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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/layer_owner.h" | 5 #include "ui/compositor/layer_owner.h" |
6 | 6 |
7 #include "base/macros.h" | 7 #include "base/macros.h" |
8 #include "base/test/null_task_runner.h" | 8 #include "base/test/null_task_runner.h" |
9 #include "cc/animation/animation_player.h" | 9 #include "cc/animation/animation_player.h" |
10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
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49 LayerOwnerTestWithCompositor(); | 49 LayerOwnerTestWithCompositor(); |
50 ~LayerOwnerTestWithCompositor() override; | 50 ~LayerOwnerTestWithCompositor() override; |
51 | 51 |
52 void SetUp() override; | 52 void SetUp() override; |
53 void TearDown() override; | 53 void TearDown() override; |
54 | 54 |
55 protected: | 55 protected: |
56 ui::Compositor* compositor() { return compositor_.get(); } | 56 ui::Compositor* compositor() { return compositor_.get(); } |
57 | 57 |
58 private: | 58 private: |
59 scoped_ptr<ui::Compositor> compositor_; | 59 std::unique_ptr<ui::Compositor> compositor_; |
60 | 60 |
61 DISALLOW_COPY_AND_ASSIGN(LayerOwnerTestWithCompositor); | 61 DISALLOW_COPY_AND_ASSIGN(LayerOwnerTestWithCompositor); |
62 }; | 62 }; |
63 | 63 |
64 LayerOwnerTestWithCompositor::LayerOwnerTestWithCompositor() { | 64 LayerOwnerTestWithCompositor::LayerOwnerTestWithCompositor() { |
65 } | 65 } |
66 | 66 |
67 LayerOwnerTestWithCompositor::~LayerOwnerTestWithCompositor() { | 67 LayerOwnerTestWithCompositor::~LayerOwnerTestWithCompositor() { |
68 } | 68 } |
69 | 69 |
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95 owner.SetLayer(layer); | 95 owner.SetLayer(layer); |
96 | 96 |
97 ScopedLayerAnimationSettings settings(layer->GetAnimator()); | 97 ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
98 layer->SetVisible(false); | 98 layer->SetVisible(false); |
99 layer->SetOpacity(0.0f); | 99 layer->SetOpacity(0.0f); |
100 layer->SetColor(SK_ColorGREEN); | 100 layer->SetColor(SK_ColorGREEN); |
101 EXPECT_TRUE(layer->visible()); | 101 EXPECT_TRUE(layer->visible()); |
102 EXPECT_EQ(1.0f, layer->opacity()); | 102 EXPECT_EQ(1.0f, layer->opacity()); |
103 EXPECT_EQ(SK_ColorRED, layer->background_color()); | 103 EXPECT_EQ(SK_ColorRED, layer->background_color()); |
104 | 104 |
105 scoped_ptr<Layer> old_layer(owner.RecreateLayer()); | 105 std::unique_ptr<Layer> old_layer(owner.RecreateLayer()); |
106 EXPECT_FALSE(owner.layer()->visible()); | 106 EXPECT_FALSE(owner.layer()->visible()); |
107 EXPECT_EQ(0.0f, owner.layer()->opacity()); | 107 EXPECT_EQ(0.0f, owner.layer()->opacity()); |
108 EXPECT_EQ(SK_ColorGREEN, owner.layer()->background_color()); | 108 EXPECT_EQ(SK_ColorGREEN, owner.layer()->background_color()); |
109 } | 109 } |
110 | 110 |
111 // Tests that when a LAYER_SOLID_COLOR which is not backed by a SolidColorLayer | 111 // Tests that when a LAYER_SOLID_COLOR which is not backed by a SolidColorLayer |
112 // that opaqueness and color targets are maintained when the | 112 // that opaqueness and color targets are maintained when the |
113 // LayerOwner::RecreateLayers is called. | 113 // LayerOwner::RecreateLayers is called. |
114 TEST(LayerOwnerTest, RecreateLayerSolidColorWithChangedCCLayerHonorsTargets) { | 114 TEST(LayerOwnerTest, RecreateLayerSolidColorWithChangedCCLayerHonorsTargets) { |
115 SkColor transparent = SK_ColorTRANSPARENT; | 115 SkColor transparent = SK_ColorTRANSPARENT; |
116 LayerOwner owner; | 116 LayerOwner owner; |
117 Layer* layer = new Layer(LAYER_SOLID_COLOR); | 117 Layer* layer = new Layer(LAYER_SOLID_COLOR); |
118 owner.SetLayer(layer); | 118 owner.SetLayer(layer); |
119 layer->SetFillsBoundsOpaquely(false); | 119 layer->SetFillsBoundsOpaquely(false); |
