| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSL_DEFINED | 8 #ifndef GrGLSL_DEFINED |
| 9 #define GrGLSL_DEFINED | 9 #define GrGLSL_DEFINED |
| 10 | 10 |
| (...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 51 }; | 51 }; |
| 52 | 52 |
| 53 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); | 53 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); |
| 54 | 54 |
| 55 /** | 55 /** |
| 56 * Gets the name of the function that should be used to sample a 2D texture. Coo
rd type is used | 56 * Gets the name of the function that should be used to sample a 2D texture. Coo
rd type is used |
| 57 * to indicate whether the texture is sampled using projective textured (kVec3f)
or not (kVec2f). | 57 * to indicate whether the texture is sampled using projective textured (kVec3f)
or not (kVec2f). |
| 58 */ | 58 */ |
| 59 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samp
lerType, | 59 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samp
lerType, |
| 60 GrGLSLGeneration glslGen) { | 60 GrGLSLGeneration glslGen) { |
| 61 SkASSERT(GrSLTypeIsSamplerType(samplerType)); | 61 SkASSERT(GrSLTypeIs2DTextureType(samplerType)); |
| 62 SkASSERT(kVec2f_GrSLType == coordType || kVec3f_GrSLType == coordType); | 62 SkASSERT(kVec2f_GrSLType == coordType || kVec3f_GrSLType == coordType); |
| 63 // GL_TEXTURE_RECTANGLE_ARB is written against OpenGL 2.0/GLSL 1.10. At that
time there were | 63 // GL_TEXTURE_RECTANGLE_ARB is written against OpenGL 2.0/GLSL 1.10. At that
time there were |
| 64 // separate texture*() functions. In OpenGL 3.0/GLSL 1.30 the different text
ure*() functions | 64 // separate texture*() functions. In OpenGL 3.0/GLSL 1.30 the different text
ure*() functions |
| 65 // were deprecated in favor or the unified texture() function. RECTANGLE tex
tures became | 65 // were deprecated in favor or the unified texture() function. RECTANGLE tex
tures became |
| 66 // standard in OpenGL 3.2/GLSL 1.50 and use texture(). It isn't completely c
lear what function | 66 // standard in OpenGL 3.2/GLSL 1.50 and use texture(). It isn't completely c
lear what function |
| 67 // should be used for RECTANGLE textures in GLSL versions >= 1.30 && < 1.50.
We're going with | 67 // should be used for RECTANGLE textures in GLSL versions >= 1.30 && < 1.50.
We're going with |
| 68 // using texture(). | 68 // using texture(). |
| 69 if (glslGen >= k130_GrGLSLGeneration) { | 69 if (glslGen >= k130_GrGLSLGeneration) { |
| 70 return (kVec2f_GrSLType == coordType) ? "texture" : "textureProj"; | 70 return (kVec2f_GrSLType == coordType) ? "texture" : "textureProj"; |
| 71 } | 71 } |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 120 case kMat33f_GrSLType: | 120 case kMat33f_GrSLType: |
| 121 return "mat3"; | 121 return "mat3"; |
| 122 case kMat44f_GrSLType: | 122 case kMat44f_GrSLType: |
| 123 return "mat4"; | 123 return "mat4"; |
| 124 case kSampler2D_GrSLType: | 124 case kSampler2D_GrSLType: |
| 125 return "sampler2D"; | 125 return "sampler2D"; |
| 126 case kSamplerExternal_GrSLType: | 126 case kSamplerExternal_GrSLType: |
| 127 return "samplerExternalOES"; | 127 return "samplerExternalOES"; |
| 128 case kSampler2DRect_GrSLType: | 128 case kSampler2DRect_GrSLType: |
| 129 return "sampler2DRect"; | 129 return "sampler2DRect"; |
| 130 case kSamplerBuffer_GrSLType: |
| 131 return "samplerBuffer"; |
| 130 case kBool_GrSLType: | 132 case kBool_GrSLType: |
| 131 return "bool"; | 133 return "bool"; |
| 132 case kInt_GrSLType: | 134 case kInt_GrSLType: |
| 133 return "int"; | 135 return "int"; |
| 134 case kUint_GrSLType: | 136 case kUint_GrSLType: |
| 135 return "uint"; | 137 return "uint"; |
| 136 default: | 138 default: |
| 137 SkFAIL("Unknown shader var type."); | 139 SkFAIL("Unknown shader var type."); |
| 138 return ""; // suppress warning | 140 return ""; // suppress warning |
| 139 } | 141 } |
| (...skipping 234 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 374 | 376 |
| 375 /** | 377 /** |
| 376 * Does an inplace mul, *=, of vec4VarName by mulFactor. | 378 * Does an inplace mul, *=, of vec4VarName by mulFactor. |
| 377 * A semicolon is added after the assignment. | 379 * A semicolon is added after the assignment. |
| 378 */ | 380 */ |
| 379 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); | 381 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); |
| 380 | 382 |
| 381 #include "GrGLSL_impl.h" | 383 #include "GrGLSL_impl.h" |
| 382 | 384 |
| 383 #endif | 385 #endif |
| OLD | NEW |