Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(199)

Side by Side Diff: src/gpu/gl/GrGLGpu.h

Issue 1870893002: Implement texel buffers (Closed) Base URL: https://skia.googlesource.com/skia.git@upload_texelfetch
Patch Set: GrBuffer(Access) into include/gpu Created 4 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/gl/GrGLCaps.cpp ('k') | src/gpu/gl/GrGLGpu.cpp » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLGpu_DEFINED 8 #ifndef GrGLGpu_DEFINED
9 #define GrGLGpu_DEFINED 9 #define GrGLGpu_DEFINED
10 10
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
53 SkASSERT(glCaps().shaderCaps()->pathRenderingSupport()); 53 SkASSERT(glCaps().shaderCaps()->pathRenderingSupport());
54 return static_cast<GrGLPathRendering*>(pathRendering()); 54 return static_cast<GrGLPathRendering*>(pathRendering());
55 } 55 }
56 56
57 void discard(GrRenderTarget*) override; 57 void discard(GrRenderTarget*) override;
58 58
59 // Used by GrGLProgram to configure OpenGL state. 59 // Used by GrGLProgram to configure OpenGL state.
60 void bindTexture(int unitIdx, const GrTextureParams& params, bool dstConfigA llowsSRGB, 60 void bindTexture(int unitIdx, const GrTextureParams& params, bool dstConfigA llowsSRGB,
61 GrGLTexture* texture); 61 GrGLTexture* texture);
62 62
63 void bindTexelBuffer(int unitIdx, intptr_t offsetInBytes, GrPixelConfig, GrG LBuffer*);
64
63 bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeigh t, size_t rowBytes, 65 bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeigh t, size_t rowBytes,
64 GrPixelConfig readConfig, DrawPreference*, 66 GrPixelConfig readConfig, DrawPreference*,
65 ReadPixelTempDrawInfo*) override; 67 ReadPixelTempDrawInfo*) override;
66 68
67 bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, 69 bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
68 GrPixelConfig srcConfig, DrawPreference*, 70 GrPixelConfig srcConfig, DrawPreference*,
69 WritePixelTempDrawInfo*) override; 71 WritePixelTempDrawInfo*) override;
70 72
71 bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const override; 73 bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const override;
72 74
73 // These functions should be used to bind GL objects. They track the GL stat e and skip redundant 75 // These functions should be used to bind GL objects. They track the GL stat e and skip redundant
74 // bindings. Making the equivalent glBind calls directly will confuse the st ate tracking. 76 // bindings. Making the equivalent glBind calls directly will confuse the st ate tracking.
75 void bindVertexArray(GrGLuint id) { 77 void bindVertexArray(GrGLuint id) {
76 fHWVertexArrayState.setVertexArrayID(this, id); 78 fHWVertexArrayState.setVertexArrayID(this, id);
77 } 79 }
78 80
79 // These callbacks update state tracking when GL objects are deleted. They a re called from 81 // These callbacks update state tracking when GL objects are deleted. They a re called from
80 // GrGLResource onRelease functions. 82 // GrGLResource onRelease functions.
81 void notifyVertexArrayDelete(GrGLuint id) { 83 void notifyVertexArrayDelete(GrGLuint id) {
82 fHWVertexArrayState.notifyVertexArrayDelete(id); 84 fHWVertexArrayState.notifyVertexArrayDelete(id);
83 } 85 }
84 86
85 // Binds a buffer to the GL target corresponding to 'type', updates internal state tracking, and 87 // Binds a buffer to the GL target corresponding to 'type', updates internal state tracking, and
86 // returns the GL target the buffer was bound to. 88 // returns the GL target the buffer was bound to.
87 // When 'type' is kIndex_GrBufferType, this function will also implicitly bi nd the default VAO. 89 // When 'type' is kIndex_GrBufferType, this function will also implicitly bi nd the default VAO.
88 // If the caller wishes to bind an index buffer to a specific VAO, it can ca ll glBind directly. 90 // If the caller wishes to bind an index buffer to a specific VAO, it can ca ll glBind directly.
89 GrGLenum bindBuffer(GrBufferType type, const GrGLBuffer*); 91 GrGLenum bindBuffer(GrBufferType type, const GrGLBuffer*);
90 92
93 // Called by GrGLBuffer after its buffer object has been destroyed.