120 layer->SetColor(transparent); | 120 layer->SetColor(transparent); |
121 // Changing the backing layer takes LAYER_SOLID_COLOR off of the normal layer | 121 // Changing the backing layer takes LAYER_SOLID_COLOR off of the normal layer |
122 // flow, need to ensure that set values are maintained. | 122 // flow, need to ensure that set values are maintained. |
123 layer->SwitchCCLayerForTest(); | 123 layer->SwitchCCLayerForTest(); |
124 | 124 |
125 EXPECT_FALSE(layer->fills_bounds_opaquely()); | 125 EXPECT_FALSE(layer->fills_bounds_opaquely()); |
126 EXPECT_EQ(transparent, layer->background_color()); | 126 EXPECT_EQ(transparent, layer->background_color()); |
127 EXPECT_EQ(transparent, layer->GetTargetColor()); | 127 EXPECT_EQ(transparent, layer->GetTargetColor()); |
128 | 128 |
129 scoped_ptr<Layer> old_layer(owner.RecreateLayer()); | 129 std::unique_ptr<Layer> old_layer(owner.RecreateLayer()); |
130 EXPECT_FALSE(owner.layer()->fills_bounds_opaquely()); | 130 EXPECT_FALSE(owner.layer()->fills_bounds_opaquely()); |
131 EXPECT_EQ(transparent, owner.layer()->background_color()); | 131 EXPECT_EQ(transparent, owner.layer()->background_color()); |
132 EXPECT_EQ(transparent, owner.layer()->GetTargetColor()); | 132 EXPECT_EQ(transparent, owner.layer()->GetTargetColor()); |
133 } | 133 } |
134 | 134 |
135 TEST(LayerOwnerTest, RecreateRootLayerWithNullCompositor) { | 135 TEST(LayerOwnerTest, RecreateRootLayerWithNullCompositor) { |
136 LayerOwner owner; | 136 LayerOwner owner; |
137 Layer* layer = new Layer; | 137 Layer* layer = new Layer; |
138 owner.SetLayer(layer); | 138 owner.SetLayer(layer); |
139 | 139 |
140 scoped_ptr<Layer> layer_copy = owner.RecreateLayer(); | 140 std::unique_ptr<Layer> layer_copy = owner.RecreateLayer(); |
141 | 141 |
142 EXPECT_EQ(nullptr, owner.layer()->GetCompositor()); | 142 EXPECT_EQ(nullptr, owner.layer()->GetCompositor()); |
143 EXPECT_EQ(nullptr, layer_copy->GetCompositor()); | 143 EXPECT_EQ(nullptr, layer_copy->GetCompositor()); |
144 } | 144 } |
145 | 145 |
146 TEST(LayerOwnerTest, InvertPropertyRemainSameWithRecreateLayer) { | 146 TEST(LayerOwnerTest, InvertPropertyRemainSameWithRecreateLayer) { |
147 LayerOwner owner; | 147 LayerOwner owner; |
148 Layer* layer = new Layer; | 148 Layer* layer = new Layer; |
149 owner.SetLayer(layer); | 149 owner.SetLayer(layer); |
150 | 150 |
151 layer->SetLayerInverted(true); | 151 layer->SetLayerInverted(true); |
152 scoped_ptr<Layer> old_layer1 = owner.RecreateLayer(); | 152 std::unique_ptr<Layer> old_layer1 = owner.RecreateLayer(); |
153 EXPECT_EQ(old_layer1->layer_inverted(), owner.layer()->layer_inverted()); | 153 EXPECT_EQ(old_layer1->layer_inverted(), owner.layer()->layer_inverted()); |
154 | 154 |
155 old_layer1->SetLayerInverted(false); | 155 old_layer1->SetLayerInverted(false); |
156 scoped_ptr<Layer> old_layer2 = owner.RecreateLayer(); | 156 std::unique_ptr<Layer> old_layer2 = owner.RecreateLayer(); |
157 EXPECT_EQ(old_layer2->layer_inverted(), owner.layer()->layer_inverted()); | 157 EXPECT_EQ(old_layer2->layer_inverted(), owner.layer()->layer_inverted()); |
158 } | 158 } |
159 | 159 |
160 TEST(LayerOwnerTest, RecreateLayerWithTransform) { | 160 TEST(LayerOwnerTest, RecreateLayerWithTransform) { |
161 LayerOwner owner; | 161 LayerOwner owner; |
162 Layer* layer = new Layer; | 162 Layer* layer = new Layer; |
163 owner.SetLayer(layer); | 163 owner.SetLayer(layer); |
164 | 164 |
165 gfx::Transform transform; | 165 gfx::Transform transform; |
166 transform.Scale(2, 1); | 166 transform.Scale(2, 1); |
167 transform.Translate(10, 5); | 167 transform.Translate(10, 5); |
168 | 168 |
169 layer->SetTransform(transform); | 169 layer->SetTransform(transform); |
170 | 170 |
