Index: src/core/SkBitmapProcState.cpp |
diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp |
index a2c7f990c2d9b19fe5ee238de9eae68757a62c3b..a8a9b03d9ad7e13e00eb991d005114040c957849 100644 |
--- a/src/core/SkBitmapProcState.cpp |
+++ b/src/core/SkBitmapProcState.cpp |
@@ -90,220 +90,346 @@ static bool valid_for_filtering(unsigned dimension) { |
return (dimension & ~0x3FFF) == 0; |
} |
+// TODO -- we may want to pass the clip into this function so we only scale |
+// the portion of the image that we're going to need. This will complicate |
+// the interface to the cache, but might be well worth it. |
+ |
+void SkBitmapProcState::possiblyScaleImage() { |
+ |
+ if (fFilterQuality != kHQ_BitmapFilter) { |
+ return; |
+ } |
+ |
+ // STEP 1: UPSAMPLE? |
+ |
+ // Check to see if the transformation matrix is scaling up, and if |
+ // the matrix is simple, and if we're doing high quality scaling. |
+ // If so, do the bitmap scale here and remove the scaling component from the matrix. |
+ |
+ if (fInvMatrix.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask) && |
+ (fInvMatrix.getScaleX() < 1 || fInvMatrix.getScaleY() < 1) && |
+ fOrigBitmap.config() == SkBitmap::kARGB_8888_Config) { |
+ |
+ // All the criteria are met; let's make a new bitmap. |
+ fScaledBitmap.setConfig(SkBitmap::kARGB_8888_Config, |
+ (int)(fOrigBitmap.width() / fInvMatrix.getScaleX()), |
+ (int)(fOrigBitmap.height() / fInvMatrix.getScaleY())); |
+ fScaledBitmap.allocPixels(); |
+ fOrigBitmap.scale(&fScaledBitmap); |
+ fBitmap = &fScaledBitmap; |
+ |
+ // set the inv matrix type to translate-only; |
+ |
+ fInvMatrix.setTranslate( 1/fInvMatrix.getScaleX() * fInvMatrix.getTranslateX(), |
+ 1/fInvMatrix.getScaleY() * fInvMatrix.getTranslateY() ); |
+ |
+ // no need for any further filtering; we just did it! |
+ |
+ fFilterQuality = kNone_BitmapFilter; |
+ |
+ return; |
+ } |
+ |
+ if (!fOrigBitmap.hasMipMap()) { |
+ |
+ // STEP 2: DOWNSAMPLE |
+ |
+ // Check to see if the transformation matrix is scaling *down*. |
+ // If so, automatically build mipmaps. |
+ |
+ SkPoint v1, v2; |
+ |
+ // conservatively estimate if the matrix is scaling down by seeing |
+ // what its upper left 2x2 portion does to two unit vectors. |
+ |
+ v1.fX = fInvMatrix.getScaleX(); |
+ v1.fY = fInvMatrix.getSkewY(); |
+ |
+ v2.fX = fInvMatrix.getSkewX(); |
+ v2.fY = fInvMatrix.getScaleY(); |
+ |
+ if (v1.fX * v1.fX + v1.fY * v1.fY > 1 || |
+ v2.fX * v2.fX + v2.fY * v2.fY > 1) { |
+ fOrigBitmap.buildMipMap(); |
+ |
+ // Now that we've built the mipmaps and we know we're downsampling, |
+ // downgrade to bilinear interpolation for the mip level. |
+ |
+ fFilterQuality = kBilerp_BitmapFilter; |
+ } |
+ } |
+ |
+ if (fOrigBitmap.hasMipMap()) { |
+ |
+ // STEP 3: We've got mipmaps, let's choose the closest level as our render |
+ // source and adjust the matrix accordingly. |
+ |
+ int shift = fOrigBitmap.extractMipLevel(&fScaledBitmap, |
+ SkScalarToFixed(fInvMatrix.getScaleX()), |
+ SkScalarToFixed(fInvMatrix.getSkewY())); |
+ |
+ if (shift > 0) { |
+ SkScalar scale = SkFixedToScalar(SK_Fixed1 >> shift); |
+ fInvMatrix.postScale(scale, scale); |
+ fBitmap = &fScaledBitmap; |