94 void notifyBufferReleased(const GrGLBuffer*);
95
91 const GrGLContext* glContextForTesting() const override { 96 const GrGLContext* glContextForTesting() const override {
92 return &this->glContext(); 97 return &this->glContext();
93 } 98 }
94 99
95 void clearStencil(GrRenderTarget*) override; 100 void clearStencil(GrRenderTarget*) override;
96 101
97 void invalidateBoundRenderTarget() { 102 void invalidateBoundRenderTarget() {
98 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; 103 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
99 } 104 }
100 105
(...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after
199 const SkIPoint& dstPoint) override; 204 const SkIPoint& dstPoint) override;
200 205
201 void onGetMultisampleSpecs(GrRenderTarget*, 206 void onGetMultisampleSpecs(GrRenderTarget*,
202 const GrStencilSettings&, 207 const GrStencilSettings&,
203 int* effectiveSampleCnt, 208 int* effectiveSampleCnt,
204 SkAutoTDeleteArray<SkPoint>* sampleLocations) ove rride; 209 SkAutoTDeleteArray<SkPoint>* sampleLocations) ove rride;
205 210
206 // binds texture unit in GL 211 // binds texture unit in GL
207 void setTextureUnit(int unitIdx); 212 void setTextureUnit(int unitIdx);
208 213
214 void setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[ ]);
215
209 // Flushes state from GrPipeline to GL. Returns false if the state couldn't be set. 216 // Flushes state from GrPipeline to GL. Returns false if the state couldn't be set.
210 bool flushGLState(const GrPipeline& pipeline, const GrPrimitiveProcessor& pr imProc); 217 bool flushGLState(const GrPipeline& pipeline, const GrPrimitiveProcessor& pr imProc);
211 218
212 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt es gives the offset 219 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt es gives the offset
213 // an into the index buffer. It does not account for vertices.startIndex() b ut rather the start 220 // an into the index buffer. It does not account for vertices.startIndex() b ut rather the start
214 // index is relative to the returned offset. 221 // index is relative to the returned offset.
215 void setupGeometry(const GrPrimitiveProcessor&, 222 void setupGeometry(const GrPrimitiveProcessor&,
216 const GrNonInstancedMesh& mesh, 223 const GrNonInstancedMesh& mesh,
217 size_t* indexOffsetInBytes); 224 size_t* indexOffsetInBytes);
218 225
(...skipping 272 matching lines...) Expand 10 before | Expand all | Expand 10 after
491 GrStencilSettings fHWStencilSettings; 498 GrStencilSettings fHWStencilSettings;
492 TriState fHWStencilTestEnabled; 499 TriState fHWStencilTestEnabled;
493 500
494 501
495 GrPipelineBuilder::DrawFace fHWDrawFace; 502 GrPipelineBuilder::DrawFace fHWDrawFace;
496 TriState fHWWriteToColor; 503 TriState fHWWriteToColor;
497 uint32_t fHWBoundRenderTargetUniqueID; 504 uint32_t fHWBoundRenderTargetUniqueID;
498 TriState fHWSRGBFramebuffer; 505 TriState fHWSRGBFramebuffer;
499 SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs; 506 SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs;
500 507
508 struct BufferTexture {
509 BufferTexture() : fTextureID(0), fKnownBound(false),
510 fAttachedBufferUniqueID(SK_InvalidUniqueID),
511 fSwizzle(GrSwizzle::RGBA()) {}
512
513 GrGLuint fTextureID;
514 bool fKnownBound;
515 intptr_t fOffsetInBytes;
516 GrPixelConfig fTexelConfig;
517 size_t fAttachedSizeInBytes;
518 uint32_t fAttachedBufferUniqueID;
519 GrSwizzle fSwizzle;
520 };
521
522 SkTArray<BufferTexture, true> fHWBufferTextures;
523 int fHWMaxUsedBufferTextureUnit;
524
501 // EXT_raster_multisample. 525 // EXT_raster_multisample.
502 TriState fHWRasterMultisampleEnabled; 526 TriState fHWRasterMultisampleEnabled;
503 int fHWNumRasterSamples; 527 int fHWNumRasterSamples;
504 ///@} 528 ///@}
505 529
506 /** IDs for copy surface program. */ 530 /** IDs for copy surface program. */
507 struct { 531 struct {
508 GrGLuint fProgram; 532 GrGLuint fProgram;
509 GrGLint fTextureUniform; 533 GrGLint fTextureUniform;
510 GrGLint fTexCoordXformUniform; 534 GrGLint fTexCoordXformUniform;
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
542 bool fHWPLSEnabled; 566 bool fHWPLSEnabled;
543 bool fPLSHasBeenUsed; 567 bool fPLSHasBeenUsed;
544 568
545 float fHWMinSampleShading; 569 float fHWMinSampleShading;
546 570
547 typedef GrGpu INHERITED; 571 typedef GrGpu INHERITED;
548 friend class GrGLPathRendering; // For accessing setTextureUnit. 572 friend class GrGLPathRendering; // For accessing setTextureUnit.
549 }; 573 };
550 574
551 #endif 575 #endif
OLDNEW
« no previous file with comments | « src/gpu/gl/GrGLCaps.cpp ('k') | src/gpu/gl/GrGLGpu.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698