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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_ |
| 6 #define GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_ |
| 7 |
| 8 #include "base/macros.h" |
| 9 #include "build/build_config.h" |
| 10 #include "gpu/config/gpu_driver_bug_workaround_type.h" |
| 11 #include "gpu/gpu_export.h" |
| 12 |
| 13 // Forwardly declare a few GL types to avoid including GL header files. |
| 14 typedef int GLint; |
| 15 |
| 16 namespace base { |
| 17 class CommandLine; |
| 18 } |
| 19 |
| 20 namespace gpu { |
| 21 |
| 22 class GPU_EXPORT GpuDriverBugWorkarounds { |
| 23 public: |
| 24 GpuDriverBugWorkarounds(); |
| 25 explicit GpuDriverBugWorkarounds(const base::CommandLine* command_line); |
| 26 |
| 27 GpuDriverBugWorkarounds(const GpuDriverBugWorkarounds& other); |
| 28 |
| 29 ~GpuDriverBugWorkarounds(); |
| 30 |
| 31 #define GPU_OP(type, name) bool name; |
| 32 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) |
| 33 #undef GPU_OP |
| 34 |
| 35 // Note: 0 here means use driver limit. |
| 36 GLint max_texture_size; |
| 37 GLint max_cube_map_texture_size; |
| 38 GLint max_fragment_uniform_vectors; |
| 39 GLint max_varying_vectors; |
| 40 GLint max_vertex_uniform_vectors; |
| 41 GLint max_copy_texture_chromium_size; |
| 42 }; |
| 43 |
| 44 } // namespace gpu |
| 45 |
| 46 #endif // GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_ |
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