171 scoped_ptr<Layer> old_layer1 = owner.RecreateLayer(); | 171 std::unique_ptr<Layer> old_layer1 = owner.RecreateLayer(); |
172 // Both new layer and original layer have the same transform. | 172 // Both new layer and original layer have the same transform. |
173 EXPECT_EQ(transform, old_layer1->GetTargetTransform()); | 173 EXPECT_EQ(transform, old_layer1->GetTargetTransform()); |
174 EXPECT_EQ(transform, owner.layer()->GetTargetTransform()); | 174 EXPECT_EQ(transform, owner.layer()->GetTargetTransform()); |
175 | 175 |
176 // But they're now separated, so changing the old layer's transform | 176 // But they're now separated, so changing the old layer's transform |
177 // should not affect the owner's. | 177 // should not affect the owner's. |
178 owner.layer()->SetTransform(gfx::Transform()); | 178 owner.layer()->SetTransform(gfx::Transform()); |
179 EXPECT_EQ(transform, old_layer1->GetTargetTransform()); | 179 EXPECT_EQ(transform, old_layer1->GetTargetTransform()); |
180 scoped_ptr<Layer> old_layer2 = owner.RecreateLayer(); | 180 std::unique_ptr<Layer> old_layer2 = owner.RecreateLayer(); |
181 EXPECT_TRUE(old_layer2->GetTargetTransform().IsIdentity()); | 181 EXPECT_TRUE(old_layer2->GetTargetTransform().IsIdentity()); |
182 EXPECT_TRUE(owner.layer()->GetTargetTransform().IsIdentity()); | 182 EXPECT_TRUE(owner.layer()->GetTargetTransform().IsIdentity()); |
183 } | 183 } |
184 | 184 |
185 TEST_F(LayerOwnerTestWithCompositor, RecreateRootLayerWithCompositor) { | 185 TEST_F(LayerOwnerTestWithCompositor, RecreateRootLayerWithCompositor) { |
186 LayerOwner owner; | 186 LayerOwner owner; |
187 Layer* layer = new Layer; | 187 Layer* layer = new Layer; |
188 owner.SetLayer(layer); | 188 owner.SetLayer(layer); |
189 | 189 |
190 compositor()->SetRootLayer(layer); | 190 compositor()->SetRootLayer(layer); |
191 | 191 |
192 scoped_ptr<Layer> layer_copy = owner.RecreateLayer(); | 192 std::unique_ptr<Layer> layer_copy = owner.RecreateLayer(); |
193 | 193 |
194 EXPECT_EQ(compositor(), owner.layer()->GetCompositor()); | 194 EXPECT_EQ(compositor(), owner.layer()->GetCompositor()); |
195 EXPECT_EQ(owner.layer(), compositor()->root_layer()); | 195 EXPECT_EQ(owner.layer(), compositor()->root_layer()); |
196 EXPECT_EQ(nullptr, layer_copy->GetCompositor()); | 196 EXPECT_EQ(nullptr, layer_copy->GetCompositor()); |
197 } | 197 } |
198 | 198 |
199 // Tests that recreating the root layer, while one of its children is animating, | 199 // Tests that recreating the root layer, while one of its children is animating, |
200 // properly updates the compositor. So that compositor is not null for observers | 200 // properly updates the compositor. So that compositor is not null for observers |
201 // of animations being cancelled. | 201 // of animations being cancelled. |
202 TEST_F(LayerOwnerTestWithCompositor, RecreateRootLayerDuringAnimation) { | 202 TEST_F(LayerOwnerTestWithCompositor, RecreateRootLayerDuringAnimation) { |
203 LayerOwner owner; | 203 LayerOwner owner; |
204 Layer* layer = new Layer; | 204 Layer* layer = new Layer; |
205 owner.SetLayer(layer); | 205 owner.SetLayer(layer); |
206 compositor()->SetRootLayer(layer); | 206 compositor()->SetRootLayer(layer); |
207 | 207 |
208 scoped_ptr<Layer> child(new Layer); | 208 std::unique_ptr<Layer> child(new Layer); |
209 child->SetBounds(gfx::Rect(0, 0, 100, 100)); | 209 child->SetBounds(gfx::Rect(0, 0, 100, 100)); |
210 layer->Add(child.get()); | 210 layer->Add(child.get()); |
211 | 211 |
212 // This observer checks that the compositor of |child| is not null upon | 212 // This observer checks that the compositor of |child| is not null upon |
213 // animation completion. | 213 // animation completion. |
214 scoped_ptr<TestLayerAnimationObserver> observer( | 214 std::unique_ptr<TestLayerAnimationObserver> observer( |
