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Side by Side Diff: src/gpu/GrCaps.cpp

Issue 1869063005: Add GLSL support for texelFetch (Closed) Base URL: https://skia.googlesource.com/skia.git@upload_renaem
Patch Set: rebase Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrCaps.h" 8 #include "GrCaps.h"
9 #include "GrContextOptions.h" 9 #include "GrContextOptions.h"
10 10
11 GrShaderCaps::GrShaderCaps() { 11 GrShaderCaps::GrShaderCaps() {
12 fShaderDerivativeSupport = false; 12 fShaderDerivativeSupport = false;
13 fGeometryShaderSupport = false; 13 fGeometryShaderSupport = false;
14 fPathRenderingSupport = false; 14 fPathRenderingSupport = false;
15 fDstReadInShaderSupport = false; 15 fDstReadInShaderSupport = false;
16 fDualSourceBlendingSupport = false; 16 fDualSourceBlendingSupport = false;
17 fIntegerSupport = false; 17 fIntegerSupport = false;
18 fTexelBufferSupport = false;
18 fShaderPrecisionVaries = false; 19 fShaderPrecisionVaries = false;
19 } 20 }
20 21
21 static const char* shader_type_to_string(GrShaderType type) { 22 static const char* shader_type_to_string(GrShaderType type) {
22 switch (type) { 23 switch (type) {
23 case kVertex_GrShaderType: 24 case kVertex_GrShaderType:
24 return "vertex"; 25 return "vertex";
25 case kGeometry_GrShaderType: 26 case kGeometry_GrShaderType:
26 return "geometry"; 27 return "geometry";
27 case kFragment_GrShaderType: 28 case kFragment_GrShaderType:
(...skipping 16 matching lines...) Expand all
44 45
45 SkString GrShaderCaps::dump() const { 46 SkString GrShaderCaps::dump() const {
46 SkString r; 47 SkString r;
47 static const char* gNY[] = { "NO", "YES" }; 48 static const char* gNY[] = { "NO", "YES" };
48 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivative Support]); 49 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivative Support]);
49 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSu pport]); 50 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSu pport]);
50 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSup port]); 51 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSup port]);
51 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderS upport]); 52 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderS upport]);
52 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendi ngSupport]); 53 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendi ngSupport]);
53 r.appendf("Integer Support : %s\n", gNY[fIntegerSupport]) ; 54 r.appendf("Integer Support : %s\n", gNY[fIntegerSupport]) ;
55 r.appendf("Texel Buffer Support : %s\n", gNY[fTexelBufferSuppo rt]);
54 56
55 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVar ies]); 57 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVar ies]);
56 58
57 for (int s = 0; s < kGrShaderTypeCount; ++s) { 59 for (int s = 0; s < kGrShaderTypeCount; ++s) {
58 GrShaderType shaderType = static_cast<GrShaderType>(s); 60 GrShaderType shaderType = static_cast<GrShaderType>(s);
59 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); 61 r.appendf("\t%s:\n", shader_type_to_string(shaderType));
60 for (int p = 0; p < kGrSLPrecisionCount; ++p) { 62 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
61 if (fFloatPrecisions[s][p].supported()) { 63 if (fFloatPrecisions[s][p].supported()) {
62 GrSLPrecision precision = static_cast<GrSLPrecision>(p); 64 GrSLPrecision precision = static_cast<GrSLPrecision>(p);
63 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", 65 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n",
(...skipping 192 matching lines...) Expand 10 before | Expand all | Expand 10 after
256 258
257 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) { 259 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) {
258 GrPixelConfig config = static_cast<GrPixelConfig>(i); 260 GrPixelConfig config = static_cast<GrPixelConfig>(i);
259 r.appendf("%s is uploadable to a texture: %s\n", 261 r.appendf("%s is uploadable to a texture: %s\n",
260 kConfigNames[i], 262 kConfigNames[i],
261 gNY[this->isConfigTexturable(config)]); 263 gNY[this->isConfigTexturable(config)]);
262 } 264 }
263 265
264 return r; 266 return r;
265 } 267 }
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