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| 1 /* | 1 /* | 
| 2  * Copyright 2011 Google Inc. | 2  * Copyright 2011 Google Inc. | 
| 3  * | 3  * | 
| 4  * Use of this source code is governed by a BSD-style license that can be | 4  * Use of this source code is governed by a BSD-style license that can be | 
| 5  * found in the LICENSE file. | 5  * found in the LICENSE file. | 
| 6  */ | 6  */ | 
| 7 | 7 | 
| 8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" | 
| 9 | 9 | 
| 10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" | 
| 11 #include "GrProcessor.h" | 11 #include "GrProcessor.h" | 
| 12 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" | 
| 13 #include "GrGLGpu.h" | 13 #include "GrGLGpu.h" | 
|  | 14 #include "GrGLBuffer.h" | 
| 14 #include "GrGLPathRendering.h" | 15 #include "GrGLPathRendering.h" | 
| 15 #include "GrPathProcessor.h" | 16 #include "GrPathProcessor.h" | 
| 16 #include "GrPipeline.h" | 17 #include "GrPipeline.h" | 
| 17 #include "GrXferProcessor.h" | 18 #include "GrXferProcessor.h" | 
| 18 #include "glsl/GrGLSLFragmentProcessor.h" | 19 #include "glsl/GrGLSLFragmentProcessor.h" | 
| 19 #include "glsl/GrGLSLGeometryProcessor.h" | 20 #include "glsl/GrGLSLGeometryProcessor.h" | 
| 20 #include "glsl/GrGLSLXferProcessor.h" | 21 #include "glsl/GrGLSLXferProcessor.h" | 
| 21 #include "SkXfermode.h" | 22 #include "SkXfermode.h" | 
| 22 | 23 | 
| 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 
| (...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
| 59         delete fFragmentProcessors[i]; | 60         delete fFragmentProcessors[i]; | 
| 60     } | 61     } | 
| 61 } | 62 } | 
| 62 | 63 | 
| 63 void GrGLProgram::abandon() { | 64 void GrGLProgram::abandon() { | 
| 64     fProgramID = 0; | 65     fProgramID = 0; | 
| 65 } | 66 } | 
| 66 | 67 | 
| 67 /////////////////////////////////////////////////////////////////////////////// | 68 /////////////////////////////////////////////////////////////////////////////// | 
| 68 | 69 | 
| 69 static void append_texture_bindings(const GrProcessor& processor, | 70 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline
     & pipeline) { | 
| 70                                     SkTArray<const GrTextureAccess*>* textureBin
     dings) { |  | 
| 71     if (int numTextures = processor.numTextures()) { |  | 
| 72         const GrTextureAccess** bindings = textureBindings->push_back_n(numTextu
     res); |  | 
| 73         int i = 0; |  | 
| 74         do { |  | 
| 75             bindings[i] = &processor.textureAccess(i); |  | 
| 76         } while (++i < numTextures); |  | 
| 77     } |  | 
| 78 } |  | 
| 79 |  | 
| 80 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, |  | 
| 81                           const GrPipeline& pipeline, |  | 
| 82                           SkTArray<const GrTextureAccess*>* textureBindings) { |  | 
| 83     this->setRenderTargetState(primProc, pipeline); | 71     this->setRenderTargetState(primProc, pipeline); | 
| 84 | 72 | 
| 85     // we set the textures, and uniforms for installed processors in a generic w
     ay, but subclasses | 73     // we set the textures, and uniforms for installed processors in a generic w
     ay, but subclasses | 
| 86     // of GLProgram determine how to set coord transforms | 74     // of GLProgram determine how to set coord transforms | 
|  | 75     int nextSamplerIdx = 0; | 
| 87     fGeometryProcessor->setData(fProgramDataManager, primProc); | 76     fGeometryProcessor->setData(fProgramDataManager, primProc); | 
| 88     append_texture_bindings(primProc, textureBindings); | 77     this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx)
     ; | 
| 89 | 78 | 
| 90     this->setFragmentData(primProc, pipeline, textureBindings); | 79     this->setFragmentData(primProc, pipeline, &nextSamplerIdx); | 
| 91 | 80 | 
| 92     if (primProc.getPixelLocalStorageState() != | 81     if (primProc.getPixelLocalStorageState() != | 
| 93         GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) { | 82         GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) { | 
| 94         const GrXferProcessor& xp = pipeline.getXferProcessor(); | 83         const GrXferProcessor& xp = pipeline.getXferProcessor(); | 
| 95         fXferProcessor->setData(fProgramDataManager, xp); | 84         fXferProcessor->setData(fProgramDataManager, xp); | 
| 96         append_texture_bindings(xp, textureBindings); | 85         this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); | 
