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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkSurface_Base.h" | 8 #include "SkSurface_Base.h" |
| 9 #include "SkImagePriv.h" | 9 #include "SkImagePriv.h" |
| 10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
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| 65 } | 65 } |
| 66 | 66 |
| 67 // Create a new SkGpuDevice and, if necessary, copy the contents of the old | 67 // Create a new SkGpuDevice and, if necessary, copy the contents of the old |
| 68 // device into it. Note that this flushes the SkGpuDevice but | 68 // device into it. Note that this flushes the SkGpuDevice but |
| 69 // doesn't force an OpenGL flush. | 69 // doesn't force an OpenGL flush. |
| 70 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { | 70 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { |
| 71 GrRenderTarget* rt = fDevice->accessRenderTarget(); | 71 GrRenderTarget* rt = fDevice->accessRenderTarget(); |
| 72 // are we sharing our render target with the image? | 72 // are we sharing our render target with the image? |
| 73 SkASSERT(NULL != this->getCachedImage()); | 73 SkASSERT(NULL != this->getCachedImage()); |
| 74 if (rt->asTexture() == SkTextureImageGetTexture(this->getCachedImage())) { | 74 if (rt->asTexture() == SkTextureImageGetTexture(this->getCachedImage())) { |
| 75 SkAutoTUnref<SkGpuDevice> newDevice(SkGpuDevice::Create(fDevice->context
(), | 75 // We call createCompatibleDevice because it uses the texture cache. Thi
s isn't |
| 76 fDevice->imageInfo(), | 76 // necessarily correct (http://skbug.com/2252), but never using the cach
e causes |
| 77 rt->numSamples())); | 77 // a Chromium regression. (http://crbug.com/344020) |
| 78 SkASSERT(newDevice.get()); | 78 SkGpuDevice* newDevice = static_cast<SkGpuDevice*>( |
| 79 | 79 fDevice->createCompatibleDevice(fDevice->imageInfo())); |
| 80 SkAutoTUnref<SkGpuDevice> aurd(newDevice); |
| 80 if (kRetain_ContentChangeMode == mode) { | 81 if (kRetain_ContentChangeMode == mode) { |
| 81 fDevice->context()->copyTexture(rt->asTexture(), | 82 fDevice->context()->copyTexture(rt->asTexture(), newDevice->accessRe
nderTarget()); |
| 82 reinterpret_cast<GrRenderTarget*>(newDevice->accessRenderTarget(
))); | |
| 83 } | 83 } |
| 84 SkASSERT(NULL != this->getCachedCanvas()); | 84 SkASSERT(NULL != this->getCachedCanvas()); |
| 85 SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); | 85 SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); |
| 86 |
| 86 this->getCachedCanvas()->setRootDevice(newDevice); | 87 this->getCachedCanvas()->setRootDevice(newDevice); |
| 87 SkRefCnt_SafeAssign(fDevice, newDevice.get()); | 88 SkRefCnt_SafeAssign(fDevice, newDevice); |
| 88 } | 89 } |
| 89 } | 90 } |
| 90 | 91 |
| 91 /////////////////////////////////////////////////////////////////////////////// | 92 /////////////////////////////////////////////////////////////////////////////// |
| 92 | 93 |
| 93 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target) { | 94 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target) { |
| 94 if (NULL == target) { | 95 if (NULL == target) { |
| 95 return NULL; | 96 return NULL; |
| 96 } | 97 } |
| 97 return SkNEW_ARGS(SkSurface_Gpu, (target)); | 98 return SkNEW_ARGS(SkSurface_Gpu, (target)); |
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| 111 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); | 112 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); |
| 112 desc.fSampleCnt = sampleCount; | 113 desc.fSampleCnt = sampleCount; |
| 113 | 114 |
| 114 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); | 115 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); |
| 115 if (NULL == tex) { | 116 if (NULL == tex) { |
| 116 return NULL; | 117 return NULL; |
| 117 } | 118 } |
| 118 | 119 |
| 119 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget())); | 120 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget())); |
| 120 } | 121 } |
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