| Index: cc/trees/layer_tree_impl.cc
|
| diff --git a/cc/trees/layer_tree_impl.cc b/cc/trees/layer_tree_impl.cc
|
| index 5c2b9c6477fc236b4955197600485444549e740e..9040e5953d0b9e5ed1290efae7b0b4e9d4a6048b 100644
|
| --- a/cc/trees/layer_tree_impl.cc
|
| +++ b/cc/trees/layer_tree_impl.cc
|
| @@ -867,7 +867,7 @@ bool LayerTreeImpl::UpdateDrawProperties(bool update_lcd_text) {
|
| it != end; ++it) {
|
| occlusion_tracker.EnterLayer(it);
|
|
|
| - bool inside_replica = it->render_target()->InsideReplica();
|
| + bool inside_replica = it->InsideReplica();
|
|
|
| // Don't use occlusion if a layer will appear in a replica, since the
|
| // tile raster code does not know how to look for the replica and would
|
| @@ -913,7 +913,7 @@ bool LayerTreeImpl::UpdateDrawProperties(bool update_lcd_text) {
|
| }
|
|
|
| unoccluded_screen_space_region_ =
|
| - occlusion_tracker.ComputeVisibleRegionInScreen();
|
| + occlusion_tracker.ComputeVisibleRegionInScreen(this);
|
| }
|
|
|
| // It'd be ideal if this could be done earlier, but when the raster source
|
|
|