| 178 // context fixes this. | |
| 179 if (!fSentinelGLContext) { | |
| 180 fSentinelGLContext.reset(CreatePlatformGLTestContext(kGL_GrGLSta ndard)); | |
| 181 if (!fSentinelGLContext) { | |
| 182 fSentinelGLContext.reset(CreatePlatformGLTestContext(kGLES_G rGLStandard)); | |
| 183 } | |
| 184 } | |
| 110 break; | 185 break; |
| 111 #endif | 186 #endif |
| 112 case kANGLE_GL_ContextType: | 187 default: |
| 113 glCtx.reset(CreateANGLEOpenGLGLTestContext()); | 188 return ContextInfo(); |
| 114 break; | |
| 115 #endif | |
| 116 #if SK_COMMAND_BUFFER | |
| 117 case kCommandBuffer_ContextType: | |
| 118 glCtx.reset(CommandBufferGLTestContext::Create()); | |
| 119 break; | |
| 120 #endif | |
| 121 #if SK_MESA | |
| 122 case kMESA_ContextType: | |
| 123 glCtx.reset(CreateMesaGLTestContext()); | |
| 124 break; | |
| 125 #endif | |
| 126 case kNullGL_ContextType: | |
| 127 glCtx.reset(CreateNullGLTestContext()); | |
| 128 break; | |
| 129 case kDebugGL_ContextType: | |
| 130 glCtx.reset(CreateDebugGLTestContext()); | |
| 131 break; | |
| 132 } | |
| 133 if (nullptr == glCtx.get()) { | |
| 134 return ContextInfo(); | |
| 135 } | 189 } |
| 136 | 190 |
| 137 SkASSERT(glCtx->isValid()); | 191 grCtx.reset(GrContext::Create(backend, backendContext, fGlobalOptions)); |
| 138 | |
| 139 // Block NVPR from non-NVPR types. | |
| 140 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); | |
| 141 if (!(kEnableNVPR_ContextOptions & options)) { | |
| 142 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); | |
| 143 if (!glInterface) { | |
| 144 return ContextInfo(); | |
| 145 } | |
| 146 } | |
| 147 | |
| 148 glCtx->makeCurrent(); | |
| 149 #ifdef SK_VULKAN | |
| 150 if (kEnableNVPR_ContextOptions & options) { | |
| 151 return ContextInfo(); | |
| 152 } else { | |
| 153 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(GrVkBackend Context::Create()); | |
| 154 grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions) ); | |
| 155 } | |
| 156 #else | |
| 157 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get ()); | |
| 158 grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions)); | |
| 159 #endif | |
| 160 if (!grCtx.get()) { | 192 if (!grCtx.get()) { |
| 161 return ContextInfo(); | 193 return ContextInfo(); |
| 162 } | 194 } |
| 163 if (kEnableNVPR_ContextOptions & options) { | 195 if (kEnableNVPR_ContextOptions & options) { |
| 164 if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { | 196 if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { |
| 165 return ContextInfo(); | 197 return ContextInfo(); |
| 166 } | 198 } |
| 167 } | 199 } |
| 168 if (kRequireSRGBSupport_ContextOptions & options) { | 200 if (kRequireSRGBSupport_ContextOptions & options) { |
| 169 if (!grCtx->caps()->srgbSupport()) { | 201 if (!grCtx->caps()->srgbSupport()) { |
| 170 return ContextInfo(); | 202 return ContextInfo(); |
| 171 } | 203 } |
| 172 } | 204 } |
| 173 | 205 |
| 174 Context& context = fContexts.push_back(); | 206 Context& context = fContexts.push_back(); |
| 175 context.fGLContext = glCtx.release(); | 207 context.fGLContext = glCtx.release(); |
| 176 context.fGrContext = SkRef(grCtx.get()); | 208 context.fGrContext = SkRef(grCtx.get()); |
| 177 context.fType = type; | 209 context.fType = type; |
| 178 context.fOptions = options; | 210 context.fOptions = options; |
| 211 context.fAbandoned = false; | |
| 179 return ContextInfo(context.fGrContext, context.fGLContext); | 212 return ContextInfo(context.fGrContext, context.fGLContext); |
| 180 } | 213 } |
| 181 } // namespace sk_gpu_test | 214 } // namespace sk_gpu_test |
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