+ } |
+ } |
+} |
+ |
+void SkBitmapProcState::endContext() { |
+ SkDELETE(fBitmapFilter); |
+ fBitmapFilter = NULL; |
+ fScaledBitmap.reset(); |
+} |
+ |
bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) { |
if (fOrigBitmap.width() == 0 || fOrigBitmap.height() == 0) { |
return false; |
} |
- const SkMatrix* m; |
- bool trivial_matrix = (inv.getType() & ~SkMatrix::kTranslate_Mask) == 0; |
- bool clamp_clamp = SkShader::kClamp_TileMode == fTileModeX && |
+ bool trivialMatrix = (inv.getType() & ~SkMatrix::kTranslate_Mask) == 0; |
+ bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && |
SkShader::kClamp_TileMode == fTileModeY; |
- if (clamp_clamp || trivial_matrix) { |
- m = &inv; |
- } else { |
- fUnitInvMatrix = inv; |
- fUnitInvMatrix.postIDiv(fOrigBitmap.width(), fOrigBitmap.height()); |
- m = &fUnitInvMatrix; |
+ fInvMatrix = inv; |
+ if (!(clampClamp || trivialMatrix)) { |
+ fInvMatrix.postIDiv(fOrigBitmap.width(), fOrigBitmap.height()); |
} |
fBitmap = &fOrigBitmap; |
- if (fOrigBitmap.hasMipMap()) { |
- int shift = fOrigBitmap.extractMipLevel(&fMipBitmap, |
- SkScalarToFixed(m->getScaleX()), |
- SkScalarToFixed(m->getSkewY())); |
- if (shift > 0) { |
- if (m != &fUnitInvMatrix) { |
- fUnitInvMatrix = *m; |
- m = &fUnitInvMatrix; |
- } |
+ // initialize our filter quality to the one requested by the caller. |
+ // We may downgrade it later if we determine that we either don't need |
+ // or can't provide as high a quality filtering as the user requested. |
- SkScalar scale = SkFixedToScalar(SK_Fixed1 >> shift); |
- fUnitInvMatrix.postScale(scale, scale); |
- |
- // now point here instead of fOrigBitmap |
- fBitmap = &fMipBitmap; |
+ fFilterQuality = kNone_BitmapFilter; |
+ if (paint.isFilterBitmap()) { |
+ if (paint.getFlags() & SkPaint::kHighQualityFilterBitmap_Flag) { |
+ fFilterQuality = kHQ_BitmapFilter; |
+ } else { |
+ fFilterQuality = kBilerp_BitmapFilter; |
} |
} |
- // wack our matrix to exactly no-scale, if we're really close to begin with |
- if (matrix_only_scale_translate(*m)) { |
+#ifndef SK_IGNORE_IMAGE_PRESCALE |
+ // possiblyScaleImage will look to see if it can rescale the image as a |
+ // preprocess; either by scaling up to the target size, or by selecting |
+ // a nearby mipmap level. If it does, it will adjust the working |
+ // matrix as well as the working bitmap. It may also adjust the filter |
+ // quality to avoid re-filtering an already perfectly scaled image. |
+ |
+ this->possiblyScaleImage(); |
+#endif |
+ |
+ // Now that all possible changes to the matrix have taken place, check |
+ // to see if we're really close to a no-scale matrix. If so, explicitly |
+ // set it to be so. Subsequent code may inspect this matrix to choose |
+ // a faster path in this case. |
+ |
+ // This code will only execute if the matrix has some scale component; |
+ // if it's already pure translate then we won't do this inversion. |
+ |
+ if (matrix_only_scale_translate(fInvMatrix)) { |
SkMatrix forward; |
- if (m->invert(&forward)) { |
- if (clamp_clamp ? just_trans_clamp(forward, *fBitmap) |
+ if (fInvMatrix.invert(&forward)) { |
+ if (clampClamp ? just_trans_clamp(forward, *fBitmap) |
