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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/rotator/window_rotation.h" | 5 #include "ash/rotator/window_rotation.h" |
6 | 6 |
7 #include "base/time/time.h" | 7 #include "base/time/time.h" |
8 #include "ui/compositor/layer.h" | 8 #include "ui/compositor/layer.h" |
9 #include "ui/gfx/geometry/rect.h" | 9 #include "ui/gfx/geometry/rect.h" |
10 #include "ui/gfx/interpolated_transform.h" | 10 #include "ui/gfx/interpolated_transform.h" |
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70 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); | 70 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); |
71 new_origin_.SetPoint(width, height); | 71 new_origin_.SetPoint(width, height); |
72 break; | 72 break; |
73 } | 73 } |
74 | 74 |
75 // Convert points to world space. | 75 // Convert points to world space. |
76 current_transform.TransformPoint(&old_pivot); | 76 current_transform.TransformPoint(&old_pivot); |
77 current_transform.TransformPoint(&new_pivot); | 77 current_transform.TransformPoint(&new_pivot); |
78 current_transform.TransformPoint(&new_origin_); | 78 current_transform.TransformPoint(&new_origin_); |
79 | 79 |
80 scoped_ptr<ui::InterpolatedTransform> rotation( | 80 std::unique_ptr<ui::InterpolatedTransform> rotation( |
81 new ui::InterpolatedTransformAboutPivot( | 81 new ui::InterpolatedTransformAboutPivot( |
82 old_pivot, new ui::InterpolatedRotation(0, degrees_))); | 82 old_pivot, new ui::InterpolatedRotation(0, degrees_))); |
83 | 83 |
84 scoped_ptr<ui::InterpolatedTransform> translation( | 84 std::unique_ptr<ui::InterpolatedTransform> translation( |
85 new ui::InterpolatedTranslation( | 85 new ui::InterpolatedTranslation( |
86 gfx::PointF(), gfx::PointF(new_pivot.x() - old_pivot.x(), | 86 gfx::PointF(), gfx::PointF(new_pivot.x() - old_pivot.x(), |
87 new_pivot.y() - old_pivot.y()))); | 87 new_pivot.y() - old_pivot.y()))); |
88 | 88 |
89 float scale_factor = 0.9f; | 89 float scale_factor = 0.9f; |
90 scoped_ptr<ui::InterpolatedTransform> scale_down( | 90 std::unique_ptr<ui::InterpolatedTransform> scale_down( |
91 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); | 91 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); |
92 | 92 |
93 scoped_ptr<ui::InterpolatedTransform> scale_up( | 93 std::unique_ptr<ui::InterpolatedTransform> scale_up( |
94 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); | 94 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); |
95 | 95 |
96 interpolated_transform_.reset( | 96 interpolated_transform_.reset( |
97 new ui::InterpolatedConstantTransform(current_transform)); | 97 new ui::InterpolatedConstantTransform(current_transform)); |
98 | 98 |
99 scale_up->SetChild(scale_down.release()); | 99 scale_up->SetChild(scale_down.release()); |
100 translation->SetChild(scale_up.release()); | 100 translation->SetChild(scale_up.release()); |
101 rotation->SetChild(translation.release()); | 101 rotation->SetChild(translation.release()); |
102 interpolated_transform_->SetChild(rotation.release()); | 102 interpolated_transform_->SetChild(rotation.release()); |
103 } | 103 } |
104 | 104 |
105 void WindowRotation::OnStart(ui::LayerAnimationDelegate* delegate) { | 105 void WindowRotation::OnStart(ui::LayerAnimationDelegate* delegate) { |
106 } | 106 } |
107 | 107 |
108 bool WindowRotation::OnProgress(double t, | 108 bool WindowRotation::OnProgress(double t, |
109 ui::LayerAnimationDelegate* delegate) { | 109 ui::LayerAnimationDelegate* delegate) { |
110 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); | 110 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); |
111 return true; | 111 return true; |
112 } | 112 } |
113 | 113 |
114 void WindowRotation::OnGetTarget(TargetValue* target) const { | 114 void WindowRotation::OnGetTarget(TargetValue* target) const { |
115 target->transform = interpolated_transform_->Interpolate(1.0); | 115 target->transform = interpolated_transform_->Interpolate(1.0); |
116 } | 116 } |
117 | 117 |
118 void WindowRotation::OnAbort(ui::LayerAnimationDelegate* delegate) { | 118 void WindowRotation::OnAbort(ui::LayerAnimationDelegate* delegate) { |
119 } | 119 } |
120 | 120 |
121 } // namespace ash | 121 } // namespace ash |
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