| Index: ash/wm/resize_shadow.h
|
| diff --git a/ash/wm/resize_shadow.h b/ash/wm/resize_shadow.h
|
| index 4ab6d7bcac4c210530862bd8d16ac96b2c836ee0..724c4f73fd7d958778b6f209187ac6e4f065ddd1 100644
|
| --- a/ash/wm/resize_shadow.h
|
| +++ b/ash/wm/resize_shadow.h
|
| @@ -5,8 +5,9 @@
|
| #ifndef ASH_WM_RESIZE_SHADOW_H_
|
| #define ASH_WM_RESIZE_SHADOW_H_
|
|
|
| +#include <memory>
|
| +
|
| #include "base/macros.h"
|
| -#include "base/memory/scoped_ptr.h"
|
|
|
| namespace aura {
|
| class Window;
|
| @@ -50,7 +51,7 @@ class ResizeShadow {
|
|
|
| private:
|
| // Images for the shadow effect.
|
| - scoped_ptr< ::wm::ImageGrid> image_grid_;
|
| + std::unique_ptr<::wm::ImageGrid> image_grid_;
|
|
|
| // Hit test value from last call to ShowForHitTest(). Used to prevent
|
| // repeatedly triggering the same animations for the same hit.
|
|
|