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Unified Diff: src/gpu/glsl/GrGLSLFragmentProcessor.cpp

Issue 1870893002: Implement texel buffers (Closed) Base URL: https://skia.googlesource.com/skia.git@upload_texelfetch
Patch Set: GrBuffer(Access) into include/gpu Created 4 years, 8 months ago
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Index: src/gpu/glsl/GrGLSLFragmentProcessor.cpp
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
index c3e57bc314f471965fd8da7e4d0c8597c006cb41..42538eaf0f94efefdf932b046806e1de94ee1a06 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
@@ -75,18 +75,25 @@ void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inpu
* Textures work the same way as transforms.
*/
int firstCoordAt = args.fFp.numTransformsExclChildren();
- int firstSamplerAt = args.fFp.numTexturesExclChildren();
+ int firstTextureAt = args.fFp.numTexturesExclChildren();
+ int firstBufferAt = args.fFp.numBuffersExclChildren();
for (int i = 0; i < childIndex; ++i) {
firstCoordAt += args.fFp.childProcessor(i).numTransforms();
- firstSamplerAt += args.fFp.childProcessor(i).numTextures();
+ firstTextureAt += args.fFp.childProcessor(i).numTextures();
+ firstBufferAt += args.fFp.childProcessor(i).numBuffers();
}
GrGLSLTransformedCoordsArray childCoords;
SamplerArray childTexSamplers;
+ SamplerArray childBufferSamplers;
if (childProc.numTransforms() > 0) {
childCoords.push_back_n(childProc.numTransforms(), &args.fCoords[firstCoordAt]);
}
if (childProc.numTextures() > 0) {
- childTexSamplers.push_back_n(childProc.numTextures(), &args.fTexSamplers[firstSamplerAt]);
+ childTexSamplers.push_back_n(childProc.numTextures(), &args.fTexSamplers[firstTextureAt]);
+ }
+ if (childProc.numBuffers() > 0) {
+ childBufferSamplers.push_back_n(childProc.numBuffers(),
+ &args.fBufferSamplers[firstBufferAt]);
}
// emit the code for the child in its own scope
@@ -100,7 +107,8 @@ void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inpu
outputColor,
inputColor,
childCoords,
- childTexSamplers);
+ childTexSamplers,
+ childBufferSamplers);
this->childProcessor(childIndex)->emitCode(childArgs);
fragBuilder->codeAppend("}\n");
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