Index: chrome/browser/ui/views/frame/glass_browser_frame_view.h |
diff --git a/chrome/browser/ui/views/frame/glass_browser_frame_view.h b/chrome/browser/ui/views/frame/glass_browser_frame_view.h |
index f14ba9dfa546e2920d12e20d0b89514ab10f6b7b..90ad26eba57236bc7c3f4c5227cc45c638cbf512 100644 |
--- a/chrome/browser/ui/views/frame/glass_browser_frame_view.h |
+++ b/chrome/browser/ui/views/frame/glass_browser_frame_view.h |
@@ -52,30 +52,37 @@ class GlassBrowserFrameView : public BrowserNonClientFrameView { |
bool DoesIntersectRect(const views::View* target, |
const gfx::Rect& rect) const override; |
- // Returns the thickness of the border that makes up the window left, right, |
- // and bottom frame edges. This does not include any client edge. |
- int FrameBorderThickness() const; |
- |
- // Returns the height of the window top frame edge. If |restored| is true, |
- // this is calculated as if the window was restored, regardless of its current |
- // state. |
- int FrameTopBorderHeight(bool restored) const; |
- |
- // Returns the thickness of the entire nonclient left, right, and bottom |
- // borders, including both the window frame and any client edge. If |restored| |
- // is true, this is calculated as if the window was restored, regardless of |
- // its current state. |
- int NonClientBorderThickness(bool restored) const; |
- |
- // Returns the height of the entire nonclient top border, including the window |
- // frame, any title area, and any connected client edge. If |restored| is |
- // true, this is calculated as if the window was restored, regardless of its |
- // current state. |
- int NonClientTopBorderHeight(bool restored) const; |
+ // Returns the thickness of the border around the client area that separates |
+ // it from the non-client area. If |restored| is true, this is calculated as |
+ // if the window was restored, regardless of its current state. |
+ int ClientBorderThickness(bool restored) const; |
+ |
+ // Returns the thickness of the window border for the left, right, and bottom |
+ // edges of the frame. On Windows 10 this is a mostly-transparent handle that |
+ // allows you to resize the window. |
+ int NonClientBorderThickness() const; |
+ |
+ // Returns the thickness of the window border for the top edge of the frame, |
+ // which is sometimes different than NonClientBorderThickness(). Does not |
+ // include the titlebar/tabstrip area. If |restored| is true, this is |
+ // calculated as if the window was restored, regardless of its current state. |
+ int NonClientTopBorderThickness(bool restored) const; |
+ |
+ // Returns the height of the entire nonclient top border, from the edge of the |
+ // window to the top of the tabs. If |restored| is true, this is calculated as |
+ // if the window was restored, regardless of its current state. |
+ int NonClientTopHeight(bool restored) const; |
+ |
+ // Returns the y coordinate for the Windows caption buttons. |
+ int CaptionButtonY() const; |
// Returns whether the toolbar is currently visible. |
bool IsToolbarVisible() const; |
+ // Returns whether we're in RTL mode and the caption buttons are drawn at the |
+ // top-right corner. |
+ bool RTLModeAndCaptionButtonsOnRight() const; |
+ |
// Paint various sub-components of this view. |
void PaintToolbarBackground(gfx::Canvas* canvas) const; |
void PaintClientEdge(gfx::Canvas* canvas) const; |
@@ -88,7 +95,7 @@ class GlassBrowserFrameView : public BrowserNonClientFrameView { |
// Layout various sub-components of this view. |
void LayoutIncognitoIcon(); |
- void LayoutNewStyleAvatar(); |
+ void LayoutProfileSwitcher(); |
void LayoutClientView(); |
// Returns the insets of the client area. If |restored| is true, this is |
@@ -117,7 +124,7 @@ class GlassBrowserFrameView : public BrowserNonClientFrameView { |
// The big icon created from the bitmap image of the window icon. |
base::win::ScopedHICON big_window_icon_; |
- // Wrapper around the in-frame avatar switcher. |
+ // Wrapper around the in-frame profile switcher. |
AvatarButtonManager profile_switcher_; |
// Whether or not the window throbber is currently animating. |