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Issue 1870323002: Mac h264: Plug GL program leak (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Incorporate review feedback Created 4 years, 8 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_image_io_surface.h" 5 #include "ui/gl/gl_image_io_surface.h"
6 6
7 #include <map> 7 #include <map>
8 8
9 #include "base/callback_helpers.h" 9 #include "base/callback_helpers.h"
10 #include "base/lazy_instance.h" 10 #include "base/lazy_instance.h"
11 #include "base/mac/bind_objc_block.h" 11 #include "base/mac/bind_objc_block.h"
12 #include "base/mac/foundation_util.h" 12 #include "base/mac/foundation_util.h"
13 #include "base/strings/stringize_macros.h" 13 #include "base/strings/stringize_macros.h"
14 #include "base/strings/stringprintf.h" 14 #include "base/strings/stringprintf.h"
15 #include "base/trace_event/memory_allocator_dump.h" 15 #include "base/trace_event/memory_allocator_dump.h"
16 #include "base/trace_event/memory_dump_manager.h" 16 #include "base/trace_event/memory_dump_manager.h"
17 #include "base/trace_event/process_memory_dump.h" 17 #include "base/trace_event/process_memory_dump.h"
18 #include "ui/gl/gl_bindings.h" 18 #include "ui/gl/gl_bindings.h"
19 #include "ui/gl/gl_context.h" 19 #include "ui/gl/gl_context.h"
20 #include "ui/gl/gl_helper.h" 20 #include "ui/gl/gl_helper.h"
21 #include "ui/gl/scoped_api.h"
21 #include "ui/gl/scoped_binders.h" 22 #include "ui/gl/scoped_binders.h"
23 #include "ui/gl/scoped_cgl.h"
22 24
23 // Note that this must be included after gl_bindings.h to avoid conflicts. 25 // Note that this must be included after gl_bindings.h to avoid conflicts.
24 #include <OpenGL/CGLIOSurface.h> 26 #include <OpenGL/CGLIOSurface.h>
25 #include <Quartz/Quartz.h> 27 #include <Quartz/Quartz.h>
26 #include <stddef.h> 28 #include <stddef.h>
27 29
28 using gfx::BufferFormat; 30 using gfx::BufferFormat;
29 31
30 namespace gl { 32 namespace gl {
31 namespace { 33 namespace {
(...skipping 149 matching lines...) Expand 10 before | Expand all | Expand 10 after
181 NOTREACHED(); 183 NOTREACHED();
182 return 0; 184 return 0;
183 } 185 }
184 186
185 NOTREACHED(); 187 NOTREACHED();
186 return 0; 188 return 0;
187 } 189 }
188 190
189 } // namespace 191 } // namespace
190 192
193 class GLImageIOSurface::RGBConverter
194 : public base::RefCounted<GLImageIOSurface::RGBConverter> {
195 public:
196 static scoped_refptr<RGBConverter> GetForCurrentContext();
197 bool CopyTexImage(IOSurfaceRef io_surface, const gfx::Size& size);
198
199 private:
200 friend class base::RefCounted<RGBConverter>;
201 RGBConverter(CGLContextObj cgl_context);
202 ~RGBConverter();
203
204 unsigned framebuffer_ = 0;
205 unsigned vertex_shader_ = 0;
206 unsigned fragment_shader_ = 0;
207 unsigned program_ = 0;
208 int size_location_ = -1;
209 unsigned vertex_buffer_ = 0;
210 base::ScopedTypeRef<CGLContextObj> cgl_context_;
211
212 static base::LazyInstance<
213 std::map<CGLContextObj, GLImageIOSurface::RGBConverter*>>
214 g_rgb_converters;
215 };
216
217 base::LazyInstance<std::map<CGLContextObj, GLImageIOSurface::RGBConverter*>>
218 GLImageIOSurface::RGBConverter::g_rgb_converters;
219
220 scoped_refptr<GLImageIOSurface::RGBConverter>
221 GLImageIOSurface::RGBConverter::GetForCurrentContext() {
222 CGLContextObj current_context = CGLGetCurrentContext();
223 DCHECK(current_context);
224 auto found = g_rgb_converters.Get().find(current_context);
225 if (found != g_rgb_converters.Get().end())
reveman 2016/04/12 15:51:03 This isn't thread safe. Can we add a thread checke
ccameron 2016/04/12 16:16:59 Good point -- done.
