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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 1870893002: Implement texel buffers (Closed) Base URL: https://skia.googlesource.com/skia.git@upload_texelfetch
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrGLProgramDesc.h" 7 #include "GrGLProgramDesc.h"
8 8
9 #include "GrProcessor.h" 9 #include "GrProcessor.h"
10 #include "GrPipeline.h" 10 #include "GrPipeline.h"
11 #include "GrRenderTargetPriv.h" 11 #include "GrRenderTargetPriv.h"
12 #include "SkChecksum.h" 12 #include "SkChecksum.h"
13 #include "gl/GrGLDefines.h" 13 #include "gl/GrGLDefines.h"
14 #include "gl/GrGLTexture.h" 14 #include "gl/GrGLTexture.h"
15 #include "gl/GrGLTypes.h" 15 #include "gl/GrGLTypes.h"
16 #include "glsl/GrGLSLFragmentProcessor.h" 16 #include "glsl/GrGLSLFragmentProcessor.h"
17 #include "glsl/GrGLSLFragmentShaderBuilder.h" 17 #include "glsl/GrGLSLFragmentShaderBuilder.h"
18 #include "glsl/GrGLSLCaps.h" 18 #include "glsl/GrGLSLCaps.h"
19 19
20 static uint16_t texture_key(GrSLType samplerType, GrPixelConfig config, GrShader Flags visibility, 20 static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShader Flags visibility,
21 const GrGLSLCaps& caps) { 21 const GrGLSLCaps& caps) {
22 static constexpr int kFirstSamplerType = kSampler2D_GrSLType; 22 static constexpr int kFirstSamplerType = kSampler2D_GrSLType;
23 static constexpr int kLastSamplerType = kSampler2DRect_GrSLType; 23 static constexpr int kLastSamplerType = kSamplerBuffer_GrSLType;
24 static constexpr int kSamplerTypeKeyBits = 4; 24 static constexpr int kSamplerTypeKeyBits = 4;
25 GR_STATIC_ASSERT(kLastSamplerType - kFirstSamplerType < (1 << kSamplerTypeKe yBits)); 25 GR_STATIC_ASSERT(kLastSamplerType - kFirstSamplerType < (1 << kSamplerTypeKe yBits));
26 26
27 SkASSERT(samplerType >= kFirstSamplerType && samplerType <= kLastSamplerType ); 27 SkASSERT(samplerType >= kFirstSamplerType && samplerType <= kLastSamplerType );
28 int samplerTypeKey = samplerType - kFirstSamplerType; 28 int samplerTypeKey = samplerType - kFirstSamplerType;
29 29
30 return SkToU16(caps.configTextureSwizzle(config).asKey() | 30 return SkToU16(caps.configTextureSwizzle(config).asKey() |
31 (samplerTypeKey << 8) | 31 (samplerTypeKey << 8) |
32 (caps.samplerPrecision(config, visibility) << (8 + kSamplerTy peKeyBits))); 32 (caps.samplerPrecision(config, visibility) << (8 + kSamplerTy peKeyBits)));
33 } 33 }
34 34
35 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc, 35 static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrProcessor& proc,
36 const GrGLSLCaps& caps) { 36 const GrGLSLCaps& caps) {
37 int numTextures = proc.numTextures(); 37 int numTextures = proc.numTextures();
38 int numSamplers = numTextures + proc.numBuffers();
38 // Need two bytes per key (swizzle, sampler type, and precision). 39 // Need two bytes per key (swizzle, sampler type, and precision).
