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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_AURA_INPUT_STATE_LOOKUP_H_ | 5 #ifndef UI_AURA_INPUT_STATE_LOOKUP_H_ |
6 #define UI_AURA_INPUT_STATE_LOOKUP_H_ | 6 #define UI_AURA_INPUT_STATE_LOOKUP_H_ |
7 | 7 |
8 #include "base/memory/scoped_ptr.h" | 8 #include <memory> |
| 9 |
9 #include "ui/aura/aura_export.h" | 10 #include "ui/aura/aura_export.h" |
10 | 11 |
11 namespace aura { | 12 namespace aura { |
12 | 13 |
13 // InputStateLookup is used to obtain the state of input devices. | 14 // InputStateLookup is used to obtain the state of input devices. |
14 class AURA_EXPORT InputStateLookup { | 15 class AURA_EXPORT InputStateLookup { |
15 public: | 16 public: |
16 virtual ~InputStateLookup() {} | 17 virtual ~InputStateLookup() {} |
17 | 18 |
18 // Creates the platform specific InputStateLookup. May return NULL. | 19 // Creates the platform specific InputStateLookup. May return NULL. |
19 static scoped_ptr<InputStateLookup> Create(); | 20 static std::unique_ptr<InputStateLookup> Create(); |
20 | 21 |
21 // Returns true if any mouse button is down. | 22 // Returns true if any mouse button is down. |
22 virtual bool IsMouseButtonDown() const = 0; | 23 virtual bool IsMouseButtonDown() const = 0; |
23 }; | 24 }; |
24 | 25 |
25 } // namespace aura | 26 } // namespace aura |
26 | 27 |
27 #endif // UI_AURA_INPUT_STATE_LOOKUP_H_ | 28 #endif // UI_AURA_INPUT_STATE_LOOKUP_H_ |
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