: just_trans_general(forward)) { |
SkScalar tx = -SkScalarRoundToScalar(forward.getTranslateX()); |
SkScalar ty = -SkScalarRoundToScalar(forward.getTranslateY()); |
- fUnitInvMatrix.setTranslate(tx, ty); |
- m = &fUnitInvMatrix; |
- // now the following code will sniff m, and decide to take the |
- // fast case (since m is purely translate). |
+ fInvMatrix.setTranslate(tx, ty); |
+ |
} |
} |
} |
- // Below this point, we should never refer to the inv parameter, since we |
- // may be using a munged version for "our" inverse. |
- |
- fInvMatrix = m; |
- fInvProc = m->getMapXYProc(); |
- fInvType = m->getType(); |
- fInvSx = SkScalarToFixed(m->getScaleX()); |
- fInvSxFractionalInt = SkScalarToFractionalInt(m->getScaleX()); |
- fInvKy = SkScalarToFixed(m->getSkewY()); |
- fInvKyFractionalInt = SkScalarToFractionalInt(m->getSkewY()); |
+ fInvProc = fInvMatrix.getMapXYProc(); |
+ fInvType = fInvMatrix.getType(); |
+ fInvSx = SkScalarToFixed(fInvMatrix.getScaleX()); |
+ fInvSxFractionalInt = SkScalarToFractionalInt(fInvMatrix.getScaleX()); |
+ fInvKy = SkScalarToFixed(fInvMatrix.getSkewY()); |
+ fInvKyFractionalInt = SkScalarToFractionalInt(fInvMatrix.getSkewY()); |
fAlphaScale = SkAlpha255To256(paint.getAlpha()); |
- // pick-up filtering from the paint, but only if the matrix is |
- // more complex than identity/translate (i.e. no need to pay the cost |
- // of filtering if we're not scaled etc.). |
- // note: we explicitly check inv, since m might be scaled due to unitinv |
- // trickery, but we don't want to see that for this test |
- fDoFilter = paint.isFilterBitmap() && |
- (fInvType > SkMatrix::kTranslate_Mask && |
- valid_for_filtering(fBitmap->width() | fBitmap->height())); |
- |
fShaderProc32 = NULL; |
fShaderProc16 = NULL; |
fSampleProc32 = NULL; |
fSampleProc16 = NULL; |
- fMatrixProc = this->chooseMatrixProc(trivial_matrix); |
+ // recompute the triviality of the matrix here because we may have |
+ // changed it! |
+ |
+ trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0; |
+ |
+ if (kHQ_BitmapFilter == fFilterQuality) { |
+ // If this is still set, that means we wanted HQ sampling |
+ // but couldn't do it as a preprocess. Let's try to install |
+ // the scanline version of the HQ sampler. If that process fails, |
+ // downgrade to bilerp. |
+ |
+ // NOTE: Might need to be careful here in the future when we want |
+ // to have the platform proc have a shot at this; it's possible that |
+ // the chooseBitmapFilterProc will fail to install a shader but a |
+ // platform-specific one might succeed, so it might be premature here |
+ // to fall back to bilerp. This needs thought. |
+ |
+ SkASSERT(fInvType > SkMatrix::kTranslate_Mask); |
+ |
+ fShaderProc32 = this->chooseBitmapFilterProc(); |
+ if (!fShaderProc32) { |
+ fFilterQuality = kBilerp_BitmapFilter; |
+ } |
+ } |
+ |
+ if (kBilerp_BitmapFilter == fFilterQuality) { |
+ // Only try bilerp if the matrix is "interesting" and |
+ // the image has a suitable size. |
+ |
+ if (fInvType <= SkMatrix::kTranslate_Mask || |
+ !valid_for_filtering(fBitmap->width() | fBitmap->height())) { |
+ fFilterQuality = kNone_BitmapFilter; |
+ } |
+ } |
+ |
