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Side by Side Diff: ash/wm/lock_state_controller_unittest.cc

Issue 187073002: Refactoring display configuration state to allow generic state objects (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebased Created 6 years, 9 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/lock_state_controller.h" 5 #include "ash/wm/lock_state_controller.h"
6 6
7 #include "ash/ash_switches.h" 7 #include "ash/ash_switches.h"
8 #include "ash/session_state_delegate.h" 8 #include "ash/session_state_delegate.h"
9 #include "ash/shell.h" 9 #include "ash/shell.h"
10 #include "ash/shell_window_ids.h" 10 #include "ash/shell_window_ids.h"
11 #include "ash/test/ash_test_base.h" 11 #include "ash/test/ash_test_base.h"
12 #include "ash/test/test_shell_delegate.h" 12 #include "ash/test/test_shell_delegate.h"
13 #include "ash/wm/power_button_controller.h" 13 #include "ash/wm/power_button_controller.h"
14 #include "ash/wm/session_state_animator.h" 14 #include "ash/wm/session_state_animator.h"
15 #include "base/command_line.h" 15 #include "base/command_line.h"
16 #include "base/memory/scoped_ptr.h" 16 #include "base/memory/scoped_ptr.h"
17 #include "base/time/time.h" 17 #include "base/time/time.h"
18 #include "ui/aura/env.h" 18 #include "ui/aura/env.h"
19 #include "ui/aura/test/event_generator.h" 19 #include "ui/aura/test/event_generator.h"
20 #include "ui/aura/test/test_window_delegate.h" 20 #include "ui/aura/test/test_window_delegate.h"
21 #include "ui/aura/window_event_dispatcher.h" 21 #include "ui/aura/window_event_dispatcher.h"
22 #include "ui/compositor/layer_animator.h" 22 #include "ui/compositor/layer_animator.h"
23 #include "ui/compositor/scoped_animation_duration_scale_mode.h" 23 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
24 #include "ui/compositor/scoped_layer_animation_settings.h" 24 #include "ui/compositor/scoped_layer_animation_settings.h"
25 #include "ui/gfx/rect.h" 25 #include "ui/gfx/rect.h"
26 #include "ui/gfx/size.h" 26 #include "ui/gfx/size.h"
27 27
28 #if defined(OS_CHROMEOS) && defined(USE_X11) 28 #if defined(OS_CHROMEOS) && defined(USE_X11)
29 #include "ui/display/chromeos/output_configurator.h" 29 #include "ui/display/chromeos/output_configurator.h"
30 #include "ui/display/chromeos/test/test_display_snapshot.h"
30 #include "ui/display/display_constants.h" 31 #include "ui/display/display_constants.h"
31 #endif 32 #endif
32 33
33 #if defined(OS_WIN) 34 #if defined(OS_WIN)
34 #include "base/win/windows_version.h" 35 #include "base/win/windows_version.h"
35 #endif 36 #endif
36 37
37 namespace ash { 38 namespace ash {
38 39
39 using internal::SessionStateAnimator; 40 using internal::SessionStateAnimator;
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991 // After increasing the brightness to 10%, we should start the timer like 992 // After increasing the brightness to 10%, we should start the timer like
992 // usual. 993 // usual.
993 controller_->OnScreenBrightnessChanged(10.0); 994 controller_->OnScreenBrightnessChanged(10.0);
994 PressPowerButton(); 995 PressPowerButton();
995 EXPECT_TRUE(test_api_->is_animating_lock()); 996 EXPECT_TRUE(test_api_->is_animating_lock());
996 ReleasePowerButton(); 997 ReleasePowerButton();
997 } 998 }
998 999
999 #if defined(OS_CHROMEOS) && defined(USE_X11) 1000 #if defined(OS_CHROMEOS) && defined(USE_X11)
1000 TEST_F(LockStateControllerTest, HonorPowerButtonInDockedMode) { 1001 TEST_F(LockStateControllerTest, HonorPowerButtonInDockedMode) {
1002 ScopedVector<const ui::DisplayMode> modes;
1003 modes.push_back(new ui::DisplayMode(gfx::Size(1, 1), false, 60.0f));
1004
1001 // Create two outputs, the first internal and the second external. 1005 // Create two outputs, the first internal and the second external.
