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Side by Side Diff: include/gpu/gl/GrGLInterface.h

Issue 1869063005: Add GLSL support for texelFetch (Closed) Base URL: https://skia.googlesource.com/skia.git@upload_renaem
Patch Set: rebase Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLInterface_DEFINED 8 #ifndef GrGLInterface_DEFINED
9 #define GrGLInterface_DEFINED 9 #define GrGLInterface_DEFINED
10 10
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244 GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleF ramebuffer; 244 GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleF ramebuffer;
245 GrGLFunction<GrGLScissorProc> fScissor; 245 GrGLFunction<GrGLScissorProc> fScissor;
246 GrGLFunction<GrGLShaderSourceProc> fShaderSource; 246 GrGLFunction<GrGLShaderSourceProc> fShaderSource;
247 GrGLFunction<GrGLStencilFuncProc> fStencilFunc; 247 GrGLFunction<GrGLStencilFuncProc> fStencilFunc;
248 GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; 248 GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
249 GrGLFunction<GrGLStencilMaskProc> fStencilMask; 249 GrGLFunction<GrGLStencilMaskProc> fStencilMask;
250 GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; 250 GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
251 GrGLFunction<GrGLStencilOpProc> fStencilOp; 251 GrGLFunction<GrGLStencilOpProc> fStencilOp;
252 GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate; 252 GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate;
253 GrGLFunction<GrGLTexBufferProc> fTexBuffer; 253 GrGLFunction<GrGLTexBufferProc> fTexBuffer;
254 GrGLFunction<GrGLTexBufferRangeProc> fTexBufferRange;
254 GrGLFunction<GrGLTexImage2DProc> fTexImage2D; 255 GrGLFunction<GrGLTexImage2DProc> fTexImage2D;
255 GrGLFunction<GrGLTexParameteriProc> fTexParameteri; 256 GrGLFunction<GrGLTexParameteriProc> fTexParameteri;
256 GrGLFunction<GrGLTexParameterivProc> fTexParameteriv; 257 GrGLFunction<GrGLTexParameterivProc> fTexParameteriv;
257 GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D; 258 GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D;
258 GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D; 259 GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D;
259 GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier; 260 GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier;
260 GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer; 261 GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
261 GrGLFunction<GrGLUniform1fProc> fUniform1f; 262 GrGLFunction<GrGLUniform1fProc> fUniform1f;
262 GrGLFunction<GrGLUniform1iProc> fUniform1i; 263 GrGLFunction<GrGLUniform1iProc> fUniform1i;
263 GrGLFunction<GrGLUniform1fvProc> fUniform1fv; 264 GrGLFunction<GrGLUniform1fvProc> fUniform1fv;
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464 /* EGL functions */ 465 /* EGL functions */
465 GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage; 466 GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage;
466 GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage; 467 GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage;
467 } fFunctions; 468 } fFunctions;
468 469
469 // This exists for internal testing. 470 // This exists for internal testing.
470 virtual void abandon() const {} 471 virtual void abandon() const {}
471 }; 472 };
472 473
473 #endif 474 #endif
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