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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrContextFactory.h" | 9 #include "GrContextFactory.h" |
10 #include "gl/GLTestContext.h" | 10 #include "gl/GLTestContext.h" |
(...skipping 25 matching lines...) Expand all Loading... | |
36 GrContextFactory::~GrContextFactory() { | 36 GrContextFactory::~GrContextFactory() { |
37 this->destroyContexts(); | 37 this->destroyContexts(); |
38 } | 38 } |
39 | 39 |
40 void GrContextFactory::destroyContexts() { | 40 void GrContextFactory::destroyContexts() { |
41 for (Context& context : fContexts) { | 41 for (Context& context : fContexts) { |
42 if (context.fGLContext) { | 42 if (context.fGLContext) { |
43 context.fGLContext->makeCurrent(); | 43 context.fGLContext->makeCurrent(); |
44 } | 44 } |
45 if (!context.fGrContext->unique()) { | 45 if (!context.fGrContext->unique()) { |
46 context.fGrContext->abandonContext(); | 46 context.fGrContext->releaseResourcesAndAbandonContext(); |
47 context.fAbandoned = true; | |
47 } | 48 } |
48 context.fGrContext->unref(); | 49 context.fGrContext->unref(); |
49 delete(context.fGLContext); | 50 delete context.fGLContext; |
50 } | 51 } |
51 fContexts.reset(); | 52 fContexts.reset(); |
52 } | 53 } |
53 | 54 |
54 void GrContextFactory::abandonContexts() { | 55 void GrContextFactory::abandonContexts() { |
55 for (Context& context : fContexts) { | 56 for (Context& context : fContexts) { |
56 if (context.fGLContext) { | 57 if (!context.fAbandoned) { |
57 context.fGLContext->makeCurrent(); | 58 if (context.fGLContext) { |
58 context.fGLContext->testAbandon(); | 59 context.fGLContext->makeCurrent(); |
59 delete(context.fGLContext); | 60 context.fGLContext->testAbandon(); |
60 context.fGLContext = nullptr; | 61 delete(context.fGLContext); |
62 context.fGLContext = nullptr; | |
63 } | |
64 context.fGrContext->abandonContext(); | |
65 context.fAbandoned = true; | |
61 } | 66 } |
62 context.fGrContext->abandonContext(); | |
63 } | 67 } |
64 } | 68 } |
65 | 69 |
66 void GrContextFactory::releaseResourcesAndAbandonContexts() { | 70 void GrContextFactory::releaseResourcesAndAbandonContexts() { |
67 for (Context& context : fContexts) { | 71 for (Context& context : fContexts) { |
68 if (context.fGLContext) { | 72 if (!context.fAbandoned) { |
69 context.fGLContext->makeCurrent(); | 73 if (context.fGLContext) { |
74 context.fGLContext->makeCurrent(); | |
75 } | |
70 context.fGrContext->releaseResourcesAndAbandonContext(); | 76 context.fGrContext->releaseResourcesAndAbandonContext(); |
71 delete(context.fGLContext); | 77 context.fAbandoned = true; |
72 context.fGLContext = nullptr; | 78 if (context.fGLContext) { |
79 delete context.fGLContext; | |
80 context.fGLContext = nullptr; | |
81 } | |
73 } | 82 } |
74 } | 83 } |
75 } | 84 } |
76 | 85 |
77 #if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_ FOR_MAC) | 86 #if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_ FOR_MAC) |
78 const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType = | 87 const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType = |
79 GrContextFactory::kGL_ContextType; | 88 GrContextFactory::kGL_ContextType; |
80 #else | 89 #else |
81 const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType = | 90 const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType = |
82 GrContextFactory::kGLES_ContextType; | 91 GrContextFactory::kGLES_ContextType; |
83 #endif | 92 #endif |
84 | 93 |
85 ContextInfo GrContextFactory::getContextInfo(ContextType type, ContextOptions op tions) { | 94 ContextInfo GrContextFactory::getContextInfo(ContextType type, ContextOptions op tions) { |
86 for (int i = 0; i < fContexts.count(); ++i) { | 95 for (int i = 0; i < fContexts.count(); ++i) { |
87 Context& context = fContexts[i]; | 96 Context& context = fContexts[i]; |
88 if (!context.fGLContext) { | |
89 continue; | |
90 } | |
91 if (context.fType == type && | 97 if (context.fType == type && |
92 context.fOptions == options) { | 98 context.fOptions == options && |
93 context.fGLContext->makeCurrent(); | 99 !context.fAbandoned) { |
100 if (context.fGLContext) { | |
101 context.fGLContext->makeCurrent(); | |
102 } | |
94 return ContextInfo(context.fGrContext, context.fGLContext); | 103 return ContextInfo(context.fGrContext, context.fGLContext); |
95 } | 104 } |
96 } | 105 } |
97 SkAutoTDelete<GLTestContext> glCtx; | 106 SkAutoTDelete<GLTestContext> glCtx; |
98 SkAutoTUnref<GrContext> grCtx; | 107 SkAutoTUnref<GrContext> grCtx; |
99 switch (type) { | 108 GrBackendContext backendContext = 0; |
100 case kGL_ContextType: | 109 SkAutoTUnref<const GrGLInterface> glInterface; |
egdaniel
2016/04/11 20:10:01
can the glInterface be a sk_sp as well here?