| 97     } | 86     } | 
| 98 } | 87 } | 
| 99 | 88 | 
| 100 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, | 89 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, | 
| 101                                   const GrPipeline& pipeline, | 90                                   const GrPipeline& pipeline, | 
| 102                                   SkTArray<const GrTextureAccess*>* textureBindi
     ngs) { | 91                                   int* nextSamplerIdx) { | 
| 103     int numProcessors = fFragmentProcessors.count(); | 92     int numProcessors = fFragmentProcessors.count(); | 
| 104     for (int i = 0; i < numProcessors; ++i) { | 93     for (int i = 0; i < numProcessors; ++i) { | 
| 105         const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); | 94         const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); | 
| 106         fFragmentProcessors[i]->setData(fProgramDataManager, processor); | 95         fFragmentProcessors[i]->setData(fProgramDataManager, processor); | 
| 107         this->setTransformData(primProc, processor, i); | 96         this->setTransformData(primProc, processor, i); | 
| 108         append_texture_bindings(processor, textureBindings); | 97         this->bindTextures(processor, pipeline.getAllowSRGBInputs(), nextSampler
     Idx); | 
| 109     } | 98     } | 
| 110 } | 99 } | 
| 111 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc, | 100 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc, | 
| 112                                    const GrFragmentProcessor& processor, | 101                                    const GrFragmentProcessor& processor, | 
| 113                                    int index) { | 102                                    int index) { | 
| 114     fGeometryProcessor->setTransformData(primProc, fProgramDataManager, index, | 103     fGeometryProcessor->setTransformData(primProc, fProgramDataManager, index, | 
| 115                                          processor.coordTransforms()); | 104                                          processor.coordTransforms()); | 
| 116 } | 105 } | 
| 117 | 106 | 
| 118 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, | 107 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, | 
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| 138             fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); | 127             fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); | 
| 139             fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 
     1, rtAdjustmentVec); | 128             fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 
     1, rtAdjustmentVec); | 
| 140         } | 129         } | 
| 141     } else { | 130     } else { | 
| 142         SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); | 131         SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); | 
| 143         const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); | 132         const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); | 
| 144         fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), | 133         fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), | 
| 145                                                      size, rt->origin()); | 134                                                      size, rt->origin()); | 
| 146     } | 135     } | 
| 147 } | 136 } | 
|  | 137 | 
|  | 138 void GrGLProgram::bindTextures(const GrProcessor& processor, | 
|  | 139                                bool allowSRGBInputs, | 
|  | 140                                int* nextSamplerIdx) { | 
|  | 141     for (int i = 0; i < processor.numTextures(); ++i) { | 
|  | 142         const GrTextureAccess& access = processor.textureAccess(i); | 
|  | 143         fGpu->bindTexture((*nextSamplerIdx)++, access.getParams(), | 
|  | 144                           allowSRGBInputs, static_cast<GrGLTexture*>(access.getT
     exture())); | 
|  | 145     } | 
|  | 146     for (int i = 0; i < processor.numBuffers(); ++i) { | 
|  | 147         const GrBufferAccess& access = processor.bufferAccess(i); | 
|  | 148         fGpu->bindTexelBuffer((*nextSamplerIdx)++, access.offsetInBytes(), acces
     s.texelConfig(), | 
|  | 149                               static_cast<GrGLBuffer*>(access.buffer())); | 
|  | 150     } | 
|  | 151 } | 
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