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Side by Side Diff: ash/wm/window_animations.h

Issue 1867223004: Convert //ash from scoped_ptr to std::unique_ptr (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: address comments Created 4 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_WINDOW_ANIMATIONS_H_ 5 #ifndef ASH_WM_WINDOW_ANIMATIONS_H_
6 #define ASH_WM_WINDOW_ANIMATIONS_H_ 6 #define ASH_WM_WINDOW_ANIMATIONS_H_
7 7
8 #include <memory>
9
8 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "ui/gfx/animation/tween.h" 11 #include "ui/gfx/animation/tween.h"
11 #include "ui/gfx/transform.h" 12 #include "ui/gfx/transform.h"
12 #include "ui/wm/core/window_animations.h" 13 #include "ui/wm/core/window_animations.h"
13 14
14 namespace aura { 15 namespace aura {
15 class Window; 16 class Window;
16 } 17 }
17 namespace ui { 18 namespace ui {
18 class Layer; 19 class Layer;
19 class LayerTreeOwner; 20 class LayerTreeOwner;
(...skipping 24 matching lines...) Expand all
44 45
45 // Amount of time for the cross fade animation. 46 // Amount of time for the cross fade animation.
46 extern const int kCrossFadeDurationMS; 47 extern const int kCrossFadeDurationMS;
47 48
48 // Implementation of cross fading. Window is the window being cross faded. It 49 // Implementation of cross fading. Window is the window being cross faded. It
49 // should be at the target bounds. |old_layer_owner| contains the previous layer 50 // should be at the target bounds. |old_layer_owner| contains the previous layer
50 // from |window|. |tween_type| specifies the tween type of the cross fade 51 // from |window|. |tween_type| specifies the tween type of the cross fade
51 // animation. 52 // animation.
52 ASH_EXPORT base::TimeDelta CrossFadeAnimation( 53 ASH_EXPORT base::TimeDelta CrossFadeAnimation(
53 aura::Window* window, 54 aura::Window* window,
54 scoped_ptr<ui::LayerTreeOwner> old_layer_owner, 55 std::unique_ptr<ui::LayerTreeOwner> old_layer_owner,
55 gfx::Tween::Type tween_type); 56 gfx::Tween::Type tween_type);
56 57
57 ASH_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, 58 ASH_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
58 bool visible); 59 bool visible);
59 60
60 // Creates vector of animation sequences that lasts for |duration| and changes 61 // Creates vector of animation sequences that lasts for |duration| and changes
61 // brightness and grayscale to |target_value|. Caller takes ownership of 62 // brightness and grayscale to |target_value|. Caller takes ownership of
62 // returned LayerAnimationSequence objects. 63 // returned LayerAnimationSequence objects.
63 ASH_EXPORT std::vector<ui::LayerAnimationSequence*> 64 ASH_EXPORT std::vector<ui::LayerAnimationSequence*>
64 CreateBrightnessGrayscaleAnimationSequence(float target_value, 65 CreateBrightnessGrayscaleAnimationSequence(float target_value,
65 base::TimeDelta duration); 66 base::TimeDelta duration);
66 67
67 // Applies scale related to the specified AshWindowScaleType. 68 // Applies scale related to the specified AshWindowScaleType.
68 ASH_EXPORT void SetTransformForScaleAnimation( 69 ASH_EXPORT void SetTransformForScaleAnimation(
69 ui::Layer* layer, 70 ui::Layer* layer,
70 LayerScaleAnimationDirection type); 71 LayerScaleAnimationDirection type);
71 72
72 // Returns the approximate bounds to which |window| will be animated when it 73 // Returns the approximate bounds to which |window| will be animated when it
73 // is minimized. The bounds are approximate because the minimize animation 74 // is minimized. The bounds are approximate because the minimize animation
74 // involves rotation. 75 // involves rotation.
75 ASH_EXPORT gfx::Rect GetMinimizeAnimationTargetBoundsInScreen( 76 ASH_EXPORT gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(
76 aura::Window* window); 77 aura::Window* window);
77 78
78 } // namespace ash 79 } // namespace ash
79 80
80 #endif // ASH_WM_WINDOW_ANIMATIONS_H_ 81 #endif // ASH_WM_WINDOW_ANIMATIONS_H_
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