+ // At this point, we know exactly what kind of sampling the per-scanline |
+ // shader will perform. |
+ |
+ fMatrixProc = this->chooseMatrixProc(trivialMatrix); |
if (NULL == fMatrixProc) { |
return false; |
} |
/////////////////////////////////////////////////////////////////////// |
- int index = 0; |
- if (fAlphaScale < 256) { // note: this distinction is not used for D16 |
- index |= 1; |
- } |
- if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { |
- index |= 2; |
- } |
- if (fDoFilter) { |
- index |= 4; |
- } |
- // bits 3,4,5 encoding the source bitmap format |
- switch (fBitmap->config()) { |
- case SkBitmap::kARGB_8888_Config: |
- index |= 0; |
- break; |
- case SkBitmap::kRGB_565_Config: |
- index |= 8; |
- break; |
- case SkBitmap::kIndex8_Config: |
- index |= 16; |
- break; |
- case SkBitmap::kARGB_4444_Config: |
- index |= 24; |
- break; |
- case SkBitmap::kA8_Config: |
- index |= 32; |
- fPaintPMColor = SkPreMultiplyColor(paint.getColor()); |
- break; |
- default: |
- return false; |
- } |
+ // No need to do this if we're doing HQ sampling; if filter quality is |
+ // still set to HQ by the time we get here, then we must have installed |
+ // the shader proc above and can skip all this. |
-#if !SK_ARM_NEON_IS_ALWAYS |
- static const SampleProc32 gSkBitmapProcStateSample32[] = { |
- S32_opaque_D32_nofilter_DXDY, |
- S32_alpha_D32_nofilter_DXDY, |
- S32_opaque_D32_nofilter_DX, |
- S32_alpha_D32_nofilter_DX, |
- S32_opaque_D32_filter_DXDY, |
- S32_alpha_D32_filter_DXDY, |
- S32_opaque_D32_filter_DX, |
- S32_alpha_D32_filter_DX, |
- |
- S16_opaque_D32_nofilter_DXDY, |
- S16_alpha_D32_nofilter_DXDY, |
- S16_opaque_D32_nofilter_DX, |
- S16_alpha_D32_nofilter_DX, |
- S16_opaque_D32_filter_DXDY, |
- S16_alpha_D32_filter_DXDY, |
- S16_opaque_D32_filter_DX, |
- S16_alpha_D32_filter_DX, |
- |
- SI8_opaque_D32_nofilter_DXDY, |
- SI8_alpha_D32_nofilter_DXDY, |
- SI8_opaque_D32_nofilter_DX, |
- SI8_alpha_D32_nofilter_DX, |
- SI8_opaque_D32_filter_DXDY, |
- SI8_alpha_D32_filter_DXDY, |
- SI8_opaque_D32_filter_DX, |
- SI8_alpha_D32_filter_DX, |
- |
- S4444_opaque_D32_nofilter_DXDY, |
- S4444_alpha_D32_nofilter_DXDY, |
- S4444_opaque_D32_nofilter_DX, |
- S4444_alpha_D32_nofilter_DX, |
- S4444_opaque_D32_filter_DXDY, |
- S4444_alpha_D32_filter_DXDY, |
- S4444_opaque_D32_filter_DX, |
- S4444_alpha_D32_filter_DX, |
- |
- // A8 treats alpha/opaque the same (equally efficient) |
- SA8_alpha_D32_nofilter_DXDY, |
- SA8_alpha_D32_nofilter_DXDY, |
- SA8_alpha_D32_nofilter_DX, |
- SA8_alpha_D32_nofilter_DX, |
- SA8_alpha_D32_filter_DXDY, |
- SA8_alpha_D32_filter_DXDY, |
- SA8_alpha_D32_filter_DX, |
- SA8_alpha_D32_filter_DX |
- }; |
- |
- static const SampleProc16 gSkBitmapProcStateSample16[] = { |
- S32_D16_nofilter_DXDY, |
- S32_D16_nofilter_DX, |
- S32_D16_filter_DXDY, |
- S32_D16_filter_DX, |
- |
- S16_D16_nofilter_DXDY, |
- S16_D16_nofilter_DX, |
- S16_D16_filter_DXDY, |
- S16_D16_filter_DX, |
- |
- SI8_D16_nofilter_DXDY, |
- SI8_D16_nofilter_DX, |
- SI8_D16_filter_DXDY, |
- SI8_D16_filter_DX, |
- |
- // Don't support 4444 -> 565 |
- NULL, NULL, NULL, NULL, |
- // Don't support A8 -> 565 |
- NULL, NULL, NULL, NULL |
- }; |
-#endif |
