| OLD | NEW | 
|---|
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> | 
| 6 #include <stdint.h> | 6 #include <stdint.h> | 
| 7 | 7 | 
| 8 #include "base/command_line.h" | 8 #include "base/command_line.h" | 
| 9 #include "base/strings/string_number_conversions.h" | 9 #include "base/strings/string_number_conversions.h" | 
| 10 #include "gpu/command_buffer/tests/gl_manager.h" | 10 #include "gpu/command_buffer/tests/gl_manager.h" | 
| (...skipping 13 matching lines...) Expand all  Loading... | 
| 24 | 24 | 
| 25 // A collection of tests that exercise the cube map texture. | 25 // A collection of tests that exercise the cube map texture. | 
| 26 class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> { | 26 class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> { | 
| 27  protected: | 27  protected: | 
| 28   void SetUp() override { | 28   void SetUp() override { | 
| 29     base::CommandLine command_line(base::CommandLine::NO_PROGRAM); | 29     base::CommandLine command_line(base::CommandLine::NO_PROGRAM); | 
| 30     // ANGLE and NVidia fails ReadPixelsFromIncompleteCubeTexture without this | 30     // ANGLE and NVidia fails ReadPixelsFromIncompleteCubeTexture without this | 
| 31     // workaround. | 31     // workaround. | 
| 32     command_line.AppendSwitchASCII(switches::kGpuDriverBugWorkarounds, | 32     command_line.AppendSwitchASCII(switches::kGpuDriverBugWorkarounds, | 
| 33                                    base::IntToString(gpu::FORCE_CUBE_COMPLETE)); | 33                                    base::IntToString(gpu::FORCE_CUBE_COMPLETE)); | 
| 34     gl_.InitializeWithCommandLine(GLManager::Options(), &command_line); | 34     gl_.InitializeWithCommandLine(GLManager::Options(), command_line); | 
| 35     DCHECK(gl_.workarounds().force_cube_complete); | 35     DCHECK(gl_.workarounds().force_cube_complete); | 
| 36     for (int i = 0; i < 256; i++) { | 36     for (int i = 0; i < 256; i++) { | 
| 37       pixels_[i * 4] = 255u; | 37       pixels_[i * 4] = 255u; | 
| 38       pixels_[(i * 4) + 1] = 0; | 38       pixels_[(i * 4) + 1] = 0; | 
| 39       pixels_[(i * 4) + 2] = 0; | 39       pixels_[(i * 4) + 2] = 0; | 
| 40       pixels_[(i * 4) + 3] = 255u; | 40       pixels_[(i * 4) + 3] = 255u; | 
| 41     } | 41     } | 
| 42 | 42 | 
| 43     glGenTextures(1, &texture_); | 43     glGenTextures(1, &texture_); | 
| 44     glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | 44     glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | 
| (...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
| 135   EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 135   EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 
| 136             glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 136             glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 
| 137   GLsizei size = width_ * width_ * 4; | 137   GLsizei size = width_ * width_ * 4; | 
| 138   scoped_ptr<uint8_t[]> pixels(new uint8_t[size]); | 138   scoped_ptr<uint8_t[]> pixels(new uint8_t[size]); | 
| 139   glReadPixels(0, 0, width_, width_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get()); | 139   glReadPixels(0, 0, width_, width_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get()); | 
| 140   EXPECT_EQ(static_cast<GLenum>(GL_INVALID_FRAMEBUFFER_OPERATION), | 140   EXPECT_EQ(static_cast<GLenum>(GL_INVALID_FRAMEBUFFER_OPERATION), | 
| 141             glGetError()); | 141             glGetError()); | 
| 142 } | 142 } | 
| 143 | 143 | 
| 144 }  // namespace gpu | 144 }  // namespace gpu | 
| OLD | NEW | 
|---|