226 return make_scoped_refptr(found->second);
227 return make_scoped_refptr(new RGBConverter(current_context));
228 }
229
230 GLImageIOSurface::RGBConverter::RGBConverter(CGLContextObj cgl_context)
231 : cgl_context_(cgl_context, base::scoped_policy::RETAIN) {
232 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
233 glGenFramebuffersEXT(1, &framebuffer_);
234 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
235 vertex_shader_ = gfx::GLHelper::LoadShader(
236 GL_VERTEX_SHADER,
237 base::StringPrintf("%s\n%s", kGLSLVersion, kVertexShader).c_str());
238 fragment_shader_ = gfx::GLHelper::LoadShader(
239 GL_FRAGMENT_SHADER,
240 base::StringPrintf("%s\n%s\n%s", kGLSLVersion, kTextureRectangleRequired,
241 kFragmentShader)
242 .c_str());
243 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
244
245 gfx::ScopedUseProgram use_program(program_);
246 size_location_ = glGetUniformLocation(program_, "a_texScale");
247 DCHECK_NE(-1, size_location_);
248 int y_sampler_location = glGetUniformLocation(program_, "a_y_texture");
249 DCHECK_NE(-1, y_sampler_location);
250 int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture");
251 DCHECK_NE(-1, uv_sampler_location);
252
253 glUniform1i(y_sampler_location, 0);
254 glUniform1i(uv_sampler_location, 1);
255
256 DCHECK(g_rgb_converters.Get().find(cgl_context) ==
257 g_rgb_converters.Get().end());
258 g_rgb_converters.Get()[cgl_context] = this;
259 }
260
261 GLImageIOSurface::RGBConverter::~RGBConverter() {
262 DCHECK(g_rgb_converters.Get()[cgl_context_] == this);
263 g_rgb_converters.Get().erase(cgl_context_.get());
264 {
265 gfx::ScopedCGLSetCurrentContext(cgl_context_.get());
266 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
267 glDeleteProgram(program_);
268 glDeleteShader(vertex_shader_);
269 glDeleteShader(fragment_shader_);
270 glDeleteBuffersARB(1, &vertex_buffer_);
271 glDeleteFramebuffersEXT(1, &framebuffer_);
272 }
273 cgl_context_.reset();
274 }
275
276 bool GLImageIOSurface::RGBConverter::CopyTexImage(IOSurfaceRef io_surface,
277 const gfx::Size& size) {
278 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
279 DCHECK_EQ(CGLGetCurrentContext(), cgl_context_.get());
280 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(),
281 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
282 GLint target_texture = 0;
283 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture);
284 DCHECK(target_texture);
285
286 // Note that state restoration is done explicitly in the ScopedClosureRunner
287 // instead of scoped binders to avoid https://crbug.com/601729.
288 GLint old_active_texture = -1;
289 glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture);
290 GLint old_texture0_binding = -1;
291 glActiveTexture(GL_TEXTURE0);
292 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding);
293 GLint old_texture1_binding = -1;
294 glActiveTexture(GL_TEXTURE1);
295 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding);
296
297 unsigned y_texture = 0;
298 glGenTextures(1, &y_texture);
299 unsigned uv_texture = 0;
300 glGenTextures(1, &uv_texture);
301
302 base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{
303 glActiveTexture(GL_TEXTURE0);
304 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding);
305 glActiveTexture(GL_TEXTURE1);
306 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding);
307 glActiveTexture(old_active_texture);
308
309 glDeleteTextures(1, &y_texture);
310 glDeleteTextures(1, &uv_texture);
311 }));
312
313 CGLError cgl_error = kCGLNoError;
314 glActiveTexture(GL_TEXTURE0);
315 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture);
316 cgl_error = CGLTexImageIOSurface2D(cgl_context_, GL_TEXTURE_RECTANGLE_ARB,
317 GL_RED, size.width(), size.height(),
318 GL_RED, GL_UNSIGNED_BYTE, io_surface, 0);
319 if (cgl_error != kCGLNoError) {
320 LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. "
321 << cgl_error;
322 return false;
323 }
324 glActiveTexture(GL_TEXTURE1);
325 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture);