+ if (fFilterQuality < kHQ_BitmapFilter) { |
- fSampleProc32 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample32)[index]; |
- index >>= 1; // shift away any opaque/alpha distinction |
- fSampleProc16 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample16)[index]; |
- |
- // our special-case shaderprocs |
- if (SK_ARM_NEON_WRAP(S16_D16_filter_DX) == fSampleProc16) { |
- if (clamp_clamp) { |
- fShaderProc16 = SK_ARM_NEON_WRAP(Clamp_S16_D16_filter_DX_shaderproc); |
- } else if (SkShader::kRepeat_TileMode == fTileModeX && |
- SkShader::kRepeat_TileMode == fTileModeY) { |
- fShaderProc16 = SK_ARM_NEON_WRAP(Repeat_S16_D16_filter_DX_shaderproc); |
+ int index = 0; |
+ if (fAlphaScale < 256) { // note: this distinction is not used for D16 |
+ index |= 1; |
+ } |
+ if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { |
+ index |= 2; |
+ } |
+ if (fFilterQuality != kNone_BitmapFilter) { |
+ index |= 4; |
+ } |
+ // bits 3,4,5 encoding the source bitmap format |
+ switch (fBitmap->config()) { |
+ case SkBitmap::kARGB_8888_Config: |
+ index |= 0; |
+ break; |
+ case SkBitmap::kRGB_565_Config: |
+ index |= 8; |
+ break; |
+ case SkBitmap::kIndex8_Config: |
+ index |= 16; |
+ break; |
+ case SkBitmap::kARGB_4444_Config: |
+ index |= 24; |
+ break; |
+ case SkBitmap::kA8_Config: |
+ index |= 32; |
+ fPaintPMColor = SkPreMultiplyColor(paint.getColor()); |
+ break; |
+ default: |
+ return false; |
} |
- } else if (SK_ARM_NEON_WRAP(SI8_opaque_D32_filter_DX) == fSampleProc32 && clamp_clamp) { |
- fShaderProc32 = SK_ARM_NEON_WRAP(Clamp_SI8_opaque_D32_filter_DX_shaderproc); |
- } |
- if (NULL == fShaderProc32) { |
- fShaderProc32 = this->chooseShaderProc32(); |
- } |
+ #if !SK_ARM_NEON_IS_ALWAYS |
+ static const SampleProc32 gSkBitmapProcStateSample32[] = { |
+ S32_opaque_D32_nofilter_DXDY, |
+ S32_alpha_D32_nofilter_DXDY, |
+ S32_opaque_D32_nofilter_DX, |
+ S32_alpha_D32_nofilter_DX, |
+ S32_opaque_D32_filter_DXDY, |
+ S32_alpha_D32_filter_DXDY, |
+ S32_opaque_D32_filter_DX, |
+ S32_alpha_D32_filter_DX, |
+ |
+ S16_opaque_D32_nofilter_DXDY, |
+ S16_alpha_D32_nofilter_DXDY, |
+ S16_opaque_D32_nofilter_DX, |
+ S16_alpha_D32_nofilter_DX, |
+ S16_opaque_D32_filter_DXDY, |
+ S16_alpha_D32_filter_DXDY, |
+ S16_opaque_D32_filter_DX, |
+ S16_alpha_D32_filter_DX, |
+ |
+ SI8_opaque_D32_nofilter_DXDY, |
+ SI8_alpha_D32_nofilter_DXDY, |
+ SI8_opaque_D32_nofilter_DX, |
+ SI8_alpha_D32_nofilter_DX, |
+ SI8_opaque_D32_filter_DXDY, |
+ SI8_alpha_D32_filter_DXDY, |
+ SI8_opaque_D32_filter_DX, |
+ SI8_alpha_D32_filter_DX, |
+ |
+ S4444_opaque_D32_nofilter_DXDY, |
+ S4444_alpha_D32_nofilter_DXDY, |
+ S4444_opaque_D32_nofilter_DX, |
+ S4444_alpha_D32_nofilter_DX, |
+ S4444_opaque_D32_filter_DXDY, |
+ S4444_alpha_D32_filter_DXDY, |
+ S4444_opaque_D32_filter_DX, |
+ S4444_alpha_D32_filter_DX, |
+ |
+ // A8 treats alpha/opaque the same (equally efficient) |
+ SA8_alpha_D32_nofilter_DXDY, |
+ SA8_alpha_D32_nofilter_DXDY, |
+ SA8_alpha_D32_nofilter_DX, |
+ SA8_alpha_D32_nofilter_DX, |
+ SA8_alpha_D32_filter_DXDY, |
+ SA8_alpha_D32_filter_DXDY, |
+ SA8_alpha_D32_filter_DX, |
+ SA8_alpha_D32_filter_DX |
+ }; |
+ |
