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Side by Side Diff: src/gpu/gl/GrGLVertexArray.cpp

Issue 1870553002: Revert of Track GL buffer state based on unique resource ID (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLVertexArray.h" 8 #include "GrGLVertexArray.h"
9 #include "GrGLBuffer.h"
10 #include "GrGLGpu.h" 9 #include "GrGLGpu.h"
11 10
12 struct AttribLayout { 11 struct AttribLayout {
13 GrGLint fCount; 12 GrGLint fCount;
14 GrGLenum fType; 13 GrGLenum fType;
15 GrGLboolean fNormalized; // Only used by floating point types. 14 GrGLboolean fNormalized; // Only used by floating point types.
16 }; 15 };
17 16
18 static const AttribLayout gLayouts[kGrVertexAttribTypeCount] = { 17 static const AttribLayout gLayouts[kGrVertexAttribTypeCount] = {
19 {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType 18 {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType
(...skipping 12 matching lines...) Expand all
32 GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType); 31 GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
33 GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType); 32 GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
34 GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType); 33 GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
35 GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType); 34 GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
36 GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType); 35 GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType);
37 GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType); 36 GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
38 GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType); 37 GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);
39 38
40 void GrGLAttribArrayState::set(GrGLGpu* gpu, 39 void GrGLAttribArrayState::set(GrGLGpu* gpu,
41 int index, 40 int index,
42 const GrGLBuffer* vertexBuffer, 41 GrGLuint vertexBufferID,
43 GrVertexAttribType type, 42 GrVertexAttribType type,
44 GrGLsizei stride, 43 GrGLsizei stride,
45 GrGLvoid* offset) { 44 GrGLvoid* offset) {
46 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); 45 SkASSERT(index >= 0 && index < fAttribArrayStates.count());
47 AttribArrayState* array = &fAttribArrayStates[index]; 46 AttribArrayState* array = &fAttribArrayStates[index];
48 if (!array->fEnableIsValid || !array->fEnabled) { 47 if (!array->fEnableIsValid || !array->fEnabled) {
49 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); 48 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index));
50 array->fEnableIsValid = true; 49 array->fEnableIsValid = true;
51 array->fEnabled = true; 50 array->fEnabled = true;
52 } 51 }
53 if (array->fVertexBufferUniqueID != vertexBuffer->getUniqueID() || 52 if (!array->fAttribPointerIsValid ||
53 array->fVertexBufferID != vertexBufferID ||
54 array->fType != type || 54 array->fType != type ||
55 array->fStride != stride || 55 array->fStride != stride ||
56 array->fOffset != offset) { 56 array->fOffset != offset) {
57 gpu->bindBuffer(kVertex_GrBufferType, vertexBuffer); 57
58 gpu->bindVertexBuffer(vertexBufferID);
58 const AttribLayout& layout = gLayouts[type]; 59 const AttribLayout& layout = gLayouts[type];
59 if (!GrVertexAttribTypeIsIntType(type)) { 60 if (!GrVertexAttribTypeIsIntType(type)) {
60 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, 61 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
61 layout.fCount, 62 layout.fCount,
62 layout.fType, 63 layout.fType,
63 layout.fNormalize d, 64 layout.fNormalize d,
64 stride, 65 stride,
65 offset)); 66 offset));
66 } else { 67 } else {
67 SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); 68 SkASSERT(gpu->caps()->shaderCaps()->integerSupport());
68 SkASSERT(!layout.fNormalized); 69 SkASSERT(!layout.fNormalized);
69 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, 70 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index,
70 layout.fCount, 71 layout.fCount,
71 layout.fType, 72 layout.fType,
72 stride, 73 stride,
73 offset)); 74 offset));
74 } 75 }
75 array->fVertexBufferUniqueID = vertexBuffer->getUniqueID(); 76 array->fAttribPointerIsValid = true;
77 array->fVertexBufferID = vertexBufferID;
76 array->fType = type; 78 array->fType = type;
77 array->fStride = stride; 79 array->fStride = stride;
78 array->fOffset = offset; 80 array->fOffset = offset;
79 } 81 }
80 } 82 }
81 83
82 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used Mask) { 84 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used Mask) {
83 int count = fAttribArrayStates.count(); 85 int count = fAttribArrayStates.count();
84 for (int i = 0; i < count; ++i) { 86 for (int i = 0; i < count; ++i) {
85 if (!(usedMask & 0x1)) { 87 if (!(usedMask & 0x1)) {
86 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].f Enabled) { 88 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].f Enabled) {
87 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); 89 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
88 fAttribArrayStates[i].fEnableIsValid = true; 90 fAttribArrayStates[i].fEnableIsValid = true;
89 fAttribArrayStates[i].fEnabled = false; 91 fAttribArrayStates[i].fEnabled = false;
90 } 92 }
91 } else { 93 } else {
92 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[ i].fEnabled); 94 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[ i].fEnabled);
93 } 95 }
94 // if the count is greater than 64 then this will become 0 and we will d isable arrays 64+. 96 // if the count is greater than 64 then this will become 0 and we will d isable arrays 64+.
95 usedMask >>= 1; 97 usedMask >>= 1;
96 } 98 }
97 } 99 }
98 100
99 //////////////////////////////////////////////////////////////////////////////// /////////////////// 101 //////////////////////////////////////////////////////////////////////////////// ///////////////////
100 102
101 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount) 103 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount)
102 : fID(id) 104 : fID(id)
103 , fAttribArrays(attribCount) 105 , fAttribArrays(attribCount)
104 , fIndexBufferUniqueID(SK_InvalidUniqueID) { 106 , fIndexBufferIDIsValid(false) {
105 } 107 }
106 108
107 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { 109 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) {
108 if (0 == fID) { 110 if (0 == fID) {
109 return nullptr; 111 return nullptr;
110 } 112 }
111 gpu->bindVertexArray(fID); 113 gpu->bindVertexArray(fID);
112 return &fAttribArrays; 114 return &fAttribArrays;
113 } 115 }
114 116
115 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const G rGLBuffer* ibuff) { 117 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuin t ibufferID) {
116 GrGLAttribArrayState* state = this->bind(gpu); 118 GrGLAttribArrayState* state = this->bind(gpu);
117 if (state && fIndexBufferUniqueID != ibuff->getUniqueID()) { 119 if (state) {
118 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ib uff->bufferID())); 120 if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) {
119 fIndexBufferUniqueID = ibuff->getUniqueID(); 121 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER , ibufferID));
122 fIndexBufferIDIsValid = true;
123 fIndexBufferID = ibufferID;
124 }
120 } 125 }
121 return state; 126 return state;
122 } 127 }
123 128
129 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) {
130 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) {
131 fIndexBufferID = 0;
132 }
133 }
134
124 void GrGLVertexArray::invalidateCachedState() { 135 void GrGLVertexArray::invalidateCachedState() {
125 fAttribArrays.invalidate(); 136 fAttribArrays.invalidate();
126 fIndexBufferUniqueID = SK_InvalidUniqueID; 137 fIndexBufferIDIsValid = false;
127 } 138 }
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