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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLVertexArray_DEFINED | 8 #ifndef GrGLVertexArray_DEFINED |
| 9 #define GrGLVertexArray_DEFINED | 9 #define GrGLVertexArray_DEFINED |
| 10 | 10 |
| 11 #include "GrTypesPriv.h" | 11 #include "GrTypesPriv.h" |
| 12 #include "gl/GrGLDefines.h" | 12 #include "gl/GrGLDefines.h" |
| 13 #include "gl/GrGLTypes.h" | 13 #include "gl/GrGLTypes.h" |
| 14 #include "SkTArray.h" | 14 #include "SkTArray.h" |
| 15 | 15 |
| 16 class GrGLBuffer; | |
| 17 class GrGLGpu; | 16 class GrGLGpu; |
| 18 | 17 |
| 19 /** | 18 /** |
| 20 * This sets and tracks the vertex attribute array state. It is used internally
by GrGLVertexArray | 19 * This sets and tracks the vertex attribute array state. It is used internally
by GrGLVertexArray |
| 21 * (below) but is separate because it is also used to track the state of vertex
array object 0. | 20 * (below) but is separate because it is also used to track the state of vertex
array object 0. |
| 22 */ | 21 */ |
| 23 class GrGLAttribArrayState { | 22 class GrGLAttribArrayState { |
| 24 public: | 23 public: |
| 25 explicit GrGLAttribArrayState(int arrayCount = 0) { | 24 explicit GrGLAttribArrayState(int arrayCount = 0) { |
| 26 this->resize(arrayCount); | 25 this->resize(arrayCount); |
| 27 } | 26 } |
| 28 | 27 |
| 29 void resize(int newCount) { | 28 void resize(int newCount) { |
| 30 fAttribArrayStates.resize_back(newCount); | 29 fAttribArrayStates.resize_back(newCount); |
| 31 for (int i = 0; i < newCount; ++i) { | 30 for (int i = 0; i < newCount; ++i) { |
| 32 fAttribArrayStates[i].invalidate(); | 31 fAttribArrayStates[i].invalidate(); |
| 33 } | 32 } |
| 34 } | 33 } |
| 35 | 34 |
| 36 /** | 35 /** |
| 37 * This function enables and sets vertex attrib state for the specified attr
ib index. It is | 36 * This function enables and sets vertex attrib state for the specified attr
ib index. It is |
| 38 * assumed that the GrGLAttribArrayState is tracking the state of the curren
tly bound vertex | 37 * assumed that the GrGLAttribArrayState is tracking the state of the curren
tly bound vertex |
| 39 * array object. | 38 * array object. |
| 40 */ | 39 */ |
| 41 void set(GrGLGpu*, | 40 void set(GrGLGpu*, |
| 42 int attribIndex, | 41 int attribIndex, |
| 43 const GrGLBuffer* vertexBuffer, | 42 GrGLuint vertexBufferID, |
| 44 GrVertexAttribType type, | 43 GrVertexAttribType type, |
| 45 GrGLsizei stride, | 44 GrGLsizei stride, |
| 46 GrGLvoid* offset); | 45 GrGLvoid* offset); |
| 47 | 46 |
| 48 /** | 47 /** |
| 49 * This function disables vertex attribs not present in the mask. It is assu
med that the | 48 * This function disables vertex attribs not present in the mask. It is assu
med that the |
| 50 * GrGLAttribArrayState is tracking the state of the currently bound vertex
array object. | 49 * GrGLAttribArrayState is tracking the state of the currently bound vertex
array object. |
| 51 */ | 50 */ |
| 52 void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask); | 51 void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask); |
| 53 | 52 |
| 54 void invalidate() { | 53 void invalidate() { |
| 55 int count = fAttribArrayStates.count(); | 54 int count = fAttribArrayStates.count(); |
| 56 for (int i = 0; i < count; ++i) { | 55 for (int i = 0; i < count; ++i) { |
| 57 fAttribArrayStates[i].invalidate(); | 56 fAttribArrayStates[i].invalidate(); |
| 58 } | 57 } |
| 59 } | 58 } |
| 60 | 59 |
| 60 void notifyVertexBufferDelete(GrGLuint id) { |
| 61 int count = fAttribArrayStates.count(); |
| 62 for (int i = 0; i < count; ++i) { |
| 63 if (fAttribArrayStates[i].fAttribPointerIsValid && |
| 64 id == fAttribArrayStates[i].fVertexBufferID) { |
| 65 fAttribArrayStates[i].invalidate(); |
| 66 } |
| 67 } |
| 68 } |
| 69 |