+ static const SampleProc16 gSkBitmapProcStateSample16[] = { |
+ S32_D16_nofilter_DXDY, |
+ S32_D16_nofilter_DX, |
+ S32_D16_filter_DXDY, |
+ S32_D16_filter_DX, |
+ |
+ S16_D16_nofilter_DXDY, |
+ S16_D16_nofilter_DX, |
+ S16_D16_filter_DXDY, |
+ S16_D16_filter_DX, |
+ |
+ SI8_D16_nofilter_DXDY, |
+ SI8_D16_nofilter_DX, |
+ SI8_D16_filter_DXDY, |
+ SI8_D16_filter_DX, |
+ |
+ // Don't support 4444 -> 565 |
+ NULL, NULL, NULL, NULL, |
+ // Don't support A8 -> 565 |
+ NULL, NULL, NULL, NULL |
+ }; |
+ #endif |
+ |
+ fSampleProc32 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample32)[index]; |
+ index >>= 1; // shift away any opaque/alpha distinction |
+ fSampleProc16 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample16)[index]; |
+ |
+ // our special-case shaderprocs |
+ if (SK_ARM_NEON_WRAP(S16_D16_filter_DX) == fSampleProc16) { |
+ if (clampClamp) { |
+ fShaderProc16 = SK_ARM_NEON_WRAP(Clamp_S16_D16_filter_DX_shaderproc); |
+ } else if (SkShader::kRepeat_TileMode == fTileModeX && |
+ SkShader::kRepeat_TileMode == fTileModeY) { |
+ fShaderProc16 = SK_ARM_NEON_WRAP(Repeat_S16_D16_filter_DX_shaderproc); |
+ } |
+ } else if (SK_ARM_NEON_WRAP(SI8_opaque_D32_filter_DX) == fSampleProc32 && clampClamp) { |
+ fShaderProc32 = SK_ARM_NEON_WRAP(Clamp_SI8_opaque_D32_filter_DX_shaderproc); |
+ } |
- if (NULL == fShaderProc32) { |
- fShaderProc32 = this->chooseBitmapFilterProc(paint); |
+ if (NULL == fShaderProc32) { |
+ fShaderProc32 = this->chooseShaderProc32(); |
+ } |
} |
// see if our platform has any accelerated overrides |
@@ -319,7 +445,7 @@ static void Clamp_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s, |
SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0); |
SkASSERT(s.fInvKy == 0); |
SkASSERT(count > 0 && colors != NULL); |
- SkASSERT(!s.fDoFilter); |
+ SkASSERT(SkBitmapProcState::kNone_BitmapFilter == s.fFilterQuality); |
const int maxX = s.fBitmap->width() - 1; |
const int maxY = s.fBitmap->height() - 1; |
@@ -328,7 +454,7 @@ static void Clamp_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s, |
#ifdef SK_DEBUG |
{ |
SkPoint pt; |
- s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf, |
+ s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf, |
SkIntToScalar(y) + SK_ScalarHalf, &pt); |
int iy2 = SkClampMax(SkScalarFloorToInt(pt.fY), maxY); |
int ix2 = SkScalarFloorToInt(pt.fX); |
@@ -393,7 +519,7 @@ static void Repeat_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s, |
SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0); |
SkASSERT(s.fInvKy == 0); |
SkASSERT(count > 0 && colors != NULL); |
- SkASSERT(!s.fDoFilter); |
+ SkASSERT(SkBitmapProcState::kNone_BitmapFilter == s.fFilterQuality); |
const int stopX = s.fBitmap->width(); |
const int stopY = s.fBitmap->height(); |
@@ -402,7 +528,7 @@ static void Repeat_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s, |
#ifdef SK_DEBUG |
{ |
SkPoint pt; |
- s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf, |
+ s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf, |
SkIntToScalar(y) + SK_ScalarHalf, &pt); |
int iy2 = sk_int_mod(SkScalarFloorToInt(pt.fY), stopY); |
int ix2 = SkScalarFloorToInt(pt.fX); |
