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| 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
| 2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
| 3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
| 4 | 4 |
| 5 #include "vm/unit_test.h" | 5 #include "vm/unit_test.h" |
| 6 | 6 |
| 7 #include <stdio.h> | 7 #include <stdio.h> |
| 8 | 8 |
| 9 #include "bin/builtin.h" | 9 #include "bin/builtin.h" |
| 10 #include "bin/dartutils.h" | 10 #include "bin/dartutils.h" |
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| 201 return Api::Success(); | 201 return Api::Success(); |
| 202 } | 202 } |
| 203 | 203 |
| 204 | 204 |
| 205 char* TestCase::BigintToHexValue(Dart_CObject* bigint) { | 205 char* TestCase::BigintToHexValue(Dart_CObject* bigint) { |
| 206 return bin::CObject::BigintToHexValue(bigint); | 206 return bin::CObject::BigintToHexValue(bigint); |
| 207 } | 207 } |
| 208 | 208 |
| 209 | 209 |
| 210 void AssemblerTest::Assemble() { | 210 void AssemblerTest::Assemble() { |
| 211 const String& function_name = String::ZoneHandle(Symbols::New(name_)); | 211 const String& function_name = String::ZoneHandle( |
| 212 Symbols::New(Thread::Current(), name_)); |
| 212 const Class& cls = Class::ZoneHandle( | 213 const Class& cls = Class::ZoneHandle( |
| 213 Class::New(function_name, | 214 Class::New(function_name, |
| 214 Script::Handle(), | 215 Script::Handle(), |
| 215 TokenPosition::kMinSource)); | 216 TokenPosition::kMinSource)); |
| 216 const Library& lib = Library::ZoneHandle(Library::New(function_name)); | 217 const Library& lib = Library::ZoneHandle(Library::New(function_name)); |
| 217 cls.set_library(lib); | 218 cls.set_library(lib); |
| 218 Function& function = Function::ZoneHandle( | 219 Function& function = Function::ZoneHandle( |
| 219 Function::New(function_name, RawFunction::kRegularFunction, | 220 Function::New(function_name, RawFunction::kRegularFunction, |
| 220 true, false, false, false, false, cls, | 221 true, false, false, false, false, cls, |
| 221 TokenPosition::kMinSource)); | 222 TokenPosition::kMinSource)); |
| 222 code_ = Code::FinalizeCode(function, assembler_); | 223 code_ = Code::FinalizeCode(function, assembler_); |
| 223 if (FLAG_disassemble) { | 224 if (FLAG_disassemble) { |
| 224 OS::Print("Code for test '%s' {\n", name_); | 225 OS::Print("Code for test '%s' {\n", name_); |
| 225 const Instructions& instructions = | 226 const Instructions& instructions = |
| 226 Instructions::Handle(code_.instructions()); | 227 Instructions::Handle(code_.instructions()); |
| 227 uword start = instructions.EntryPoint(); | 228 uword start = instructions.EntryPoint(); |
| 228 Disassembler::Disassemble(start, start + assembler_->CodeSize()); | 229 Disassembler::Disassemble(start, start + assembler_->CodeSize()); |
| 229 OS::Print("}\n"); | 230 OS::Print("}\n"); |
| 230 } | 231 } |
| 231 } | 232 } |
| 232 | 233 |
| 233 | 234 |
| 234 CodeGenTest::CodeGenTest(const char* name) | 235 CodeGenTest::CodeGenTest(const char* name) |
| 235 : function_(Function::ZoneHandle()), | 236 : function_(Function::ZoneHandle()), |
| 236 node_sequence_(new SequenceNode(TokenPosition::kMinSource, | 237 node_sequence_(new SequenceNode(TokenPosition::kMinSource, |
| 237 new LocalScope(NULL, 0, 0))), | 238 new LocalScope(NULL, 0, 0))), |
| 238 default_parameter_values_(new ZoneGrowableArray<const Instance*> ()) { | 239 default_parameter_values_(new ZoneGrowableArray<const Instance*> ()) { |
| 239 ASSERT(name != NULL); | 240 ASSERT(name != NULL); |
| 240 const String& function_name = String::ZoneHandle(Symbols::New(name)); | 241 const String& function_name = String::ZoneHandle( |
| 242 Symbols::New(Thread::Current(), name)); |
| 241 // Add function to a class and that class to the class dictionary so that | 243 // Add function to a class and that class to the class dictionary so that |
| 242 // frame walking can be used. | 244 // frame walking can be used. |
| 243 const Class& cls = Class::ZoneHandle( | 245 const Class& cls = Class::ZoneHandle( |
| 244 Class::New(function_name, Script::Handle(), | 246 Class::New(function_name, Script::Handle(), |
| 245 TokenPosition::kMinSource)); | 247 TokenPosition::kMinSource)); |
| 246 function_ = Function::New( | 248 function_ = Function::New( |
| 247 function_name, RawFunction::kRegularFunction, | 249 function_name, RawFunction::kRegularFunction, |
| 248 true, false, false, false, false, cls, TokenPosition::kMinSource); | 250 true, false, false, false, false, cls, TokenPosition::kMinSource); |
| 249 function_.set_result_type(Type::Handle(Type::DynamicType())); | 251 function_.set_result_type(Type::Handle(Type::DynamicType())); |
| 250 const Array& functions = Array::Handle(Array::New(1)); | 252 const Array& functions = Array::Handle(Array::New(1)); |
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| 310 } | 312 } |
| 311 // Copy the remainder of in to out. | 313 // Copy the remainder of in to out. |
| 312 while (*in != '\0') { | 314 while (*in != '\0') { |
| 313 *out++ = *in++; | 315 *out++ = *in++; |
| 314 } | 316 } |
| 315 *out = '\0'; | 317 *out = '\0'; |
| 316 } | 318 } |
| 317 | 319 |
| 318 | 320 |
| 319 } // namespace dart | 321 } // namespace dart |
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