215 new TestLayerAnimationObserver(child.get())); | 215 new TestLayerAnimationObserver(child.get())); |
216 scoped_ptr<ui::ScopedAnimationDurationScaleMode> long_duration_animation( | 216 std::unique_ptr<ui::ScopedAnimationDurationScaleMode> long_duration_animation( |
217 new ui::ScopedAnimationDurationScaleMode( | 217 new ui::ScopedAnimationDurationScaleMode( |
218 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION)); | 218 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION)); |
219 { | 219 { |
220 ui::ScopedLayerAnimationSettings animation(child->GetAnimator()); | 220 ui::ScopedLayerAnimationSettings animation(child->GetAnimator()); |
221 animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000)); | 221 animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000)); |
222 animation.AddObserver(observer.get()); | 222 animation.AddObserver(observer.get()); |
223 gfx::Transform transform; | 223 gfx::Transform transform; |
224 transform.Scale(0.5f, 0.5f); | 224 transform.Scale(0.5f, 0.5f); |
225 child->SetTransform(transform); | 225 child->SetTransform(transform); |
226 } | 226 } |
227 | 227 |
228 scoped_ptr<Layer> layer_copy = owner.RecreateLayer(); | 228 std::unique_ptr<Layer> layer_copy = owner.RecreateLayer(); |
229 } | 229 } |
230 | 230 |
231 // Tests that recreating a non-root layer, while one of its children is | 231 // Tests that recreating a non-root layer, while one of its children is |
232 // animating, properly updates the compositor. So that compositor is not null | 232 // animating, properly updates the compositor. So that compositor is not null |
233 // for observers of animations being cancelled. | 233 // for observers of animations being cancelled. |
234 TEST_F(LayerOwnerTestWithCompositor, RecreateNonRootLayerDuringAnimation) { | 234 TEST_F(LayerOwnerTestWithCompositor, RecreateNonRootLayerDuringAnimation) { |
235 scoped_ptr<Layer> root_layer(new Layer); | 235 std::unique_ptr<Layer> root_layer(new Layer); |
236 compositor()->SetRootLayer(root_layer.get()); | 236 compositor()->SetRootLayer(root_layer.get()); |
237 | 237 |
238 LayerOwner owner; | 238 LayerOwner owner; |
239 Layer* layer = new Layer; | 239 Layer* layer = new Layer; |
240 owner.SetLayer(layer); | 240 owner.SetLayer(layer); |
241 root_layer->Add(layer); | 241 root_layer->Add(layer); |
242 | 242 |
243 scoped_ptr<Layer> child(new Layer); | 243 std::unique_ptr<Layer> child(new Layer); |
244 child->SetBounds(gfx::Rect(0, 0, 100, 100)); | 244 child->SetBounds(gfx::Rect(0, 0, 100, 100)); |
245 layer->Add(child.get()); | 245 layer->Add(child.get()); |
246 | 246 |
247 // This observer checks that the compositor of |child| is not null upon | 247 // This observer checks that the compositor of |child| is not null upon |
248 // animation completion. | 248 // animation completion. |
249 scoped_ptr<TestLayerAnimationObserver> observer( | 249 std::unique_ptr<TestLayerAnimationObserver> observer( |
250 new TestLayerAnimationObserver(child.get())); | 250 new TestLayerAnimationObserver(child.get())); |
251 scoped_ptr<ui::ScopedAnimationDurationScaleMode> long_duration_animation( | 251 std::unique_ptr<ui::ScopedAnimationDurationScaleMode> long_duration_animation( |
252 new ui::ScopedAnimationDurationScaleMode( | 252 new ui::ScopedAnimationDurationScaleMode( |
253 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION)); | 253 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION)); |
254 { | 254 { |
255 ui::ScopedLayerAnimationSettings animation(child->GetAnimator()); | 255 ui::ScopedLayerAnimationSettings animation(child->GetAnimator()); |
256 animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000)); | 256 animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000)); |
