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Issue 1871613002: Compute GpuDriverBugWorkarounds only one time in the GPU process (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/gpu_channel.h" 5 #include "content/common/gpu/gpu_channel.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #if defined(OS_WIN) 9 #if defined(OS_WIN)
10 #include <windows.h> 10 #include <windows.h>
(...skipping 964 matching lines...) Expand 10 before | Expand all | Expand 10 after
975 if (stub && !stub->IsScheduled()) { 975 if (stub && !stub->IsScheduled()) {
976 // This stub won't get a chance to reschedule the stream so do that now. 976 // This stub won't get a chance to reschedule the stream so do that now.
977 OnStreamRescheduled(stub->stream_id(), true); 977 OnStreamRescheduled(stub->stream_id(), true);
978 } 978 }
979 979
980 RemoveRoute(route_id); 980 RemoveRoute(route_id);
981 } 981 }
982 982
983 void GpuChannel::OnGetDriverBugWorkArounds( 983 void GpuChannel::OnGetDriverBugWorkArounds(
984 std::vector<std::string>* gpu_driver_bug_workarounds) { 984 std::vector<std::string>* gpu_driver_bug_workarounds) {
985 // TODO(j.isorce): http://crbug.com/599964 Do the extraction of workarounds in
986 // the GpuChannelManager constructor. Currently it is done in the FeatureInfo
987 // constructor. There is no need to extract them from the command-line every
988 // time a new FeatureInfo is created (i.e. per ContextGroup) since parsing
989 // result is a constant.
990 scoped_refptr<gpu::gles2::FeatureInfo> feature_info =
991 new gpu::gles2::FeatureInfo;
992 gpu_driver_bug_workarounds->clear(); 985 gpu_driver_bug_workarounds->clear();
993 #define GPU_OP(type, name) \ 986 #define GPU_OP(type, name) \
994 if (feature_info->workarounds().name) \ 987 if (gpu_channel_manager_->gpu_driver_bug_workarounds().name) \
995 gpu_driver_bug_workarounds->push_back(#name); 988 gpu_driver_bug_workarounds->push_back(#name);
996 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) 989 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
997 #undef GPU_OP 990 #undef GPU_OP
998 } 991 }
999 992
1000 void GpuChannel::CacheShader(const std::string& key, 993 void GpuChannel::CacheShader(const std::string& key,
1001 const std::string& shader) { 994 const std::string& shader) {
1002 gpu_channel_manager_->delegate()->StoreShaderToDisk(client_id_, key, shader); 995 gpu_channel_manager_->delegate()->StoreShaderToDisk(client_id_, key, shader);
1003 } 996 }
1004 997
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1063 } 1056 }
1064 } 1057 }
1065 } 1058 }
1066 1059
1067 void GpuChannel::HandleUpdateValueState( 1060 void GpuChannel::HandleUpdateValueState(
1068 unsigned int target, const gpu::ValueState& state) { 1061 unsigned int target, const gpu::ValueState& state) {
1069 pending_valuebuffer_state_->UpdateState(target, state); 1062 pending_valuebuffer_state_->UpdateState(target, state);
1070 } 1063 }
1071 1064
1072 } // namespace content 1065 } // namespace content
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