Index: runtime/vm/class_table.cc |
=================================================================== |
--- runtime/vm/class_table.cc (revision 33311) |
+++ runtime/vm/class_table.cc (working copy) |
@@ -96,12 +96,63 @@ |
} |
+void ClassTable::RegisterAt(intptr_t index, const Class& cls) { |
+ ASSERT(index != kIllegalCid); |
+ ASSERT(index >= kNumPredefinedCids); |
+ if (index >= capacity_) { |
+ // Grow the capacity of the class table. |
+ intptr_t new_capacity = index + capacity_increment_; |
+ if (new_capacity < capacity_) { |
+ FATAL1("Fatal error in ClassTable::Register: invalid index %" Pd "\n", |
+ index); |
+ } |
+ RawClass** new_table = reinterpret_cast<RawClass**>( |
+ realloc(table_, new_capacity * sizeof(RawClass*))); // NOLINT |
+ ClassHeapStats* new_stats_table = reinterpret_cast<ClassHeapStats*>( |
+ realloc(class_heap_stats_table_, |
+ new_capacity * sizeof(ClassHeapStats))); // NOLINT |
+ for (intptr_t i = capacity_; i < new_capacity; i++) { |
+ new_table[i] = NULL; |
+ new_stats_table[i].Initialize(); |
+ } |
+ capacity_ = new_capacity; |
+ table_ = new_table; |
+ class_heap_stats_table_ = new_stats_table; |
+ ASSERT(capacity_increment_ >= 1); |
+ } |
+ ASSERT(table_[index] == 0); |
+ cls.set_id(index); |
+ table_[index] = cls.raw(); |
+ if (index >= top_) { |
+ top_ = index + 1; |
+ } |
+} |
+ |
+ |
void ClassTable::VisitObjectPointers(ObjectPointerVisitor* visitor) { |
ASSERT(visitor != NULL); |
visitor->VisitPointers(reinterpret_cast<RawObject**>(&table_[0]), top_); |
} |
+void ClassTable::Validate() { |
+ Class& cls = Class::Handle(); |
+ for (intptr_t i = kNumPredefinedCids; i < top_; i++) { |
+ // Some of the class table entries maybe NULL as we create some |
regis
2014/03/05 00:21:32
maybe -> may be
|
+ // top level classes but do not add them to the list of anonymous |
+ // classes in a library if there are no top level fields or functions. |
+ // Since there are no references to these top level classes they are |
+ // not written into a full snapshot and will not be recreated when |
+ // we read back the full snapshot. These class slots end up with NULL |
+ // entries. |
+ if (HasValidClassAt(i)) { |
+ cls = At(i); |
+ ASSERT(cls.IsClass()); |
+ } |
+ } |
+} |
+ |
+ |
void ClassTable::Print() { |
Class& cls = Class::Handle(); |
String& name = String::Handle(); |