| 61 /** | 70 /** |
| 62 * The number of attrib arrays that this object is configured to track. | 71 * The number of attrib arrays that this object is configured to track. |
| 63 */ | 72 */ |
| 64 int count() const { return fAttribArrayStates.count(); } | 73 int count() const { return fAttribArrayStates.count(); } |
| 65 | 74 |
| 66 private: | 75 private: |
| 67 /** | 76 /** |
| 68 * Tracks the state of glVertexAttribArray for an attribute index. | 77 * Tracks the state of glVertexAttribArray for an attribute index. |
| 69 */ | 78 */ |
| 70 struct AttribArrayState { | 79 struct AttribArrayState { |
| 71 void invalidate() { | 80 void invalidate() { |
| 72 fEnableIsValid = false; | 81 fEnableIsValid = false; |
| 73 fVertexBufferUniqueID = SK_InvalidUniqueID; | 82 fAttribPointerIsValid = false; |
| 74 } | 83 } |
| 75 | 84 |
| 76 bool fEnableIsValid; | 85 bool fEnableIsValid; |
| 86 bool fAttribPointerIsValid; |
| 77 bool fEnabled; | 87 bool fEnabled; |
| 78 uint32_t fVertexBufferUniqueID; | 88 GrGLuint fVertexBufferID; |
| 79 GrVertexAttribType fType; | 89 GrVertexAttribType fType; |
| 80 GrGLsizei fStride; | 90 GrGLsizei fStride; |
| 81 GrGLvoid* fOffset; | 91 GrGLvoid* fOffset; |
| 82 }; | 92 }; |
| 83 | 93 |
| 84 SkSTArray<16, AttribArrayState, true> fAttribArrayStates; | 94 SkSTArray<16, AttribArrayState, true> fAttribArrayStates; |
| 85 }; | 95 }; |
| 86 | 96 |
| 87 /** | 97 /** |
| 88 * This class represents an OpenGL vertex array object. It manages the lifetime
of the vertex array | 98 * This class represents an OpenGL vertex array object. It manages the lifetime
of the vertex array |
| 89 * and is used to track the state of the vertex array to avoid redundant GL call
s. | 99 * and is used to track the state of the vertex array to avoid redundant GL call
s. |
| 90 */ | 100 */ |
| 91 class GrGLVertexArray { | 101 class GrGLVertexArray { |
| 92 public: | 102 public: |
| 93 GrGLVertexArray(GrGLint id, int attribCount); | 103 GrGLVertexArray(GrGLint id, int attribCount); |
| 94 | 104 |
| 95 /** | 105 /** |
| 96 * Binds this vertex array. If the ID has been deleted or abandoned then nul
lptr is returned. | 106 * Binds this vertex array. If the ID has been deleted or abandoned then nul
lptr is returned. |
| 97 * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's
attrib bindings is | 107 * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's
attrib bindings is |
| 98 * returned. | 108 * returned. |
| 99 */ | 109 */ |
| 100 GrGLAttribArrayState* bind(GrGLGpu*); | 110 GrGLAttribArrayState* bind(GrGLGpu*); |
| 101 | 111 |
| 102 /** | 112 /** |
| 103 * This is a version of the above function that also binds an index buffer t
o the vertex | 113 * This is a version of the above function that also binds an index buffer t
o the vertex |
| 104 * array object. | 114 * array object. |
| 105 */ | 115 */ |
| 106 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrGLBuffer* in
dexBuffer); | 116 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint indexBuffer
ID); |
| 117 |
| 118 void notifyIndexBufferDelete(GrGLuint bufferID); |
| 119 |
| 120 void notifyVertexBufferDelete(GrGLuint id) { |
| 121 fAttribArrays.notifyVertexBufferDelete(id); |
| 122 } |
| 107 | 123 |
| 108 GrGLuint arrayID() const { return fID; } | 124 GrGLuint arrayID() const { return fID; } |
| 109 | 125 |
| 110 void invalidateCachedState(); | 126 void invalidateCachedState(); |
| 111 | 127 |
| 112 private: | 128 private: |
| 113 GrGLuint fID; | 129 GrGLuint fID; |
| 114 GrGLAttribArrayState fAttribArrays; | 130 GrGLAttribArrayState fAttribArrays; |
| 115 uint32_t fIndexBufferUniqueID; | 131 GrGLuint fIndexBufferID; |
| 132 bool fIndexBufferIDIsValid; |
| 116 }; | 133 }; |
| 117 | 134 |
| 118 #endif | 135 #endif |
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