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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLVertexArray.h" | 8 #include "GrGLVertexArray.h" |
| 9 #include "GrGLBuffer.h" | |
| 10 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
| 11 | 10 |
| 12 struct AttribLayout { | 11 struct AttribLayout { |
| 13 GrGLint fCount; | 12 GrGLint fCount; |
| 14 GrGLenum fType; | 13 GrGLenum fType; |
| 15 GrGLboolean fNormalized; // Only used by floating point types. | 14 GrGLboolean fNormalized; // Only used by floating point types. |
| 16 }; | 15 }; |
| 17 | 16 |
| 18 static const AttribLayout gLayouts[kGrVertexAttribTypeCount] = { | 17 static const AttribLayout gLayouts[kGrVertexAttribTypeCount] = { |
| 19 {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType | 18 {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType |
| (...skipping 12 matching lines...) Expand all Loading... |
| 32 GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType); | 31 GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType); |
| 33 GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType); | 32 GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType); |
| 34 GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType); | 33 GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType); |
| 35 GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType); | 34 GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType); |
| 36 GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType); | 35 GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType); |
| 37 GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType); | 36 GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType); |
| 38 GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType); | 37 GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType); |
| 39 | 38 |
| 40 void GrGLAttribArrayState::set(GrGLGpu* gpu, | 39 void GrGLAttribArrayState::set(GrGLGpu* gpu, |
| 41 int index, | 40 int index, |
| 42 const GrGLBuffer* vertexBuffer, | 41 GrGLuint vertexBufferID, |
| 43 GrVertexAttribType type, | 42 GrVertexAttribType type, |
| 44 GrGLsizei stride, | 43 GrGLsizei stride, |
| 45 GrGLvoid* offset) { | 44 GrGLvoid* offset) { |
| 46 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); | 45 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); |
| 47 AttribArrayState* array = &fAttribArrayStates[index]; | 46 AttribArrayState* array = &fAttribArrayStates[index]; |
| 48 if (!array->fEnableIsValid || !array->fEnabled) { | 47 if (!array->fEnableIsValid || !array->fEnabled) { |
| 49 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); | 48 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); |
| 50 array->fEnableIsValid = true; | 49 array->fEnableIsValid = true; |
| 51 array->fEnabled = true; | 50 array->fEnabled = true; |
| 52 } | 51 } |
| 53 if (array->fVertexBufferUniqueID != vertexBuffer->getUniqueID() || | 52 if (!array->fAttribPointerIsValid || |
| 53 array->fVertexBufferID != vertexBufferID || |
| 54 array->fType != type || | 54 array->fType != type || |
| 55 array->fStride != stride || | 55 array->fStride != stride || |
| 56 array->fOffset != offset) { | 56 array->fOffset != offset) { |
| 57 gpu->bindBuffer(kVertex_GrBufferType, vertexBuffer); | 57 |
| 58 gpu->bindVertexBuffer(vertexBufferID); |
| 58 const AttribLayout& layout = gLayouts[type]; | 59 const AttribLayout& layout = gLayouts[type]; |
| 59 if (!GrVertexAttribTypeIsIntType(type)) { | 60 if (!GrVertexAttribTypeIsIntType(type)) { |
| 60 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, | 61 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, |
| 61 layout.fCount, | 62 layout.fCount, |
| 62 layout.fType, | 63 layout.fType, |
| 63 layout.fNormalize
d, | 64 layout.fNormalize
d, |
| 64 stride, | 65 stride, |
| 65 offset)); | 66 offset)); |
| 66 } else { | 67 } else { |
| 67 SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); | 68 SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); |
| 68 SkASSERT(!layout.fNormalized); | 69 SkASSERT(!layout.fNormalized); |
| 69 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, | 70 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, |