bsalomon
2016/04/11 20:40:26
Done.
| |
101 glCtx.reset(CreatePlatformGLTestContext(kGL_GrGLStandard)); | 110 sk_sp<const GrVkBackendContext> vkBackend; |
111 GrBackend backend = ContextTypeBackend(type); | |
112 switch (backend) { | |
113 case kOpenGL_GrBackend: | |
114 switch (type) { | |
115 case kGL_ContextType: | |
116 glCtx.reset(CreatePlatformGLTestContext(kGL_GrGLStandard)); | |
117 break; | |
118 case kGLES_ContextType: | |
119 glCtx.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard)) ; | |
120 break; | |
121 #if SK_ANGLE | |
122 # ifdef SK_BUILD_FOR_WIN | |
egdaniel
2016/04/11 20:10:01
are indented ifdefs a skia style?
bsalomon
2016/04/11 20:40:26
there are many skia styles for nested preprocessor
| |
123 case kANGLE_ContextType: | |
124 glCtx.reset(CreateANGLEDirect3DGLTestContext()); | |
125 break; | |
126 # endif | |
127 case kANGLE_GL_ContextType: | |
128 glCtx.reset(CreateANGLEOpenGLGLTestContext()); | |
129 break; | |
130 #endif | |
131 #if SK_COMMAND_BUFFER | |
132 case kCommandBuffer_ContextType: | |
133 glCtx.reset(CommandBufferGLTestContext::Create()); | |
134 break; | |
135 #endif | |
136 #if SK_MESA | |
137 case kMESA_ContextType: | |
138 glCtx.reset(CreateMesaGLTestContext()); | |
139 break; | |
140 #endif | |
141 case kNullGL_ContextType: | |
142 glCtx.reset(CreateNullGLTestContext()); | |
143 break; | |
144 case kDebugGL_ContextType: | |
145 glCtx.reset(CreateDebugGLTestContext()); | |
146 break; | |
147 default: | |
148 return ContextInfo(); | |
149 } | |
150 if (nullptr == glCtx.get()) { | |
151 return ContextInfo(); | |
152 } | |
153 glInterface.reset(SkRef(glCtx->gl())); | |
154 // Block NVPR from non-NVPR types. | |
155 if (!(kEnableNVPR_ContextOptions & options)) { | |
156 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); | |
157 if (!glInterface) { | |
158 return ContextInfo(); | |
159 } | |
160 } | |
161 backendContext = reinterpret_cast<GrBackendContext>(glInterface.get( )); | |
162 glCtx->makeCurrent(); | |
102 break; | 163 break; |
103 case kGLES_ContextType: | 164 #ifdef SK_VULKAN |
104 glCtx.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard)); | 165 case kVulkan_GrBackend: |
105 break; | 166 SkASSERT(kVulkan_ContextType == type); |
106 #if SK_ANGLE | 167 if ((kEnableNVPR_ContextOptions & options) || |
107 #ifdef SK_BUILD_FOR_WIN | 168 (kRequireSRGBSupport_ContextOptions & options)) { |
108 case kANGLE_ContextType: | 169 return ContextInfo(); |
109 glCtx.reset(CreateANGLEDirect3DGLTestContext()); | 170 } |
171 vkBackend.reset(GrVkBackendContext::Create()); | |
172 if (!vkBackend) { | |
173 return ContextInfo(); | |
174 } | |
175 backendContext = reinterpret_cast<GrBackendContext>(vkBackend.get()) ; | |
176 // There is some bug (either in Skia or the NV Vulkan driver) where VkDevice | |
177 // destruction will hang occaisonally. For some reason having an exi sting GL | |
178 // context fixes this. | |
179 if (!fSentinelGLContext) { | |
180 fSentinelGLContext.reset(CreatePlatformGLTestContext(kGL_GrGLSta ndard)); | |
181 if (!fSentinelGLContext) { | |
182 fSentinelGLContext.reset(CreatePlatformGLTestContext(kGLES_G rGLStandard)); | |
183 } | |
184 } | |