257 animation.AddObserver(observer.get()); | 257 animation.AddObserver(observer.get()); |
258 gfx::Transform transform; | 258 gfx::Transform transform; |
259 transform.Scale(0.5f, 0.5f); | 259 transform.Scale(0.5f, 0.5f); |
260 child->SetTransform(transform); | 260 child->SetTransform(transform); |
261 } | 261 } |
262 | 262 |
263 scoped_ptr<Layer> layer_copy = owner.RecreateLayer(); | 263 std::unique_ptr<Layer> layer_copy = owner.RecreateLayer(); |
264 } | 264 } |
265 | 265 |
266 // Tests that if LayerOwner-derived class destroys layer, then | 266 // Tests that if LayerOwner-derived class destroys layer, then |
267 // LayerAnimator's player becomes detached from compositor timeline. | 267 // LayerAnimator's player becomes detached from compositor timeline. |
268 TEST_F(LayerOwnerTestWithCompositor, DetachTimelineOnAnimatorDeletion) { | 268 TEST_F(LayerOwnerTestWithCompositor, DetachTimelineOnAnimatorDeletion) { |
269 scoped_ptr<Layer> root_layer(new Layer); | 269 std::unique_ptr<Layer> root_layer(new Layer); |
270 compositor()->SetRootLayer(root_layer.get()); | 270 compositor()->SetRootLayer(root_layer.get()); |
271 | 271 |
272 LayerOwnerForTesting owner; | 272 LayerOwnerForTesting owner; |
273 Layer* layer = new Layer; | 273 Layer* layer = new Layer; |
274 owner.SetLayer(layer); | 274 owner.SetLayer(layer); |
275 layer->SetOpacity(0.5f); | 275 layer->SetOpacity(0.5f); |
276 root_layer->Add(layer); | 276 root_layer->Add(layer); |
277 | 277 |
278 scoped_refptr<cc::AnimationPlayer> player = | 278 scoped_refptr<cc::AnimationPlayer> player = |
279 layer->GetAnimator()->GetAnimationPlayerForTesting(); | 279 layer->GetAnimator()->GetAnimationPlayerForTesting(); |
280 EXPECT_TRUE(player); | 280 EXPECT_TRUE(player); |
281 EXPECT_TRUE(player->animation_timeline()); | 281 EXPECT_TRUE(player->animation_timeline()); |
282 | 282 |
283 // Destroying layer/animator must detach animator's player from timeline. | 283 // Destroying layer/animator must detach animator's player from timeline. |
284 owner.DestroyLayerForTesting(); | 284 owner.DestroyLayerForTesting(); |
285 EXPECT_FALSE(player->animation_timeline()); | 285 EXPECT_FALSE(player->animation_timeline()); |
286 } | 286 } |
287 | 287 |
288 // Tests that if we run threaded opacity animation on already added layer | 288 // Tests that if we run threaded opacity animation on already added layer |
289 // then LayerAnimator's player becomes attached to timeline. | 289 // then LayerAnimator's player becomes attached to timeline. |
290 TEST_F(LayerOwnerTestWithCompositor, | 290 TEST_F(LayerOwnerTestWithCompositor, |
291 AttachTimelineIfAnimatorCreatedAfterSetCompositor) { | 291 AttachTimelineIfAnimatorCreatedAfterSetCompositor) { |
292 scoped_ptr<Layer> root_layer(new Layer); | 292 std::unique_ptr<Layer> root_layer(new Layer); |
293 compositor()->SetRootLayer(root_layer.get()); | 293 compositor()->SetRootLayer(root_layer.get()); |
294 | 294 |
295 LayerOwner owner; | 295 LayerOwner owner; |
296 Layer* layer = new Layer; | 296 Layer* layer = new Layer; |
297 owner.SetLayer(layer); | 297 owner.SetLayer(layer); |
298 root_layer->Add(layer); | 298 root_layer->Add(layer); |
299 | 299 |
300 layer->SetOpacity(0.5f); | 300 layer->SetOpacity(0.5f); |
301 | 301 |
302 scoped_refptr<cc::AnimationPlayer> player = | 302 scoped_refptr<cc::AnimationPlayer> player = |
303 layer->GetAnimator()->GetAnimationPlayerForTesting(); | 303 layer->GetAnimator()->GetAnimationPlayerForTesting(); |
304 EXPECT_TRUE(player); | 304 EXPECT_TRUE(player); |
305 EXPECT_TRUE(player->animation_timeline()); | 305 EXPECT_TRUE(player->animation_timeline()); |
306 } | 306 } |
307 | 307 |
308 } // namespace ui | 308 } // namespace ui |
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