326 cgl_error = CGLTexImageIOSurface2D(cgl_context_, GL_TEXTURE_RECTANGLE_ARB,
327 GL_RG, size.width() / 2, size.height() / 2,
328 GL_RG, GL_UNSIGNED_BYTE, io_surface, 1);
329 if (cgl_error != kCGLNoError) {
330 LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. "
331 << cgl_error;
332 return false;
333 }
334
335 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
336 gfx::ScopedViewport viewport(0, 0, size.width(), size.height());
337 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
338 GL_TEXTURE_RECTANGLE_ARB, target_texture, 0);
339 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
340 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
341 gfx::ScopedUseProgram use_program(program_);
342 glUniform2f(size_location_, size.width(), size.height());
343 gfx::GLHelper::DrawQuad(vertex_buffer_);
344 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
345 GL_TEXTURE_RECTANGLE_ARB, 0, 0);
346 return true;
347 }
348
191 GLImageIOSurface::GLImageIOSurface(const gfx::Size& size, 349 GLImageIOSurface::GLImageIOSurface(const gfx::Size& size,
192 unsigned internalformat) 350 unsigned internalformat)
193 : size_(size), 351 : size_(size),
194 internalformat_(internalformat), 352 internalformat_(internalformat),
195 format_(BufferFormat::RGBA_8888) {} 353 format_(BufferFormat::RGBA_8888) {}
196 354
197 GLImageIOSurface::~GLImageIOSurface() { 355 GLImageIOSurface::~GLImageIOSurface() {
198 DCHECK(thread_checker_.CalledOnValidThread()); 356 DCHECK(thread_checker_.CalledOnValidThread());
199 DCHECK(!io_surface_); 357 DCHECK(!io_surface_);
200 } 358 }
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
233 391
234 if (!Initialize(io_surface, io_surface_id, format)) 392 if (!Initialize(io_surface, io_surface_id, format))
235 return false; 393 return false;
236 394
237 cv_pixel_buffer_.reset(cv_pixel_buffer, base::scoped_policy::RETAIN); 395 cv_pixel_buffer_.reset(cv_pixel_buffer, base::scoped_policy::RETAIN);
238 return true; 396 return true;
239 } 397 }
240 398
241 void GLImageIOSurface::Destroy(bool have_context) { 399 void GLImageIOSurface::Destroy(bool have_context) {
242 DCHECK(thread_checker_.CalledOnValidThread()); 400 DCHECK(thread_checker_.CalledOnValidThread());
243 if (have_context && framebuffer_) {
244 glDeleteProgram(program_);
245 glDeleteShader(vertex_shader_);
246 glDeleteShader(fragment_shader_);
247 glDeleteBuffersARB(1, &vertex_buffer_);
248 glDeleteFramebuffersEXT(1, &framebuffer_);
249 }
250 io_surface_.reset(); 401 io_surface_.reset();
251 cv_pixel_buffer_.reset(); 402 cv_pixel_buffer_.reset();
252 } 403 }
253 404
254 gfx::Size GLImageIOSurface::GetSize() { 405 gfx::Size GLImageIOSurface::GetSize() {
255 return size_; 406 return size_;
256 } 407 }
257 408
258 unsigned GLImageIOSurface::GetInternalFormat() { 409 unsigned GLImageIOSurface::GetInternalFormat() {
259 return internalformat_; 410 return internalformat_;
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
294 bool GLImageIOSurface::CopyTexImage(unsigned target) { 445 bool GLImageIOSurface::CopyTexImage(unsigned target) {
295 DCHECK(thread_checker_.CalledOnValidThread()); 446 DCHECK(thread_checker_.CalledOnValidThread());
296 447
297 if (format_ != BufferFormat::YUV_420_BIPLANAR) 448 if (format_ != BufferFormat::YUV_420_BIPLANAR)
298 return false; 449 return false;
299 if (target != GL_TEXTURE_RECTANGLE_ARB) { 450 if (target != GL_TEXTURE_RECTANGLE_ARB) {
300 LOG(ERROR) << "YUV_420_BIPLANAR requires GL_TEXTURE_RECTANGLE_ARB target"; 451 LOG(ERROR) << "YUV_420_BIPLANAR requires GL_TEXTURE_RECTANGLE_ARB target";
301 return false; 452 return false;
302 } 453 }
303 454
304 // Ensure that all textures bound to IOSurfaces be destroyed before the 455 rgb_converter_ = RGBConverter::GetForCurrentContext();
305 // function exits. If they are not destroyed they may cause deadlocks between 456 return rgb_converter_->CopyTexImage(io_surface_.get(), size_);
306 // VTDecompressionSession at CGLContextDestroy.
