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Side by Side Diff: ui/wm/core/window_util.h

Issue 1868363002: Replace scoped_ptr with std::unique_ptr in //ui (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@scopedptrcc
Patch Set: scopedptrui: rebase-make_scoped_ptr Created 4 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_WM_CORE_WINDOW_UTIL_H_ 5 #ifndef UI_WM_CORE_WINDOW_UTIL_H_
6 #define UI_WM_CORE_WINDOW_UTIL_H_ 6 #define UI_WM_CORE_WINDOW_UTIL_H_
7 7
8 #include <memory>
8 #include <vector> 9 #include <vector>
9 10
10 #include "base/compiler_specific.h" 11 #include "base/compiler_specific.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "ui/wm/wm_export.h" 12 #include "ui/wm/wm_export.h"
13 13
14 namespace aura { 14 namespace aura {
15 class Window; 15 class Window;
16 } 16 }
17 17
18 namespace ui { 18 namespace ui {
19 class Layer; 19 class Layer;
20 class LayerOwner; 20 class LayerOwner;
21 class LayerTreeOwner; 21 class LayerTreeOwner;
(...skipping 13 matching lines...) Expand all
35 // Retrieves the toplevel window for |window|. The ActivationClient makes this 35 // Retrieves the toplevel window for |window|. The ActivationClient makes this
36 // determination. 36 // determination.
37 WM_EXPORT aura::Window* GetToplevelWindow(aura::Window* window); 37 WM_EXPORT aura::Window* GetToplevelWindow(aura::Window* window);
38 38
39 // Returns the existing Layer for |root| (and all its descendants) and creates 39 // Returns the existing Layer for |root| (and all its descendants) and creates
40 // a new layer for |root| and all its descendants. This is intended for 40 // a new layer for |root| and all its descendants. This is intended for
41 // animations that want to animate between the existing visuals and a new state. 41 // animations that want to animate between the existing visuals and a new state.
42 // 42 //
43 // As a result of this |root| has freshly created layers, meaning the layers 43 // As a result of this |root| has freshly created layers, meaning the layers
44 // have not yet been painted to. 44 // have not yet been painted to.
45 WM_EXPORT scoped_ptr<ui::LayerTreeOwner> RecreateLayers( 45 WM_EXPORT std::unique_ptr<ui::LayerTreeOwner> RecreateLayers(
46 ui::LayerOwner* root); 46 ui::LayerOwner* root);
47 47
48 // Convenience functions that get the TransientWindowManager for the window and 48 // Convenience functions that get the TransientWindowManager for the window and
49 // redirect appropriately. These are preferable to calling functions on 49 // redirect appropriately. These are preferable to calling functions on
50 // TransientWindowManager as they handle the appropriate NULL checks. 50 // TransientWindowManager as they handle the appropriate NULL checks.
51 WM_EXPORT aura::Window* GetTransientParent(aura::Window* window); 51 WM_EXPORT aura::Window* GetTransientParent(aura::Window* window);
52 WM_EXPORT const aura::Window* GetTransientParent( 52 WM_EXPORT const aura::Window* GetTransientParent(
53 const aura::Window* window); 53 const aura::Window* window);
54 WM_EXPORT const std::vector<aura::Window*>& GetTransientChildren( 54 WM_EXPORT const std::vector<aura::Window*>& GetTransientChildren(
55 const aura::Window* window); 55 const aura::Window* window);
56 WM_EXPORT void AddTransientChild(aura::Window* parent, aura::Window* child); 56 WM_EXPORT void AddTransientChild(aura::Window* parent, aura::Window* child);
57 WM_EXPORT void RemoveTransientChild(aura::Window* parent, aura::Window* child); 57 WM_EXPORT void RemoveTransientChild(aura::Window* parent, aura::Window* child);
58 58
59 // Returns true if |window| has |ancestor| as a transient ancestor. A transient 59 // Returns true if |window| has |ancestor| as a transient ancestor. A transient
60 // ancestor is found by following the transient parent chain of the window. 60 // ancestor is found by following the transient parent chain of the window.
61 WM_EXPORT bool HasTransientAncestor(const aura::Window* window, 61 WM_EXPORT bool HasTransientAncestor(const aura::Window* window,
62 const aura::Window* ancestor); 62 const aura::Window* ancestor);
63 63
64 } // namespace wm 64 } // namespace wm
65 65
66 #endif // UI_WM_CORE_WINDOW_UTIL_H_ 66 #endif // UI_WM_CORE_WINDOW_UTIL_H_
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