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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 5 #ifndef ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
6 #define ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 6 #define ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
7 | 7 |
| 8 #include <memory> |
8 #include <vector> | 9 #include <vector> |
9 | 10 |
10 #include "ash/ash_export.h" | 11 #include "ash/ash_export.h" |
11 #include "ash/wm/immersive_revealed_lock.h" | 12 #include "ash/wm/immersive_revealed_lock.h" |
12 #include "base/macros.h" | 13 #include "base/macros.h" |
13 #include "base/timer/timer.h" | 14 #include "base/timer/timer.h" |
14 #include "ui/aura/window_observer.h" | 15 #include "ui/aura/window_observer.h" |
15 #include "ui/events/event_handler.h" | 16 #include "ui/events/event_handler.h" |
16 #include "ui/gfx/animation/animation_delegate.h" | 17 #include "ui/gfx/animation/animation_delegate.h" |
17 #include "ui/views/focus/focus_manager.h" | 18 #include "ui/views/focus/focus_manager.h" |
18 #include "ui/views/widget/widget_observer.h" | 19 #include "ui/views/widget/widget_observer.h" |
| 20 |
19 #include "ui/wm/core/transient_window_observer.h" | 21 #include "ui/wm/core/transient_window_observer.h" |
20 | 22 |
21 namespace aura { | 23 namespace aura { |
22 class Window; | 24 class Window; |
23 } | 25 } |
24 | 26 |
25 namespace gfx { | 27 namespace gfx { |
26 class Point; | 28 class Point; |
27 class Rect; | 29 class Rect; |
28 class SlideAnimation; | 30 class SlideAnimation; |
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267 int mouse_x_when_hit_top_in_screen_; | 269 int mouse_x_when_hit_top_in_screen_; |
268 | 270 |
269 // Tracks if the controller has seen a ET_GESTURE_SCROLL_BEGIN, without the | 271 // Tracks if the controller has seen a ET_GESTURE_SCROLL_BEGIN, without the |
270 // following events. | 272 // following events. |
271 bool gesture_begun_; | 273 bool gesture_begun_; |
272 | 274 |
273 // Lock which keeps the top-of-window views revealed based on the current | 275 // Lock which keeps the top-of-window views revealed based on the current |
274 // mouse state and the current touch state. Acquiring the lock is used to | 276 // mouse state and the current touch state. Acquiring the lock is used to |
275 // trigger a reveal when the user moves the mouse to the top of the screen | 277 // trigger a reveal when the user moves the mouse to the top of the screen |
276 // and when the user does a SWIPE_OPEN edge gesture. | 278 // and when the user does a SWIPE_OPEN edge gesture. |
277 scoped_ptr<ImmersiveRevealedLock> located_event_revealed_lock_; | 279 std::unique_ptr<ImmersiveRevealedLock> located_event_revealed_lock_; |
278 | 280 |
279 // Lock which keeps the top-of-window views revealed based on the focused view | 281 // Lock which keeps the top-of-window views revealed based on the focused view |
280 // and the active widget. Acquiring the lock never triggers a reveal because | 282 // and the active widget. Acquiring the lock never triggers a reveal because |
281 // a view is not focusable till a reveal has made it visible. | 283 // a view is not focusable till a reveal has made it visible. |
282 scoped_ptr<ImmersiveRevealedLock> focus_revealed_lock_; | 284 std::unique_ptr<ImmersiveRevealedLock> focus_revealed_lock_; |
283 | 285 |
284 // The animation which controls sliding the top-of-window views in and out. | 286 // The animation which controls sliding the top-of-window views in and out. |
285 scoped_ptr<gfx::SlideAnimation> animation_; | 287 std::unique_ptr<gfx::SlideAnimation> animation_; |
286 | 288 |
287 // Whether the animations are disabled for testing. | 289 // Whether the animations are disabled for testing. |
288 bool animations_disabled_for_test_; | 290 bool animations_disabled_for_test_; |
289 | 291 |
290 // Manages bubbles which are anchored to a child of |top_container_|. | 292 // Manages bubbles which are anchored to a child of |top_container_|. |
291 class BubbleObserver; | 293 class BubbleObserver; |
292 scoped_ptr<BubbleObserver> bubble_observer_; | 294 std::unique_ptr<BubbleObserver> bubble_observer_; |
293 | 295 |
294 base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_; | 296 base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_; |
295 | 297 |
296 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController); | 298 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController); |
297 }; | 299 }; |
298 | 300 |
299 } // namespace ash | 301 } // namespace ash |
300 | 302 |
301 #endif // ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 303 #endif // ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
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