| Index: appengine/monorail/static/js/graveyard/shapes.js
|
| diff --git a/appengine/monorail/static/js/graveyard/shapes.js b/appengine/monorail/static/js/graveyard/shapes.js
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..97174e477110a381a8f151a8c188a9a327d44d6e
|
| --- /dev/null
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| +++ b/appengine/monorail/static/js/graveyard/shapes.js
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| @@ -0,0 +1,126 @@
|
| +/* Copyright 2016 The Chromium Authors. All Rights Reserved.
|
| + *
|
| + * Use of this source code is governed by a BSD-style
|
| + * license that can be found in the LICENSE file or at
|
| + * https://developers.google.com/open-source/licenses/bsd
|
| + */
|
| +
|
| +// shape related classes
|
| +
|
| +/** a point in 2 cartesian dimensions.
|
| + * @constructor
|
| + * @param x x-coord.
|
| + * @param y y-coord.
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| + * @param opt_coordinateFrame a key that can be passed to a translation function to
|
| + * convert from one coordinate frame to another.
|
| + * Coordinate frames might correspond to things like windows, iframes, or
|
| + * any element with a position style attribute.
|
| + */
|
| +function Point(x, y, opt_coordinateFrame) {
|
| + /** a numeric x coordinate. */
|
| + this.x = x;
|
| + /** a numeric y coordinate. */
|
| + this.y = y;
|
| + /** a key that can be passed to a translation function to
|
| + * convert from one coordinate frame to another.
|
| + * Coordinate frames might correspond to things like windows, iframes, or
|
| + * any element with a position style attribute.
|
| + */
|
| + this.coordinateFrame = opt_coordinateFrame || null;
|
| +}
|
| +Point.prototype.toString = function () {
|
| + return '[P ' + this.x + ',' + this.y + ']';
|
| +};
|
| +Point.prototype.clone = function() {
|
| + return new Point(this.x, this.y, this.coordinateFrame);
|
| +}
|
| +
|
| +/** a distance between two points in 2-space in cartesian form.
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| + * A delta doesn't have a coordinate frame associated since all the coordinate
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| + * frames used in the HTML dom are convertible without rotation/scaling.
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| + * If a delta is not being used in pixel-space then it may be annotated with
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| + * a coordinate frame, and the undefined coordinate frame can be assumed
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| + * to represent pixel space.
|
| + * @constructor
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| + * @param dx distance along x axis
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| + * @param dy distance along y axis
|
| + */
|
| +function Delta(dx, dy) {
|
| + /** a numeric distance along the x dimension. */
|
| + this.dx = dx;
|
| + /** a numeric distance along the y dimension. */
|
| + this.dy = dy;
|
| +}
|
| +Delta.prototype.toString = function () {
|
| + return '[D ' + this.dx + ',' + this.dy + ']';
|
| +};
|
| +
|
| +/** a rectangle or bounding region.
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| + * @constructor
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| + * @param x x-coord of the left edge.
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| + * @param y y-coord of the top edge.
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| + * @param w width.
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| + * @param h height.
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| + * @param opt_coordinateFrame a key that can be passed to a translation function to
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| + * convert from one coordinate frame to another.
|
| + * Coordinate frames might correspond to things like windows, iframes, or
|
| + * any element with a position style attribute.
|
| + */
|
| +function Rect(x, y, w, h, opt_coordinateFrame) {
|
| + /** the numeric x coordinate of the left edge. */
|
| + this.x = x;
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| + /** the numeric y coordinate of the top edge. */
|
| + this.y = y;
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| + /** the numeric distance between the right edge and the left. */
|
| + this.w = w;
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| + /** the numeric distance between the top edge and the bottom. */
|
| + this.h = h;
|
| + /** a key that can be passed to a translation function to
|
| + * convert from one coordinate frame to another.
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| + * Coordinate frames might correspond to things like windows, iframes, or
|
| + * any element with a position style attribute.
|
| + */
|
| + this.coordinateFrame = opt_coordinateFrame || null;
|
| +}
|
| +
|
| +/**
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| + * Determines whether the Rectangle contains the Point.
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| + * The Point is considered "contained" if it lies
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| + * on the boundary of, or in the interior of, the Rectangle.
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| + *
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| + * @param {Point} p
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| + * @return boolean indicating if this Rect contains p
|
| + */
|
| +Rect.prototype.contains = function(p) {
|
| + return this.x <= p.x && p.x < (this.x + this.w) &&
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| + this.y <= p.y && p.y < (this.y + this.h);
|
| +}
|
| +
|
| +/**
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| + * Determines whether the given rectangle intersects this rectangle.
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| + *
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| + * @param {Rect} r
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| + * @return boolean indicating if this the two rectangles intersect
|
| + */
|
| +Rect.prototype.intersects = function(r) {
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| + var p = function(x, y) {
|
| + return new Point(x, y, null);
|
| + }
|
| +
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| + return this.contains(p(r.x, r.y)) ||
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| + this.contains(p(r.x + r.w, r.y)) ||
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| + this.contains(p(r.x + r.w, r.y + r.h)) ||
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| + this.contains(p(r.x, r.y + r.h)) ||
|
| + r.contains(p(this.x, this.y)) ||
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| + r.contains(p(this.x + this.w, this.y)) ||
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| + r.contains(p(this.x + this.w, this.y + this.h)) ||
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| + r.contains(p(this.x, this.y + this.h));
|
| +}
|
| +
|
| +Rect.prototype.toString = function () {
|
| + return '[R ' + this.w + 'x' + this.h + '+' + this.x + '+' + this.y + ']';
|
| +};
|
| +
|
| +Rect.prototype.clone = function() {
|
| + return new Rect(this.x, this.y, this.w, this.h, this.coordinateFrame);
|
| +};
|
|
|