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Side by Side Diff: src/core/SkBitmapProcState.h

Issue 18721006: fix trivial matrix computation (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 5 months ago
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1 1
2 /* 2 /*
3 * Copyright 2007 The Android Open Source Project 3 * Copyright 2007 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcState_DEFINED 10 #ifndef SkBitmapProcState_DEFINED
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
57 57
58 typedef void (*SampleProc16)(const SkBitmapProcState&, 58 typedef void (*SampleProc16)(const SkBitmapProcState&,
59 const uint32_t[], 59 const uint32_t[],
60 int count, 60 int count,
61 uint16_t colors[]); 61 uint16_t colors[]);
62 62
63 typedef U16CPU (*FixedTileProc)(SkFixed); // returns 0..0xFFFF 63 typedef U16CPU (*FixedTileProc)(SkFixed); // returns 0..0xFFFF
64 typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int); // returns 0..0xF 64 typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int); // returns 0..0xF
65 typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1 65 typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1
66 66
67 const SkBitmap* fBitmap; // chooseProcs - orig or mip 67 const SkBitmap* fBitmap; // chooseProcs - orig or scaled
68 const SkMatrix* fInvMatrix; // chooseProcs 68 SkMatrix fInvMatrix; // chooseProcs
69 SkMatrix::MapXYProc fInvProc; // chooseProcs 69 SkMatrix::MapXYProc fInvProc; // chooseProcs
70 70
71 SkFractionalInt fInvSxFractionalInt; 71 SkFractionalInt fInvSxFractionalInt;
72 SkFractionalInt fInvKyFractionalInt; 72 SkFractionalInt fInvKyFractionalInt;
73 73
74 FixedTileProc fTileProcX; // chooseProcs 74 FixedTileProc fTileProcX; // chooseProcs
75 FixedTileProc fTileProcY; // chooseProcs 75 FixedTileProc fTileProcY; // chooseProcs
76 FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs 76 FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs
77 FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs 77 FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs
78 IntTileProc fIntTileProcY; // chooseProcs 78 IntTileProc fIntTileProcY; // chooseProcs
79 SkFixed fFilterOneX; 79 SkFixed fFilterOneX;
80 SkFixed fFilterOneY; 80 SkFixed fFilterOneY;
81 81
82 SkPMColor fPaintPMColor; // chooseProcs - A8 config 82 SkPMColor fPaintPMColor; // chooseProcs - A8 config
83 SkFixed fInvSx; // chooseProcs 83 SkFixed fInvSx; // chooseProcs
84 SkFixed fInvKy; // chooseProcs 84 SkFixed fInvKy; // chooseProcs
85 uint16_t fAlphaScale; // chooseProcs 85 uint16_t fAlphaScale; // chooseProcs
86 uint8_t fInvType; // chooseProcs 86 uint8_t fInvType; // chooseProcs
87 uint8_t fTileModeX; // CONSTRUCTOR 87 uint8_t fTileModeX; // CONSTRUCTOR
88 uint8_t fTileModeY; // CONSTRUCTOR 88 uint8_t fTileModeY; // CONSTRUCTOR
89 SkBool8 fDoFilter; // chooseProcs 89
90 enum {
91 kNone_BitmapFilter,
92 kBilerp_BitmapFilter,
93 kHQ_BitmapFilter
94 } fFilterQuality; // chooseProcs
95
96 /** The shader will let us know when we can release some of our resources
97 * like scaled bitmaps.
98 */
99
100 void endContext();
90 101
91 /** Platforms implement this, and can optionally overwrite only the 102 /** Platforms implement this, and can optionally overwrite only the
92 following fields: 103 following fields:
93 104
94 fShaderProc32 105 fShaderProc32
95 fShaderProc16 106 fShaderProc16
96 fMatrixProc 107 fMatrixProc
97 fSampleProc32 108 fSampleProc32
98 fSampleProc32 109 fSampleProc32
99 110
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
133 private: 144 private:
134 friend class SkBitmapProcShader; 145 friend class SkBitmapProcShader;
135 146
136 ShaderProc32 fShaderProc32; // chooseProcs 147 ShaderProc32 fShaderProc32; // chooseProcs
137 ShaderProc16 fShaderProc16; // chooseProcs 148 ShaderProc16 fShaderProc16; // chooseProcs
138 // These are used if the shaderproc is NULL 149 // These are used if the shaderproc is NULL
139 MatrixProc fMatrixProc; // chooseProcs 150 MatrixProc fMatrixProc; // chooseProcs
140 SampleProc32 fSampleProc32; // chooseProcs 151 SampleProc32 fSampleProc32; // chooseProcs
141 SampleProc16 fSampleProc16; // chooseProcs 152 SampleProc16 fSampleProc16; // chooseProcs
142 153
143 SkMatrix fUnitInvMatrix; // chooseProcs
144 SkBitmap fOrigBitmap; // CONSTRUCTOR 154 SkBitmap fOrigBitmap; // CONSTRUCTOR
145 SkBitmap fMipBitmap; 155 SkBitmap fScaledBitmap; // chooseProcs
146 156
147 MatrixProc chooseMatrixProc(bool trivial_matrix); 157 MatrixProc chooseMatrixProc(bool trivial_matrix);
148 bool chooseProcs(const SkMatrix& inv, const SkPaint&); 158 bool chooseProcs(const SkMatrix& inv, const SkPaint&);
149 ShaderProc32 chooseShaderProc32(); 159 ShaderProc32 chooseShaderProc32();
150 160
151 void buildFilterCoefficients(SkFixed dst[4], float t) const; 161 void possiblyScaleImage();
162
152 SkBitmapFilter *fBitmapFilter; 163 SkBitmapFilter *fBitmapFilter;
153 164
154 ShaderProc32 chooseBitmapFilterProc(const SkPaint &paint); 165 ShaderProc32 chooseBitmapFilterProc();
155 166
156 // Return false if we failed to setup for fast translate (e.g. overflow) 167 // Return false if we failed to setup for fast translate (e.g. overflow)
157 bool setupForTranslate(); 168 bool setupForTranslate();
158 169
159 #ifdef SK_DEBUG 170 #ifdef SK_DEBUG
160 static void DebugMatrixProc(const SkBitmapProcState&, 171 static void DebugMatrixProc(const SkBitmapProcState&,
161 uint32_t[], int count, int x, int y); 172 uint32_t[], int count, int x, int y);
162 #endif 173 #endif
163 }; 174 };
164 175
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
207 void S32_D16_filter_DX(const SkBitmapProcState& s, 218 void S32_D16_filter_DX(const SkBitmapProcState& s,
208 const uint32_t* xy, int count, uint16_t* colo rs); 219 const uint32_t* xy, int count, uint16_t* colo rs);
209 220
210 void highQualityFilter_ScaleOnly(const SkBitmapProcState &s, int x, int y, 221 void highQualityFilter_ScaleOnly(const SkBitmapProcState &s, int x, int y,
211 SkPMColor *SK_RESTRICT colors, int count); 222 SkPMColor *SK_RESTRICT colors, int count);
212 void highQualityFilter(const SkBitmapProcState &s, int x, int y, 223 void highQualityFilter(const SkBitmapProcState &s, int x, int y,
213 SkPMColor *SK_RESTRICT colors, int count); 224 SkPMColor *SK_RESTRICT colors, int count);
214 225
215 226
216 #endif 227 #endif
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