39 int word32Count = (proc.numTextures() + 1) / 2; 40 int word32Count = (numSamplers + 1) / 2;
40 if (0 == word32Count) { 41 if (0 == word32Count) {
41 return; 42 return;
42 } 43 }
43 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); 44 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count));
44 for (int i = 0; i < numTextures; ++i) { 45 int i = 0;
46 for (; i < numTextures; ++i) {
45 const GrTextureAccess& access = proc.textureAccess(i); 47 const GrTextureAccess& access = proc.textureAccess(i);
46 const GrTexture* tex = access.getTexture(); 48 const GrTexture* tex = access.getTexture();
47 k16[i] = texture_key(tex->samplerType(), tex->config(), access.getVisibi lity(), caps); 49 k16[i] = sampler_key(tex->samplerType(), tex->config(), access.getVisibi lity(), caps);
48 } 50 }
49 // zero the last 16 bits if the number of textures is odd. 51 for (; i < numSamplers; ++i) {
50 if (numTextures & 0x1) { 52 const GrBufferAccess& access = proc.bufferAccess(i - numTextures);
51 k16[numTextures] = 0; 53 k16[i] = sampler_key(kSamplerBuffer_GrSLType, access.texelConfig(), acce ss.visibility(),
54 caps);
55 }
56 // zero the last 16 bits if the number of samplers is odd.
57 if (numSamplers & 0x1) {
58 k16[numSamplers] = 0;
52 } 59 }
53 } 60 }
54 61
55 /** 62 /**
56 * A function which emits a meta key into the key builder. This is required bec ause shader code may 63 * A function which emits a meta key into the key builder. This is required bec ause shader code may
57 * be dependent on properties of the effect that the effect itself doesn't use 64 * be dependent on properties of the effect that the effect itself doesn't use
58 * in its key (e.g. the pixel format of textures used). So we create a meta-key for 65 * in its key (e.g. the pixel format of textures used). So we create a meta-key for
59 * every effect using this function. It is also responsible for inserting the ef fect's class ID 66 * every effect using this function. It is also responsible for inserting the ef fect's class ID
60 * which must be different for every GrProcessor subclass. It can fail if an eff ect uses too many 67 * which must be different for every GrProcessor subclass. It can fail if an eff ect uses too many
61 * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this 68 * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this
62 * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms 69 * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms
63 */ 70 */
64 static bool gen_meta_key(const GrProcessor& proc, 71 static bool gen_meta_key(const GrProcessor& proc,
65 const GrGLSLCaps& glslCaps, 72 const GrGLSLCaps& glslCaps,
66 uint32_t transformKey, 73 uint32_t transformKey,
67 GrProcessorKeyBuilder* b) { 74 GrProcessorKeyBuilder* b) {
68 size_t processorKeySize = b->size(); 75 size_t processorKeySize = b->size();
69 uint32_t classID = proc.classID(); 76 uint32_t classID = proc.classID();
70 77
71 // Currently we allow 16 bits for the class id and the overall processor key size. 78 // Currently we allow 16 bits for the class id and the overall processor key size.
72 static const uint32_t kMetaKeyInvalidMask = ~((uint32_t) SK_MaxU16); 79 static const uint32_t kMetaKeyInvalidMask = ~((uint32_t) SK_MaxU16);
73 if ((processorKeySize | classID) & kMetaKeyInvalidMask) { 80 if ((processorKeySize | classID) & kMetaKeyInvalidMask) {
74 return false; 81 return false;
75 } 82 }
76 83
77 add_texture_key(b, proc, glslCaps); 84 add_sampler_keys(b, proc, glslCaps);
78 85
79 uint32_t* key = b->add32n(2); 86 uint32_t* key = b->add32n(2);
80 key[0] = (classID << 16) | SkToU32(processorKeySize); 87 key[0] = (classID << 16) | SkToU32(processorKeySize);
81 key[1] = transformKey; 88 key[1] = transformKey;
82 return true; 89 return true;
83 } 90 }
84 91
85 static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, 92 static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc,
86 const GrFragmentProcessor& fp, 93 const GrFragmentProcessor& fp,
87 const GrGLSLCaps& glslCaps, 94 const GrGLSLCaps& glslCaps,
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after
172 } else { 179 } else {
173 header->fIgnoresCoverage = 0; 180 header->fIgnoresCoverage = 0;
174 } 181 }
175 182
176 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); 183 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters();
177 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); 184 header->fColorEffectCnt = pipeline.numColorFragmentProcessors();
178 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); 185 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors();
179 glDesc->finalize(); 186 glDesc->finalize();
180 return true; 187 return true;
181 } 188 }
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