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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "vk/GrVkPipelineStateBuilder.h" | 8 #include "vk/GrVkPipelineStateBuilder.h" |
9 | 9 |
10 #include "vk/GrVkGpu.h" | 10 #include "vk/GrVkGpu.h" |
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277 GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), fragShad
erModule, | 277 GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), fragShad
erModule, |
278 nullptr)); | 278 nullptr)); |
279 | 279 |
280 if (!pipeline) { | 280 if (!pipeline) { |
281 GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineLayout(fGpu->device(), pi
pelineLayout, | 281 GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineLayout(fGpu->device(), pi
pelineLayout, |
282 nullptr)); | 282 nullptr)); |
283 GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(
), dsLayout[0], | 283 GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(
), dsLayout[0], |
284 nullptr)); | 284 nullptr)); |
285 GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(
), dsLayout[1], | 285 GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(
), dsLayout[1], |
286 nullptr)); | 286 nullptr)); |
| 287 this->cleanupFragmentProcessors(); |
287 return nullptr; | 288 return nullptr; |
288 } | 289 } |
289 | 290 |
290 return new GrVkPipelineState(fGpu, | 291 return new GrVkPipelineState(fGpu, |
291 desc, | 292 desc, |
292 pipeline, | 293 pipeline, |
293 pipelineLayout, | 294 pipelineLayout, |
294 dsLayout, | 295 dsLayout, |
295 fUniformHandles, | 296 fUniformHandles, |
296 fUniformHandler.fUniforms, | 297 fUniformHandler.fUniforms, |
297 fUniformHandler.fCurrentVertexUBOOffset, | 298 fUniformHandler.fCurrentVertexUBOOffset, |
298 fUniformHandler.fCurrentFragmentUBOOffset, | 299 fUniformHandler.fCurrentFragmentUBOOffset, |
299 numSamplers, | 300 numSamplers, |
300 fGeometryProcessor, | 301 fGeometryProcessor, |
301 fXferProcessor, | 302 fXferProcessor, |
302 fFragmentProcessors); | 303 fFragmentProcessors); |
303 } | 304 } |
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