Index: src/gpu/GrBuffer.h |
diff --git a/src/gpu/GrBuffer.h b/src/gpu/GrBuffer.h |
deleted file mode 100644 |
index 7e04577543f2922a816c7199081d740c676297a4..0000000000000000000000000000000000000000 |
--- a/src/gpu/GrBuffer.h |
+++ /dev/null |
@@ -1,141 +0,0 @@ |
-/* |
- * Copyright 2016 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#ifndef GrBuffer_DEFINED |
-#define GrBuffer_DEFINED |
- |
-#include "GrGpuResource.h" |
- |
-class GrGpu; |
- |
-class GrBuffer : public GrGpuResource { |
-public: |
- /** |
- * Computes a scratch key for a buffer with a "dynamic" access pattern. (Buffers with "static" |
- * and "stream" access patterns are disqualified by nature from being cached and reused.) |
- */ |
- static void ComputeScratchKeyForDynamicBuffer(size_t size, GrBufferType intendedType, |
- GrScratchKey* key) { |
- static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType(); |
- GrScratchKey::Builder builder(key, kType, 1 + (sizeof(size_t) + 3) / 4); |
- // TODO: There's not always reason to cache a buffer by type. In some (all?) APIs it's just |
- // a chunk of memory we can use/reuse for any type of data. We really only need to |
- // differentiate between the "read" types (e.g. kGpuToCpu_BufferType) and "draw" types. |
- builder[0] = intendedType; |
- builder[1] = (uint32_t)size; |
- if (sizeof(size_t) > 4) { |
- builder[2] = (uint32_t)((uint64_t)size >> 32); |
- } |
- } |
- |
- GrAccessPattern accessPattern() const { return fAccessPattern; } |
- |
- /** |
- * Returns true if the buffer is a wrapper around a CPU array. If true it |
- * indicates that map will always succeed and will be free. |
- */ |
- bool isCPUBacked() const { return fCPUBacked; } |
- |
- /** |
- * Maps the buffer to be written by the CPU. |
- * |
- * The previous content of the buffer is invalidated. It is an error |
- * to draw from the buffer while it is mapped. It may fail if the backend |
- * doesn't support mapping the buffer. If the buffer is CPU backed then |
- * it will always succeed and is a free operation. Once a buffer is mapped, |
- * subsequent calls to map() are ignored. |
- * |
- * Note that buffer mapping does not go through GrContext and therefore is |
- * not serialized with other operations. |
- * |
- * @return a pointer to the data or nullptr if the map fails. |
- */ |
- void* map() { |
- if (!fMapPtr) { |
- this->onMap(); |
- } |
- return fMapPtr; |
- } |
- |
- /** |
- * Unmaps the buffer. |
- * |
- * The pointer returned by the previous map call will no longer be valid. |
- */ |
- void unmap() { |
- SkASSERT(fMapPtr); |
- this->onUnmap(); |
- fMapPtr = nullptr; |
- } |
- |
- /** |
- * Returns the same ptr that map() returned at time of map or nullptr if the |
- * is not mapped. |
- * |
- * @return ptr to mapped buffer data or nullptr if buffer is not mapped. |
- */ |
- void* mapPtr() const { return fMapPtr; } |
- |
- /** |
- Queries whether the buffer has been mapped. |
- |
- @return true if the buffer is mapped, false otherwise. |
- */ |
- bool isMapped() const { return SkToBool(fMapPtr); } |
- |
- /** |
- * Updates the buffer data. |
- * |
- * The size of the buffer will be preserved. The src data will be |
- * placed at the beginning of the buffer and any remaining contents will |
- * be undefined. srcSizeInBytes must be <= to the buffer size. |
- * |
- * The buffer must not be mapped. |
- * |
- * Note that buffer updates do not go through GrContext and therefore are |
- * not serialized with other operations. |
- * |
- * @return returns true if the update succeeds, false otherwise. |
- */ |
- bool updateData(const void* src, size_t srcSizeInBytes) { |
- SkASSERT(!this->isMapped()); |
- SkASSERT(srcSizeInBytes <= fGpuMemorySize); |
- return this->onUpdateData(src, srcSizeInBytes); |
- } |
- |
-protected: |
- GrBuffer(GrGpu* gpu, size_t gpuMemorySize, GrBufferType intendedType, |
- GrAccessPattern accessPattern, bool cpuBacked) |
- : INHERITED(gpu, kCached_LifeCycle), |
- fMapPtr(nullptr), |
- fGpuMemorySize(gpuMemorySize), // TODO: Zero for cpu backed buffers? |
- fAccessPattern(accessPattern), |
- fCPUBacked(cpuBacked) { |
- if (!fCPUBacked && SkIsPow2(fGpuMemorySize) && kDynamic_GrAccessPattern == fAccessPattern) { |
- GrScratchKey key; |
- ComputeScratchKeyForDynamicBuffer(fGpuMemorySize, intendedType, &key); |
- this->setScratchKey(key); |
- } |
- } |
- |
- void* fMapPtr; |
- |
-private: |
- virtual size_t onGpuMemorySize() const { return fGpuMemorySize; } |
- |
- virtual void onMap() = 0; |
- virtual void onUnmap() = 0; |
- virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0; |
- |
- size_t fGpuMemorySize; |
- GrAccessPattern fAccessPattern; |
- bool fCPUBacked; |
- |
- typedef GrGpuResource INHERITED; |
-}; |
- |
-#endif |