| Index: src/gpu/GrBuffer.h
|
| diff --git a/src/gpu/GrBuffer.h b/src/gpu/GrBuffer.h
|
| deleted file mode 100644
|
| index 7e04577543f2922a816c7199081d740c676297a4..0000000000000000000000000000000000000000
|
| --- a/src/gpu/GrBuffer.h
|
| +++ /dev/null
|
| @@ -1,141 +0,0 @@
|
| -/*
|
| - * Copyright 2016 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrBuffer_DEFINED
|
| -#define GrBuffer_DEFINED
|
| -
|
| -#include "GrGpuResource.h"
|
| -
|
| -class GrGpu;
|
| -
|
| -class GrBuffer : public GrGpuResource {
|
| -public:
|
| - /**
|
| - * Computes a scratch key for a buffer with a "dynamic" access pattern. (Buffers with "static"
|
| - * and "stream" access patterns are disqualified by nature from being cached and reused.)
|
| - */
|
| - static void ComputeScratchKeyForDynamicBuffer(size_t size, GrBufferType intendedType,
|
| - GrScratchKey* key) {
|
| - static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType();
|
| - GrScratchKey::Builder builder(key, kType, 1 + (sizeof(size_t) + 3) / 4);
|
| - // TODO: There's not always reason to cache a buffer by type. In some (all?) APIs it's just
|
| - // a chunk of memory we can use/reuse for any type of data. We really only need to
|
| - // differentiate between the "read" types (e.g. kGpuToCpu_BufferType) and "draw" types.
|
| - builder[0] = intendedType;
|
| - builder[1] = (uint32_t)size;
|
| - if (sizeof(size_t) > 4) {
|
| - builder[2] = (uint32_t)((uint64_t)size >> 32);
|
| - }
|
| - }
|
| -
|
| - GrAccessPattern accessPattern() const { return fAccessPattern; }
|
| -
|
| - /**
|
| - * Returns true if the buffer is a wrapper around a CPU array. If true it
|
| - * indicates that map will always succeed and will be free.
|
| - */
|
| - bool isCPUBacked() const { return fCPUBacked; }
|
| -
|
| - /**
|
| - * Maps the buffer to be written by the CPU.
|
| - *
|
| - * The previous content of the buffer is invalidated. It is an error
|
| - * to draw from the buffer while it is mapped. It may fail if the backend
|
| - * doesn't support mapping the buffer. If the buffer is CPU backed then
|
| - * it will always succeed and is a free operation. Once a buffer is mapped,
|
| - * subsequent calls to map() are ignored.
|
| - *
|
| - * Note that buffer mapping does not go through GrContext and therefore is
|
| - * not serialized with other operations.
|
| - *
|
| - * @return a pointer to the data or nullptr if the map fails.
|
| - */
|
| - void* map() {
|
| - if (!fMapPtr) {
|
| - this->onMap();
|
| - }
|
| - return fMapPtr;
|
| - }
|
| -
|
| - /**
|
| - * Unmaps the buffer.
|
| - *
|
| - * The pointer returned by the previous map call will no longer be valid.
|
| - */
|
| - void unmap() {
|
| - SkASSERT(fMapPtr);
|
| - this->onUnmap();
|
| - fMapPtr = nullptr;
|
| - }
|
| -
|
| - /**
|
| - * Returns the same ptr that map() returned at time of map or nullptr if the
|
| - * is not mapped.
|
| - *
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| - * @return ptr to mapped buffer data or nullptr if buffer is not mapped.
|
| - */
|
| - void* mapPtr() const { return fMapPtr; }
|
| -
|
| - /**
|
| - Queries whether the buffer has been mapped.
|
| -
|
| - @return true if the buffer is mapped, false otherwise.
|
| - */
|
| - bool isMapped() const { return SkToBool(fMapPtr); }
|
| -
|
| - /**
|
| - * Updates the buffer data.
|
| - *
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| - * The size of the buffer will be preserved. The src data will be
|
| - * placed at the beginning of the buffer and any remaining contents will
|
| - * be undefined. srcSizeInBytes must be <= to the buffer size.
|
| - *
|
| - * The buffer must not be mapped.
|
| - *
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| - * Note that buffer updates do not go through GrContext and therefore are
|
| - * not serialized with other operations.
|
| - *
|
| - * @return returns true if the update succeeds, false otherwise.
|
| - */
|
| - bool updateData(const void* src, size_t srcSizeInBytes) {
|
| - SkASSERT(!this->isMapped());
|
| - SkASSERT(srcSizeInBytes <= fGpuMemorySize);
|
| - return this->onUpdateData(src, srcSizeInBytes);
|
| - }
|
| -
|
| -protected:
|
| - GrBuffer(GrGpu* gpu, size_t gpuMemorySize, GrBufferType intendedType,
|
| - GrAccessPattern accessPattern, bool cpuBacked)
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| - : INHERITED(gpu, kCached_LifeCycle),
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| - fMapPtr(nullptr),
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| - fGpuMemorySize(gpuMemorySize), // TODO: Zero for cpu backed buffers?
|
| - fAccessPattern(accessPattern),
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| - fCPUBacked(cpuBacked) {
|
| - if (!fCPUBacked && SkIsPow2(fGpuMemorySize) && kDynamic_GrAccessPattern == fAccessPattern) {
|
| - GrScratchKey key;
|
| - ComputeScratchKeyForDynamicBuffer(fGpuMemorySize, intendedType, &key);
|
| - this->setScratchKey(key);
|
| - }
|
| - }
|
| -
|
| - void* fMapPtr;
|
| -
|
| -private:
|
| - virtual size_t onGpuMemorySize() const { return fGpuMemorySize; }
|
| -
|
| - virtual void onMap() = 0;
|
| - virtual void onUnmap() = 0;
|
| - virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0;
|
| -
|
| - size_t fGpuMemorySize;
|
| - GrAccessPattern fAccessPattern;
|
| - bool fCPUBacked;
|
| -
|
| - typedef GrGpuResource INHERITED;
|
| -};
|
| -
|
| -#endif
|
|
|