| 70 layout.fCount, | 71 layout.fCount, |
| 71 layout.fType, | 72 layout.fType, |
| 72 stride, | 73 stride, |
| 73 offset)); | 74 offset)); |
| 74 } | 75 } |
| 75 array->fVertexBufferUniqueID = vertexBuffer->getUniqueID(); | 76 array->fAttribPointerIsValid = true; |
| 77 array->fVertexBufferID = vertexBufferID; |
| 76 array->fType = type; | 78 array->fType = type; |
| 77 array->fStride = stride; | 79 array->fStride = stride; |
| 78 array->fOffset = offset; | 80 array->fOffset = offset; |
| 79 } | 81 } |
| 80 } | 82 } |
| 81 | 83 |
| 82 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used
Mask) { | 84 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used
Mask) { |
| 83 int count = fAttribArrayStates.count(); | 85 int count = fAttribArrayStates.count(); |
| 84 for (int i = 0; i < count; ++i) { | 86 for (int i = 0; i < count; ++i) { |
| 85 if (!(usedMask & 0x1)) { | 87 if (!(usedMask & 0x1)) { |
| 86 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].f
Enabled) { | 88 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].f
Enabled) { |
| 87 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); | 89 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); |
| 88 fAttribArrayStates[i].fEnableIsValid = true; | 90 fAttribArrayStates[i].fEnableIsValid = true; |
| 89 fAttribArrayStates[i].fEnabled = false; | 91 fAttribArrayStates[i].fEnabled = false; |
| 90 } | 92 } |
| 91 } else { | 93 } else { |
| 92 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[
i].fEnabled); | 94 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[
i].fEnabled); |
| 93 } | 95 } |
| 94 // if the count is greater than 64 then this will become 0 and we will d
isable arrays 64+. | 96 // if the count is greater than 64 then this will become 0 and we will d
isable arrays 64+. |
| 95 usedMask >>= 1; | 97 usedMask >>= 1; |
| 96 } | 98 } |
| 97 } | 99 } |
| 98 | 100 |
| 99 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 101 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 100 | 102 |
| 101 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount) | 103 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount) |
| 102 : fID(id) | 104 : fID(id) |
| 103 , fAttribArrays(attribCount) | 105 , fAttribArrays(attribCount) |
| 104 , fIndexBufferUniqueID(SK_InvalidUniqueID) { | 106 , fIndexBufferIDIsValid(false) { |
| 105 } | 107 } |
| 106 | 108 |
| 107 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { | 109 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { |
| 108 if (0 == fID) { | 110 if (0 == fID) { |
| 109 return nullptr; | 111 return nullptr; |
| 110 } | 112 } |
| 111 gpu->bindVertexArray(fID); | 113 gpu->bindVertexArray(fID); |
| 112 return &fAttribArrays; | 114 return &fAttribArrays; |
| 113 } | 115 } |
| 114 | 116 |
| 115 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const G
rGLBuffer* ibuff) { | 117 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuin
t ibufferID) { |
| 116 GrGLAttribArrayState* state = this->bind(gpu); | 118 GrGLAttribArrayState* state = this->bind(gpu); |
| 117 if (state && fIndexBufferUniqueID != ibuff->getUniqueID()) { | 119 if (state) { |
| 118 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ib
uff->bufferID())); | 120 if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) { |
| 119 fIndexBufferUniqueID = ibuff->getUniqueID(); | 121 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, ibufferID)); |
| 122 fIndexBufferIDIsValid = true; |
| 123 fIndexBufferID = ibufferID; |
| 124 } |
| 120 } | 125 } |
| 121 return state; | 126 return state; |
| 122 } | 127 } |
| 123 | 128 |
| 129 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { |
| 130 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { |
| 131 fIndexBufferID = 0; |
| 132 } |
| 133 } |
| 134 |
| 124 void GrGLVertexArray::invalidateCachedState() { | 135 void GrGLVertexArray::invalidateCachedState() { |
| 125 fAttribArrays.invalidate(); | 136 fAttribArrays.invalidate(); |
| 126 fIndexBufferUniqueID = SK_InvalidUniqueID; | 137 fIndexBufferIDIsValid = false; |
| 127 } | 138 } |
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