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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrSWMaskHelper.h" | 8 #include "GrSWMaskHelper.h" |
| 9 #include "GrDrawState.h" | 9 #include "GrDrawState.h" |
| 10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
| (...skipping 174 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 185 void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture, | 185 void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture, |
| 186 GrDrawTarget* target, | 186 GrDrawTarget* target, |
| 187 const GrIRect& rect) { | 187 const GrIRect& rect) { |
| 188 GrDrawState* drawState = target->drawState(); | 188 GrDrawState* drawState = target->drawState(); |
| 189 | 189 |
| 190 GrDrawState::AutoViewMatrixRestore avmr; | 190 GrDrawState::AutoViewMatrixRestore avmr; |
| 191 if (!avmr.setIdentity(drawState)) { | 191 if (!avmr.setIdentity(drawState)) { |
| 192 return; | 192 return; |
| 193 } | 193 } |
| 194 GrDrawState::AutoRestoreEffects are(drawState); | 194 GrDrawState::AutoRestoreEffects are(drawState); |
| 195 enum { | |
| 196 // the SW path renderer shares this stage with glyph | |
| 197 // rendering (kGlyphMaskStage in GrTextContext) | |
| 198 // && edge rendering (kEdgeEffectStage in GrContext) | |
| 199 kPathMaskStage = GrPaint::kTotalStages, | |
| 200 }; | |
| 201 | 195 |
| 202 GrRect dstRect = GrRect::MakeLTRB( | 196 GrRect dstRect = GrRect::MakeLTRB( |
| 203 SK_Scalar1 * rect.fLeft, | 197 SK_Scalar1 * rect.fLeft, |
| 204 SK_Scalar1 * rect.fTop, | 198 SK_Scalar1 * rect.fTop, |
| 205 SK_Scalar1 * rect.fRight, | 199 SK_Scalar1 * rect.fRight, |
| 206 SK_Scalar1 * rect.fBottom); | 200 SK_Scalar1 * rect.fBottom); |
| 207 | 201 |
| 208 // We want to use device coords to compute the texture coordinates. We set o
ur matrix to be | 202 // We want to use device coords to compute the texture coordinates. We set o
ur matrix to be |
| 209 // equal to the view matrix followed by a translation so that the top-left o
f the device bounds | 203 // equal to the view matrix followed by a translation so that the top-left o
f the device bounds |
| 210 // maps to 0,0, and then a scaling matrix to normalized coords. We apply thi
s matrix to the | 204 // maps to 0,0, and then a scaling matrix to normalized coords. We apply thi
s matrix to the |
| 211 // vertex positions rather than local coords. | 205 // vertex positions rather than local coords. |
| 212 SkMatrix maskMatrix; | 206 SkMatrix maskMatrix; |
| 213 maskMatrix.setIDiv(texture->width(), texture->height()); | 207 maskMatrix.setIDiv(texture->width(), texture->height()); |
| 214 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); | 208 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); |
| 215 maskMatrix.preConcat(drawState->getViewMatrix()); | 209 maskMatrix.preConcat(drawState->getViewMatrix()); |
| 216 | 210 |
| 217 drawState->addCoverageEffect( | 211 drawState->addCoverageEffect( |
| 218 GrSimpleTextureEffect::Create(texture, | 212 GrSimpleTextureEffect::Create(texture, |
| 219 maskMatrix, | 213 maskMatrix, |
| 220 false, | 214 false, |
| 221 GrEffect::kPosition_Coord
sType))->unref(); | 215 GrEffect::kPosition_Coord
sType))->unref(); |
| 222 | 216 |
| 223 target->drawSimpleRect(dstRect); | 217 target->drawSimpleRect(dstRect); |
| 224 } | 218 } |
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