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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/mus/gles2/gpu_state.h" | 5 #include "components/mus/gles2/gpu_state.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
9 #include "base/synchronization/waitable_event.h" | 9 #include "base/synchronization/waitable_event.h" |
10 #include "base/threading/thread_restrictions.h" | 10 #include "base/threading/thread_restrictions.h" |
11 #include "gpu/config/gpu_info_collector.h" | 11 #include "gpu/config/gpu_info_collector.h" |
12 #include "ui/gl/gl_implementation.h" | 12 #include "ui/gl/gl_implementation.h" |
13 #include "ui/gl/gl_surface.h" | 13 #include "ui/gl/gl_surface.h" |
14 | 14 |
15 #if defined(USE_OZONE) | 15 #if defined(USE_OZONE) |
16 #include "ui/ozone/public/ozone_platform.h" | 16 #include "ui/ozone/public/ozone_platform.h" |
17 #endif | 17 #endif |
18 | 18 |
19 namespace mus { | 19 namespace mus { |
20 | 20 |
21 GpuState::GpuState() | 21 GpuState::GpuState() |
22 : gpu_thread_("gpu_thread"), | 22 : gpu_thread_("gpu_thread"), |
23 control_thread_("gpu_command_buffer_control"), | 23 control_thread_("gpu_command_buffer_control"), |
| 24 gpu_driver_bug_workarounds_(base::CommandLine::ForCurrentProcess()), |
24 hardware_rendering_available_(false) { | 25 hardware_rendering_available_(false) { |
25 base::ThreadRestrictions::ScopedAllowWait allow_wait; | 26 base::ThreadRestrictions::ScopedAllowWait allow_wait; |
26 gpu_thread_.Start(); | 27 gpu_thread_.Start(); |
27 control_thread_.Start(); | 28 control_thread_.Start(); |
28 control_thread_task_runner_ = control_thread_.task_runner(); | 29 control_thread_task_runner_ = control_thread_.task_runner(); |
29 base::WaitableEvent event(true, false); | 30 base::WaitableEvent event(true, false); |
30 gpu_thread_.task_runner()->PostTask( | 31 gpu_thread_.task_runner()->PostTask( |
31 FROM_HERE, base::Bind(&GpuState::InitializeOnGpuThread, | 32 FROM_HERE, base::Bind(&GpuState::InitializeOnGpuThread, |
32 base::Unretained(this), &event)); | 33 base::Unretained(this), &event)); |
33 event.Wait(); | 34 event.Wait(); |
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71 } | 72 } |
72 event->Signal(); | 73 event->Signal(); |
73 | 74 |
74 } | 75 } |
75 | 76 |
76 void GpuState::DestroyGpuSpecificStateOnGpuThread() { | 77 void GpuState::DestroyGpuSpecificStateOnGpuThread() { |
77 driver_manager_.reset(); | 78 driver_manager_.reset(); |
78 } | 79 } |
79 | 80 |
80 } // namespace mus | 81 } // namespace mus |
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