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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLShaderBuilder_DEFINED | 8 #ifndef GrGLSLShaderBuilder_DEFINED |
9 #define GrGLSLShaderBuilder_DEFINED | 9 #define GrGLSLShaderBuilder_DEFINED |
10 | 10 |
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140 void appendDecls(const VarArray& vars, SkString* out) const; | 140 void appendDecls(const VarArray& vars, SkString* out) const; |
141 | 141 |
142 /** | 142 /** |
143 * Features that should only be enabled internally by the builders. | 143 * Features that should only be enabled internally by the builders. |
144 */ | 144 */ |
145 enum GLSLPrivateFeature { | 145 enum GLSLPrivateFeature { |
146 kFragCoordConventions_GLSLPrivateFeature, | 146 kFragCoordConventions_GLSLPrivateFeature, |
147 kBlendEquationAdvanced_GLSLPrivateFeature, | 147 kBlendEquationAdvanced_GLSLPrivateFeature, |
148 kBlendFuncExtended_GLSLPrivateFeature, | 148 kBlendFuncExtended_GLSLPrivateFeature, |
149 kExternalTexture_GLSLPrivateFeature, | 149 kExternalTexture_GLSLPrivateFeature, |
| 150 kTexelBuffer_GLSLPrivateFeature, |
150 kFramebufferFetch_GLSLPrivateFeature, | 151 kFramebufferFetch_GLSLPrivateFeature, |
151 kNoPerspectiveInterpolation_GLSLPrivateFeature, | 152 kNoPerspectiveInterpolation_GLSLPrivateFeature, |
152 kSampleVariables_GLSLPrivateFeature, | 153 kSampleVariables_GLSLPrivateFeature, |
153 kSampleMaskOverrideCoverage_GLSLPrivateFeature, | 154 kSampleMaskOverrideCoverage_GLSLPrivateFeature, |
154 kLastGLSLPrivateFeature = kSampleMaskOverrideCoverage_GLSLPrivateFeature | 155 kLastGLSLPrivateFeature = kSampleMaskOverrideCoverage_GLSLPrivateFeature |
155 }; | 156 }; |
156 | 157 |
157 /* | 158 /* |
158 * A general function which enables an extension in a shader if the feature
bit is not present | 159 * A general function which enables an extension in a shader if the feature
bit is not present |
159 * | 160 * |
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233 int fCodeIndex; | 234 int fCodeIndex; |
234 bool fFinalized; | 235 bool fFinalized; |
235 | 236 |
236 friend class GrGLSLProgramBuilder; | 237 friend class GrGLSLProgramBuilder; |
237 friend class GrGLProgramBuilder; | 238 friend class GrGLProgramBuilder; |
238 friend class GrGLSLVaryingHandler; // to access noperspective interpolation
feature. | 239 friend class GrGLSLVaryingHandler; // to access noperspective interpolation
feature. |
239 friend class GrGLPathProgramBuilder; // to access fInputs. | 240 friend class GrGLPathProgramBuilder; // to access fInputs. |
240 friend class GrVkPipelineStateBuilder; | 241 friend class GrVkPipelineStateBuilder; |
241 }; | 242 }; |
242 #endif | 243 #endif |
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