@@ -439,7 +565,7 @@ static void S32_D32_constX_shaderproc(const SkBitmapProcState& s, |
int iY1 SK_INIT_TO_AVOID_WARNING; |
int iSubY SK_INIT_TO_AVOID_WARNING; |
- if (s.fDoFilter) { |
+ if (s.fFilterQuality != SkBitmapProcState::kNone_BitmapFilter) { |
SkBitmapProcState::MatrixProc mproc = s.getMatrixProc(); |
uint32_t xy[2]; |
@@ -453,7 +579,7 @@ static void S32_D32_constX_shaderproc(const SkBitmapProcState& s, |
if (s.fInvType > SkMatrix::kTranslate_Mask) { |
SkPoint pt; |
- s.fInvProc(*s.fInvMatrix, |
+ s.fInvProc(s.fInvMatrix, |
SkIntToScalar(x) + SK_ScalarHalf, |
SkIntToScalar(y) + SK_ScalarHalf, |
&pt); |
@@ -488,7 +614,7 @@ static void S32_D32_constX_shaderproc(const SkBitmapProcState& s, |
#ifdef SK_DEBUG |
{ |
SkPoint pt; |
- s.fInvProc(*s.fInvMatrix, |
+ s.fInvProc(s.fInvMatrix, |
SkIntToScalar(x) + SK_ScalarHalf, |
SkIntToScalar(y) + SK_ScalarHalf, |
&pt); |
@@ -520,7 +646,7 @@ static void S32_D32_constX_shaderproc(const SkBitmapProcState& s, |
const SkPMColor* row0 = s.fBitmap->getAddr32(0, iY0); |
SkPMColor color; |
- if (s.fDoFilter) { |
+ if (s.fFilterQuality != SkBitmapProcState::kNone_BitmapFilter) { |
const SkPMColor* row1 = s.fBitmap->getAddr32(0, iY1); |
if (s.fAlphaScale < 256) { |
@@ -547,7 +673,7 @@ static void DoNothing_shaderproc(const SkBitmapProcState&, int x, int y, |
bool SkBitmapProcState::setupForTranslate() { |
SkPoint pt; |
- fInvProc(*fInvMatrix, SK_ScalarHalf, SK_ScalarHalf, &pt); |
+ fInvProc(fInvMatrix, SK_ScalarHalf, SK_ScalarHalf, &pt); |
/* |
* if the translate is larger than our ints, we can get random results, or |
@@ -576,7 +702,9 @@ SkBitmapProcState::ShaderProc32 SkBitmapProcState::chooseShaderProc32() { |
static const unsigned kMask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; |
if (1 == fBitmap->width() && 0 == (fInvType & ~kMask)) { |
- if (!fDoFilter && fInvType <= SkMatrix::kTranslate_Mask && !this->setupForTranslate()) { |
+ if (kNone_BitmapFilter == fFilterQuality && |
+ fInvType <= SkMatrix::kTranslate_Mask && |
+ !this->setupForTranslate()) { |
return DoNothing_shaderproc; |
} |
return S32_D32_constX_shaderproc; |
@@ -588,7 +716,7 @@ SkBitmapProcState::ShaderProc32 SkBitmapProcState::chooseShaderProc32() { |
if (fInvType > SkMatrix::kTranslate_Mask) { |
return NULL; |
} |
- if (fDoFilter) { |
+ if (fFilterQuality != kNone_BitmapFilter) { |
return NULL; |
} |
@@ -684,9 +812,9 @@ void SkBitmapProcState::DebugMatrixProc(const SkBitmapProcState& state, |
// scale -vs- affine |
// filter -vs- nofilter |
if (state.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { |
- proc = state.fDoFilter ? check_scale_filter : check_scale_nofilter; |
+ proc = state.fFilterQuality != kNone_BitmapFilter ? check_scale_filter : check_scale_nofilter; |
} else { |
- proc = state.fDoFilter ? check_affine_filter : check_affine_nofilter; |
+ proc = state.fFilterQuality != kNone_BitmapFilter ? check_affine_filter : check_affine_nofilter; |
} |
proc(bitmapXY, count, state.fBitmap->width(), state.fBitmap->height()); |
} |
@@ -721,7 +849,7 @@ int SkBitmapProcState::maxCountForBufferSize(size_t bufferSize) const { |
size >>= 2; |
} |
- if (fDoFilter) { |
+ if (fFilterQuality != kNone_BitmapFilter) { |
size >>= 1; |
} |