Index: ash/wm/resize_shadow.h |
diff --git a/ash/wm/resize_shadow.h b/ash/wm/resize_shadow.h |
index 4ab6d7bcac4c210530862bd8d16ac96b2c836ee0..724c4f73fd7d958778b6f209187ac6e4f065ddd1 100644 |
--- a/ash/wm/resize_shadow.h |
+++ b/ash/wm/resize_shadow.h |
@@ -5,8 +5,9 @@ |
#ifndef ASH_WM_RESIZE_SHADOW_H_ |
#define ASH_WM_RESIZE_SHADOW_H_ |
+#include <memory> |
+ |
#include "base/macros.h" |
-#include "base/memory/scoped_ptr.h" |
namespace aura { |
class Window; |
@@ -50,7 +51,7 @@ class ResizeShadow { |
private: |
// Images for the shadow effect. |
- scoped_ptr< ::wm::ImageGrid> image_grid_; |
+ std::unique_ptr<::wm::ImageGrid> image_grid_; |
// Hit test value from last call to ShowForHitTest(). Used to prevent |
// repeatedly triggering the same animations for the same hit. |