1002 std::vector<ui::OutputConfigurator::OutputSnapshot> outputs; 1006 ui::OutputConfigurator::DisplayStateList outputs;
1003 ui::OutputConfigurator::OutputSnapshot internal_output; 1007 ui::OutputConfigurator::DisplayState internal_output;
1004 internal_output.type = ui::OUTPUT_TYPE_INTERNAL; 1008 ui::TestDisplaySnapshot internal_display;
1009 internal_display.set_type(ui::OUTPUT_TYPE_INTERNAL);
1010 internal_display.set_modes(modes.get());
1011 internal_output.display = &internal_display;
1005 outputs.push_back(internal_output); 1012 outputs.push_back(internal_output);
1006 ui::OutputConfigurator::OutputSnapshot external_output; 1013
1007 external_output.type = ui::OUTPUT_TYPE_HDMI; 1014 ui::OutputConfigurator::DisplayState external_output;
1015 ui::TestDisplaySnapshot external_display;
1016 external_display.set_type(ui::OUTPUT_TYPE_HDMI);
1017 external_display.set_modes(modes.get());
1018 external_output.display = &external_display;
1008 outputs.push_back(external_output); 1019 outputs.push_back(external_output);
1009 1020
1010 // When all of the displays are turned off (e.g. due to user inactivity), the 1021 // When all of the displays are turned off (e.g. due to user inactivity), the
1011 // power button should be ignored. 1022 // power button should be ignored.
1012 controller_->OnScreenBrightnessChanged(0.0); 1023 controller_->OnScreenBrightnessChanged(0.0);
1013 outputs[0].current_mode = 0; 1024 static_cast<ui::TestDisplaySnapshot*>(outputs[0].display)
1014 outputs[1].current_mode = 0; 1025 ->set_current_mode(NULL);
1026 static_cast<ui::TestDisplaySnapshot*>(outputs[1].display)
1027 ->set_current_mode(NULL);
1015 controller_->OnDisplayModeChanged(outputs); 1028 controller_->OnDisplayModeChanged(outputs);
1016 PressPowerButton(); 1029 PressPowerButton();
1017 EXPECT_FALSE(test_api_->is_animating_lock()); 1030 EXPECT_FALSE(test_api_->is_animating_lock());
1018 ReleasePowerButton(); 1031 ReleasePowerButton();
1019 1032
1020 // When the screen brightness is 0% but the external display is still turned 1033 // When the screen brightness is 0% but the external display is still turned
1021 // on (indicating either docked mode or the user having manually decreased the 1034 // on (indicating either docked mode or the user having manually decreased the
1022 // brightness to 0%), the power button should still be handled. 1035 // brightness to 0%), the power button should still be handled.
1023 outputs[1].current_mode = 1; 1036 static_cast<ui::TestDisplaySnapshot*>(outputs[1].display)
1037 ->set_current_mode(modes[0]);
1024 controller_->OnDisplayModeChanged(outputs); 1038 controller_->OnDisplayModeChanged(outputs);
1025 PressPowerButton(); 1039 PressPowerButton();
1026 EXPECT_TRUE(test_api_->is_animating_lock()); 1040 EXPECT_TRUE(test_api_->is_animating_lock());
1027 ReleasePowerButton(); 1041 ReleasePowerButton();
1028 } 1042 }
1029 #endif 1043 #endif
1030 1044
1031 // Test that hidden background appears and revers correctly on lock/cancel. 1045 // Test that hidden background appears and revers correctly on lock/cancel.
1032 // TODO(antrim): Reenable this: http://crbug.com/167048 1046 // TODO(antrim): Reenable this: http://crbug.com/167048
1033 TEST_F(LockStateControllerTest, DISABLED_TestHiddenBackgroundLockCancel) { 1047 TEST_F(LockStateControllerTest, DISABLED_TestHiddenBackgroundLockCancel) {
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1102 1116
1103 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 1117 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
1104 ExpectUnlockAfterUIDestroyedAnimationFinished(); 1118 ExpectUnlockAfterUIDestroyedAnimationFinished();
1105 EXPECT_TRUE(IsBackgroundHidden()); 1119 EXPECT_TRUE(IsBackgroundHidden());
1106 1120
1107 ExpectUnlockedState(); 1121 ExpectUnlockedState();
1108 } 1122 }
1109 1123
1110 } // namespace test 1124 } // namespace test
1111 } // namespace ash 1125 } // namespace ash
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