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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GL_GLEXT_PROTOTYPES | 5 #ifndef GL_GLEXT_PROTOTYPES |
6 #define GL_GLEXT_PROTOTYPES | 6 #define GL_GLEXT_PROTOTYPES |
7 #endif | 7 #endif |
8 | 8 |
9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
10 #include <GLES2/gl2ext.h> | 10 #include <GLES2/gl2ext.h> |
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28 public: | 28 public: |
29 GLClearFramebufferTest() : color_handle_(0u), depth_handle_(0u) {} | 29 GLClearFramebufferTest() : color_handle_(0u), depth_handle_(0u) {} |
30 | 30 |
31 protected: | 31 protected: |
32 void SetUp() override { | 32 void SetUp() override { |
33 if (GetParam()) { | 33 if (GetParam()) { |
34 // Force the glClear() workaround so we can test it here. | 34 // Force the glClear() workaround so we can test it here. |
35 base::CommandLine command_line(base::CommandLine::NO_PROGRAM); | 35 base::CommandLine command_line(base::CommandLine::NO_PROGRAM); |
36 command_line.AppendSwitchASCII(switches::kGpuDriverBugWorkarounds, | 36 command_line.AppendSwitchASCII(switches::kGpuDriverBugWorkarounds, |
37 base::IntToString(gpu::GL_CLEAR_BROKEN)); | 37 base::IntToString(gpu::GL_CLEAR_BROKEN)); |
38 gl_.InitializeWithCommandLine(GLManager::Options(), &command_line); | 38 gl_.InitializeWithCommandLine(GLManager::Options(), command_line); |
39 DCHECK(gl_.workarounds().gl_clear_broken); | 39 DCHECK(gl_.workarounds().gl_clear_broken); |
40 } else { | 40 } else { |
41 gl_.Initialize(GLManager::Options()); | 41 gl_.Initialize(GLManager::Options()); |
42 DCHECK(!gl_.workarounds().gl_clear_broken); | 42 DCHECK(!gl_.workarounds().gl_clear_broken); |
43 } | 43 } |
44 } | 44 } |
45 | 45 |
46 void InitDraw(); | 46 void InitDraw(); |
47 void SetDrawColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a); | 47 void SetDrawColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a); |
48 void SetDrawDepth(GLfloat depth); | 48 void SetDrawDepth(GLfloat depth); |
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192 | 192 |
193 glClearDepthf(0.9f); | 193 glClearDepthf(0.9f); |
194 glClear(GL_DEPTH_BUFFER_BIT); | 194 glClear(GL_DEPTH_BUFFER_BIT); |
195 DrawQuad(); | 195 DrawQuad(); |
196 // Verify - depth test should have passed, so red. | 196 // Verify - depth test should have passed, so red. |
197 EXPECT_TRUE( | 197 EXPECT_TRUE( |
198 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed)); | 198 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed)); |
199 } | 199 } |
200 | 200 |
201 } // namespace gpu | 201 } // namespace gpu |
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