OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
10 | 10 |
(...skipping 233 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
244 GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleF
ramebuffer; | 244 GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleF
ramebuffer; |
245 GrGLFunction<GrGLScissorProc> fScissor; | 245 GrGLFunction<GrGLScissorProc> fScissor; |
246 GrGLFunction<GrGLShaderSourceProc> fShaderSource; | 246 GrGLFunction<GrGLShaderSourceProc> fShaderSource; |
247 GrGLFunction<GrGLStencilFuncProc> fStencilFunc; | 247 GrGLFunction<GrGLStencilFuncProc> fStencilFunc; |
248 GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; | 248 GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; |
249 GrGLFunction<GrGLStencilMaskProc> fStencilMask; | 249 GrGLFunction<GrGLStencilMaskProc> fStencilMask; |
250 GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; | 250 GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
251 GrGLFunction<GrGLStencilOpProc> fStencilOp; | 251 GrGLFunction<GrGLStencilOpProc> fStencilOp; |
252 GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate; | 252 GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
253 GrGLFunction<GrGLTexBufferProc> fTexBuffer; | 253 GrGLFunction<GrGLTexBufferProc> fTexBuffer; |
| 254 GrGLFunction<GrGLTexBufferRangeProc> fTexBufferRange; |
254 GrGLFunction<GrGLTexImage2DProc> fTexImage2D; | 255 GrGLFunction<GrGLTexImage2DProc> fTexImage2D; |
255 GrGLFunction<GrGLTexParameteriProc> fTexParameteri; | 256 GrGLFunction<GrGLTexParameteriProc> fTexParameteri; |
256 GrGLFunction<GrGLTexParameterivProc> fTexParameteriv; | 257 GrGLFunction<GrGLTexParameterivProc> fTexParameteriv; |
257 GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D; | 258 GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D; |
258 GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D; | 259 GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D; |
259 GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier; | 260 GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier; |
260 GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer; | 261 GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer; |
261 GrGLFunction<GrGLUniform1fProc> fUniform1f; | 262 GrGLFunction<GrGLUniform1fProc> fUniform1f; |
262 GrGLFunction<GrGLUniform1iProc> fUniform1i; | 263 GrGLFunction<GrGLUniform1iProc> fUniform1i; |
263 GrGLFunction<GrGLUniform1fvProc> fUniform1fv; | 264 GrGLFunction<GrGLUniform1fvProc> fUniform1fv; |
(...skipping 200 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
464 /* EGL functions */ | 465 /* EGL functions */ |
465 GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage; | 466 GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage; |
466 GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage; | 467 GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage; |
467 } fFunctions; | 468 } fFunctions; |
468 | 469 |
469 // This exists for internal testing. | 470 // This exists for internal testing. |
470 virtual void abandon() const {} | 471 virtual void abandon() const {} |
471 }; | 472 }; |
472 | 473 |
473 #endif | 474 #endif |
OLD | NEW |