307 // https://crbug.com/598388
308 unsigned y_texture = 0;
309 glGenTextures(1, &y_texture);
310 unsigned uv_texture = 0;
311 glGenTextures(1, &uv_texture);
312 base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{
313 glDeleteTextures(1, &y_texture);
314 glDeleteTextures(1, &uv_texture);
315 }));
316
317 if (!framebuffer_) {
318 glGenFramebuffersEXT(1, &framebuffer_);
319 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
320 vertex_shader_ = gfx::GLHelper::LoadShader(
321 GL_VERTEX_SHADER,
322 base::StringPrintf("%s\n%s", kGLSLVersion, kVertexShader).c_str());
323 fragment_shader_ = gfx::GLHelper::LoadShader(
324 GL_FRAGMENT_SHADER,
325 base::StringPrintf("%s\n%s\n%s", kGLSLVersion,
326 kTextureRectangleRequired, kFragmentShader)
327 .c_str());
328 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
329 gfx::ScopedUseProgram use_program(program_);
330
331 size_location_ = glGetUniformLocation(program_, "a_texScale");
332 DCHECK_NE(-1, size_location_);
333 int y_sampler_location = glGetUniformLocation(program_, "a_y_texture");
334 DCHECK_NE(-1, y_sampler_location);
335 int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture");
336 DCHECK_NE(-1, uv_sampler_location);
337
338 glUniform1i(y_sampler_location, 0);
339 glUniform1i(uv_sampler_location, 1);
340 }
341
342 CGLContextObj cgl_context =
343 static_cast<CGLContextObj>(gfx::GLContext::GetCurrent()->GetHandle());
344
345 GLint target_texture = 0;
346 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture);
347 DCHECK(target_texture);
348 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size_.width(),
349 size_.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
350
351 CGLError cgl_error = kCGLNoError;
352 {
353 DCHECK(io_surface_);
354
355 gfx::ScopedActiveTexture active_texture0(GL_TEXTURE0);
356 gfx::ScopedTextureBinder texture_y_binder(GL_TEXTURE_RECTANGLE_ARB,
357 y_texture);
358 cgl_error = CGLTexImageIOSurface2D(
359 cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RED, size_.width(),
360 size_.height(), GL_RED, GL_UNSIGNED_BYTE, io_surface_.get(), 0);
361 if (cgl_error != kCGLNoError) {
362 LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. "
363 << cgl_error;
364 return false;
365 }
366 {
367 gfx::ScopedActiveTexture active_texture1(GL_TEXTURE1);
368 gfx::ScopedTextureBinder texture_uv_binder(GL_TEXTURE_RECTANGLE_ARB,
369 uv_texture);
370 cgl_error = CGLTexImageIOSurface2D(
371 cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RG, size_.width() / 2,
372 size_.height() / 2, GL_RG, GL_UNSIGNED_BYTE, io_surface_.get(), 1);
373 if (cgl_error != kCGLNoError) {
374 LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. "
375 << cgl_error;
376 return false;
377 }
378
379 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
380 gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height());
381 glViewport(0, 0, size_.width(), size_.height());
382 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
383 GL_TEXTURE_RECTANGLE_ARB, target_texture, 0);
384 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
385 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
386
387 gfx::ScopedUseProgram use_program(program_);
388 glUniform2f(size_location_, size_.width(), size_.height());
389
390 gfx::GLHelper::DrawQuad(vertex_buffer_);
391 // Detach the output texture from the fbo.
392 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
393 GL_TEXTURE_RECTANGLE_ARB, 0, 0);
394 }
395 }
396 return true;
397 } 457 }
398 458
399 bool GLImageIOSurface::CopyTexSubImage(unsigned target, 459 bool GLImageIOSurface::CopyTexSubImage(unsigned target,
400 const gfx::Point& offset, 460 const gfx::Point& offset,
401 const gfx::Rect& rect) { 461 const gfx::Rect& rect) {
402 return false; 462 return false;
403 } 463 }
404 464
405 bool GLImageIOSurface::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, 465 bool GLImageIOSurface::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
406 int z_order, 466 int z_order,
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
438 return cv_pixel_buffer_; 498 return cv_pixel_buffer_;
439 } 499 }
440 500
441 // static 501 // static
442 unsigned GLImageIOSurface::GetInternalFormatForTesting( 502 unsigned GLImageIOSurface::GetInternalFormatForTesting(
443 gfx::BufferFormat format) { 503 gfx::BufferFormat format) {
444 DCHECK(ValidFormat(format)); 504 DCHECK(ValidFormat(format));
445 return TextureFormat(format); 505 return TextureFormat(format);
446 } 506 }
447 } // namespace gl 507 } // namespace gl
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