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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
| 5 #include "ui/gl/gl_context.h" |
| 6 |
5 #include <string> | 7 #include <string> |
6 | 8 |
7 #include "base/bind.h" | 9 #include "base/bind.h" |
8 #include "base/cancelable_callback.h" | 10 #include "base/cancelable_callback.h" |
9 #include "base/command_line.h" | 11 #include "base/command_line.h" |
10 #include "base/lazy_instance.h" | 12 #include "base/lazy_instance.h" |
11 #include "base/logging.h" | 13 #include "base/logging.h" |
| 14 #include "base/memory/ptr_util.h" |
12 #include "base/strings/string_util.h" | 15 #include "base/strings/string_util.h" |
13 #include "base/threading/thread_local.h" | 16 #include "base/threading/thread_local.h" |
14 #include "ui/gl/gl_bindings.h" | 17 #include "ui/gl/gl_bindings.h" |
15 #include "ui/gl/gl_context.h" | |
16 #include "ui/gl/gl_gl_api_implementation.h" | 18 #include "ui/gl/gl_gl_api_implementation.h" |
17 #include "ui/gl/gl_implementation.h" | 19 #include "ui/gl/gl_implementation.h" |
18 #include "ui/gl/gl_surface.h" | 20 #include "ui/gl/gl_surface.h" |
19 #include "ui/gl/gl_switches.h" | 21 #include "ui/gl/gl_switches.h" |
20 #include "ui/gl/gl_version_info.h" | 22 #include "ui/gl/gl_version_info.h" |
21 #include "ui/gl/gpu_timing.h" | 23 #include "ui/gl/gpu_timing.h" |
22 | 24 |
23 namespace gfx { | 25 namespace gfx { |
24 | 26 |
25 namespace { | 27 namespace { |
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121 std::string delimited_name(name); | 123 std::string delimited_name(name); |
122 delimited_name += " "; | 124 delimited_name += " "; |
123 | 125 |
124 return extensions.find(delimited_name) != std::string::npos; | 126 return extensions.find(delimited_name) != std::string::npos; |
125 } | 127 } |
126 | 128 |
127 const GLVersionInfo* GLContext::GetVersionInfo() { | 129 const GLVersionInfo* GLContext::GetVersionInfo() { |
128 if(!version_info_) { | 130 if(!version_info_) { |
129 std::string version = GetGLVersion(); | 131 std::string version = GetGLVersion(); |
130 std::string renderer = GetGLRenderer(); | 132 std::string renderer = GetGLRenderer(); |
131 version_info_ = | 133 version_info_ = base::WrapUnique(new GLVersionInfo( |
132 make_scoped_ptr(new GLVersionInfo( | 134 version.c_str(), renderer.c_str(), GetExtensions().c_str())); |
133 version.c_str(), renderer.c_str(), | |
134 GetExtensions().c_str())); | |
135 } | 135 } |
136 return version_info_.get(); | 136 return version_info_.get(); |
137 } | 137 } |
138 | 138 |
139 GLShareGroup* GLContext::share_group() { | 139 GLShareGroup* GLContext::share_group() { |
140 return share_group_.get(); | 140 return share_group_.get(); |
141 } | 141 } |
142 | 142 |
143 bool GLContext::LosesAllContextsOnContextLost() { | 143 bool GLContext::LosesAllContextsOnContextLost() { |
144 switch (GetGLImplementation()) { | 144 switch (GetGLImplementation()) { |
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174 if (!surface && GetGLImplementation() != kGLImplementationMockGL) { | 174 if (!surface && GetGLImplementation() != kGLImplementationMockGL) { |
175 SetGLApiToNoContext(); | 175 SetGLApiToNoContext(); |
176 } | 176 } |
177 } | 177 } |
178 | 178 |
179 GLStateRestorer* GLContext::GetGLStateRestorer() { | 179 GLStateRestorer* GLContext::GetGLStateRestorer() { |
180 return state_restorer_.get(); | 180 return state_restorer_.get(); |
181 } | 181 } |
182 | 182 |
183 void GLContext::SetGLStateRestorer(GLStateRestorer* state_restorer) { | 183 void GLContext::SetGLStateRestorer(GLStateRestorer* state_restorer) { |
184 state_restorer_ = make_scoped_ptr(state_restorer); | 184 state_restorer_ = base::WrapUnique(state_restorer); |
185 } | 185 } |
186 | 186 |
187 void GLContext::SetSwapInterval(int interval) { | 187 void GLContext::SetSwapInterval(int interval) { |
188 swap_interval_ = interval; | 188 swap_interval_ = interval; |
189 OnSetSwapInterval(force_swap_interval_zero_ ? 0 : swap_interval_); | 189 OnSetSwapInterval(force_swap_interval_zero_ ? 0 : swap_interval_); |
190 } | 190 } |
191 | 191 |
192 void GLContext::ForceSwapIntervalZero(bool force) { | 192 void GLContext::ForceSwapIntervalZero(bool force) { |
193 force_swap_interval_zero_ = force; | 193 force_swap_interval_zero_ = force; |
194 OnSetSwapInterval(force_swap_interval_zero_ ? 0 : swap_interval_); | 194 OnSetSwapInterval(force_swap_interval_zero_ ? 0 : swap_interval_); |
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241 } | 241 } |
242 | 242 |
243 GLContextReal::~GLContextReal() {} | 243 GLContextReal::~GLContextReal() {} |
244 | 244 |
245 void GLContextReal::SetCurrent(GLSurface* surface) { | 245 void GLContextReal::SetCurrent(GLSurface* surface) { |
246 GLContext::SetCurrent(surface); | 246 GLContext::SetCurrent(surface); |
247 current_real_context_.Pointer()->Set(surface ? this : nullptr); | 247 current_real_context_.Pointer()->Set(surface ? this : nullptr); |
248 } | 248 } |
249 | 249 |
250 } // namespace gfx | 250 } // namespace gfx |
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