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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
| 9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
| 10 | 10 |
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| 244 GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleF
ramebuffer; | 244 GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleF
ramebuffer; |
| 245 GrGLFunction<GrGLScissorProc> fScissor; | 245 GrGLFunction<GrGLScissorProc> fScissor; |
| 246 GrGLFunction<GrGLShaderSourceProc> fShaderSource; | 246 GrGLFunction<GrGLShaderSourceProc> fShaderSource; |
| 247 GrGLFunction<GrGLStencilFuncProc> fStencilFunc; | 247 GrGLFunction<GrGLStencilFuncProc> fStencilFunc; |
| 248 GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; | 248 GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; |
| 249 GrGLFunction<GrGLStencilMaskProc> fStencilMask; | 249 GrGLFunction<GrGLStencilMaskProc> fStencilMask; |
| 250 GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; | 250 GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
| 251 GrGLFunction<GrGLStencilOpProc> fStencilOp; | 251 GrGLFunction<GrGLStencilOpProc> fStencilOp; |
| 252 GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate; | 252 GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
| 253 GrGLFunction<GrGLTexBufferProc> fTexBuffer; | 253 GrGLFunction<GrGLTexBufferProc> fTexBuffer; |
| 254 GrGLFunction<GrGLTexBufferRangeProc> fTexBufferRange; |
| 254 GrGLFunction<GrGLTexImage2DProc> fTexImage2D; | 255 GrGLFunction<GrGLTexImage2DProc> fTexImage2D; |
| 255 GrGLFunction<GrGLTexParameteriProc> fTexParameteri; | 256 GrGLFunction<GrGLTexParameteriProc> fTexParameteri; |
| 256 GrGLFunction<GrGLTexParameterivProc> fTexParameteriv; | 257 GrGLFunction<GrGLTexParameterivProc> fTexParameteriv; |
| 257 GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D; | 258 GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D; |
| 258 GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D; | 259 GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D; |
| 259 GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier; | 260 GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier; |
| 260 GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer; | 261 GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer; |
| 261 GrGLFunction<GrGLUniform1fProc> fUniform1f; | 262 GrGLFunction<GrGLUniform1fProc> fUniform1f; |
| 262 GrGLFunction<GrGLUniform1iProc> fUniform1i; | 263 GrGLFunction<GrGLUniform1iProc> fUniform1i; |
| 263 GrGLFunction<GrGLUniform1fvProc> fUniform1fv; | 264 GrGLFunction<GrGLUniform1fvProc> fUniform1fv; |
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| 464 /* EGL functions */ | 465 /* EGL functions */ |
| 465 GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage; | 466 GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage; |
| 466 GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage; | 467 GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage; |
| 467 } fFunctions; | 468 } fFunctions; |
| 468 | 469 |
| 469 // This exists for internal testing. | 470 // This exists for internal testing. |
| 470 virtual void abandon() const {} | 471 virtual void abandon() const {} |
| 471 }; | 472 }; |
| 472 | 473 |
| 473 #endif | 474 #endif |
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