110 break; | 185 break; |
111 #endif | 186 #endif |
112 case kANGLE_GL_ContextType: | 187 default: |
113 glCtx.reset(CreateANGLEOpenGLGLTestContext()); | 188 return ContextInfo(); |
114 break; | |
115 #endif | |
116 #if SK_COMMAND_BUFFER | |
117 case kCommandBuffer_ContextType: | |
118 glCtx.reset(CommandBufferGLTestContext::Create()); | |
119 break; | |
120 #endif | |
121 #if SK_MESA | |
122 case kMESA_ContextType: | |
123 glCtx.reset(CreateMesaGLTestContext()); | |
124 break; | |
125 #endif | |
126 case kNullGL_ContextType: | |
127 glCtx.reset(CreateNullGLTestContext()); | |
128 break; | |
129 case kDebugGL_ContextType: | |
130 glCtx.reset(CreateDebugGLTestContext()); | |
131 break; | |
132 } | |
133 if (nullptr == glCtx.get()) { | |
134 return ContextInfo(); | |
135 } | 189 } |
136 | 190 |
137 SkASSERT(glCtx->isValid()); | 191 grCtx.reset(GrContext::Create(backend, backendContext, fGlobalOptions)); |
138 | |
139 // Block NVPR from non-NVPR types. | |
140 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); | |
141 if (!(kEnableNVPR_ContextOptions & options)) { | |
142 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); | |
143 if (!glInterface) { | |
144 return ContextInfo(); | |
145 } | |
146 } | |
147 | |
148 glCtx->makeCurrent(); | |
149 #ifdef SK_VULKAN | |
150 if (kEnableNVPR_ContextOptions & options) { | |
151 return ContextInfo(); | |
152 } else { | |
153 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(GrVkBackend Context::Create()); | |
154 grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions) ); | |
155 } | |
156 #else | |
157 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get ()); | |
158 grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions)); | |
159 #endif | |
160 if (!grCtx.get()) { | 192 if (!grCtx.get()) { |
161 return ContextInfo(); | 193 return ContextInfo(); |
162 } | 194 } |
163 if (kEnableNVPR_ContextOptions & options) { | 195 if (kEnableNVPR_ContextOptions & options) { |
164 if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { | 196 if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { |
165 return ContextInfo(); | 197 return ContextInfo(); |
166 } | 198 } |
167 } | 199 } |
168 if (kRequireSRGBSupport_ContextOptions & options) { | 200 if (kRequireSRGBSupport_ContextOptions & options) { |
169 if (!grCtx->caps()->srgbSupport()) { | 201 if (!grCtx->caps()->srgbSupport()) { |
170 return ContextInfo(); | 202 return ContextInfo(); |
171 } | 203 } |
172 } | 204 } |
173 | 205 |
174 Context& context = fContexts.push_back(); | 206 Context& context = fContexts.push_back(); |
175 context.fGLContext = glCtx.release(); | 207 context.fGLContext = glCtx.release(); |
176 context.fGrContext = SkRef(grCtx.get()); | 208 context.fGrContext = SkRef(grCtx.get()); |
177 context.fType = type; | 209 context.fType = type; |
178 context.fOptions = options; | 210 context.fOptions = options; |
211 context.fAbandoned = false; | |
179 return ContextInfo(context.fGrContext, context.fGLContext); | 212 return ContextInfo(context.fGrContext, context.fGLContext); |
180 } | 213 } |
181 } // namespace sk_gpu_test | 214 } // namespace sk_gpu_test |
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