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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/rotator/screen_rotation_animator.h" | 5 #include "ash/rotator/screen_rotation_animator.h" |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 #include <utility> | 8 #include <utility> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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55 bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation, | 55 bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation, |
56 gfx::Display::Rotation new_rotation) { | 56 gfx::Display::Rotation new_rotation) { |
57 return (initial_rotation + 2) % 4 == new_rotation; | 57 return (initial_rotation + 2) % 4 == new_rotation; |
58 } | 58 } |
59 | 59 |
60 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when | 60 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when |
61 // notified that a layer animation has ended or was aborted. | 61 // notified that a layer animation has ended or was aborted. |
62 class LayerCleanupObserver : public ui::LayerAnimationObserver { | 62 class LayerCleanupObserver : public ui::LayerAnimationObserver { |
63 public: | 63 public: |
64 explicit LayerCleanupObserver( | 64 explicit LayerCleanupObserver( |
65 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner); | 65 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner); |
66 ~LayerCleanupObserver() override; | 66 ~LayerCleanupObserver() override; |
67 | 67 |
68 // Get the root layer of the owned layer tree. | 68 // Get the root layer of the owned layer tree. |
69 ui::Layer* GetRootLayer(); | 69 ui::Layer* GetRootLayer(); |
70 | 70 |
71 // ui::LayerAnimationObserver: | 71 // ui::LayerAnimationObserver: |
72 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; | 72 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; |
73 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; | 73 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; |
74 void OnLayerAnimationScheduled( | 74 void OnLayerAnimationScheduled( |
75 ui::LayerAnimationSequence* sequence) override {} | 75 ui::LayerAnimationSequence* sequence) override {} |
76 | 76 |
77 protected: | 77 protected: |
78 // ui::LayerAnimationObserver: | 78 // ui::LayerAnimationObserver: |
79 bool RequiresNotificationWhenAnimatorDestroyed() const override { | 79 bool RequiresNotificationWhenAnimatorDestroyed() const override { |
80 return true; | 80 return true; |
81 } | 81 } |
82 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; | 82 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; |
83 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; | 83 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; |
84 | 84 |
85 private: | 85 private: |
86 // Aborts the active animations of the layer, and recurses upon its child | 86 // Aborts the active animations of the layer, and recurses upon its child |
87 // layers. | 87 // layers. |
88 void AbortAnimations(ui::Layer* layer); | 88 void AbortAnimations(ui::Layer* layer); |
89 | 89 |
90 // The owned layer tree. | 90 // The owned layer tree. |
91 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner_; | 91 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner_; |
92 | 92 |
93 // The LayerAnimationSequence that |this| has been attached to. Defaults to | 93 // The LayerAnimationSequence that |this| has been attached to. Defaults to |
94 // nullptr. | 94 // nullptr. |
95 ui::LayerAnimationSequence* sequence_; | 95 ui::LayerAnimationSequence* sequence_; |
96 | 96 |
97 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); | 97 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); |
98 }; | 98 }; |
99 | 99 |
100 LayerCleanupObserver::LayerCleanupObserver( | 100 LayerCleanupObserver::LayerCleanupObserver( |
101 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner) | 101 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner) |
102 : layer_tree_owner_(std::move(layer_tree_owner)), sequence_(nullptr) {} | 102 : layer_tree_owner_(std::move(layer_tree_owner)), sequence_(nullptr) {} |
103 | 103 |
104 LayerCleanupObserver::~LayerCleanupObserver() { | 104 LayerCleanupObserver::~LayerCleanupObserver() { |
105 // We must eplicitly detach from |sequence_| because we return true from | 105 // We must eplicitly detach from |sequence_| because we return true from |
106 // RequiresNotificationWhenAnimatorDestroyed. | 106 // RequiresNotificationWhenAnimatorDestroyed. |
107 if (sequence_) | 107 if (sequence_) |
108 sequence_->RemoveObserver(this); | 108 sequence_->RemoveObserver(this); |
109 AbortAnimations(layer_tree_owner_->root()); | 109 AbortAnimations(layer_tree_owner_->root()); |
110 } | 110 } |
111 | 111 |
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161 (initial_orientation + 3) % 4 == new_rotation ? 1 : -1; | 161 (initial_orientation + 3) % 4 == new_rotation ? 1 : -1; |
162 | 162 |
163 const int old_layer_initial_rotation_degrees = | 163 const int old_layer_initial_rotation_degrees = |
164 (Is180DegreeFlip(initial_orientation, new_rotation) ? 180 : 90); | 164 (Is180DegreeFlip(initial_orientation, new_rotation) ? 180 : 90); |
165 | 165 |
166 const base::TimeDelta duration = | 166 const base::TimeDelta duration = |
167 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); | 167 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); |
168 | 168 |
169 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; | 169 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; |
170 | 170 |
171 scoped_ptr<ui::LayerTreeOwner> old_layer_tree = | 171 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree = |
172 wm::RecreateLayers(root_window); | 172 wm::RecreateLayers(root_window); |
173 | 173 |
174 // Add the cloned layer tree in to the root, so it will be rendered. | 174 // Add the cloned layer tree in to the root, so it will be rendered. |
175 root_window->layer()->Add(old_layer_tree->root()); | 175 root_window->layer()->Add(old_layer_tree->root()); |
176 root_window->layer()->StackAtTop(old_layer_tree->root()); | 176 root_window->layer()->StackAtTop(old_layer_tree->root()); |
177 | 177 |
178 scoped_ptr<LayerCleanupObserver> layer_cleanup_observer( | 178 std::unique_ptr<LayerCleanupObserver> layer_cleanup_observer( |
179 new LayerCleanupObserver(std::move(old_layer_tree))); | 179 new LayerCleanupObserver(std::move(old_layer_tree))); |
180 | 180 |
181 Shell::GetInstance()->display_manager()->SetDisplayRotation( | 181 Shell::GetInstance()->display_manager()->SetDisplayRotation( |
182 display_id, new_rotation, source); | 182 display_id, new_rotation, source); |
183 | 183 |
184 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); | 184 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); |
185 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, | 185 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, |
186 rotated_screen_bounds.height() / 2); | 186 rotated_screen_bounds.height() / 2); |
187 | 187 |
188 // We must animate each non-cloned child layer individually because the cloned | 188 // We must animate each non-cloned child layer individually because the cloned |
189 // layer was added as a child to |root_window|'s layer so that it will be | 189 // layer was added as a child to |root_window|'s layer so that it will be |
190 // rendered. | 190 // rendered. |
191 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and | 191 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and |
192 // its current children so that we only need to initiate two | 192 // its current children so that we only need to initiate two |
193 // LayerAnimationSequences. One for the new layers and one for the old layer. | 193 // LayerAnimationSequences. One for the new layers and one for the old layer. |
194 for (ui::Layer* child_layer : root_window->layer()->children()) { | 194 for (ui::Layer* child_layer : root_window->layer()->children()) { |
195 // Skip the cloned layer because it has a different animation. | 195 // Skip the cloned layer because it has a different animation. |
196 if (child_layer == layer_cleanup_observer->GetRootLayer()) | 196 if (child_layer == layer_cleanup_observer->GetRootLayer()) |
197 continue; | 197 continue; |
198 | 198 |
199 scoped_ptr<ScreenRotationAnimation> screen_rotation( | 199 std::unique_ptr<ScreenRotationAnimation> screen_rotation( |
200 new ScreenRotationAnimation( | 200 new ScreenRotationAnimation( |
201 child_layer, kRotationDegrees * rotation_factor, | 201 child_layer, kRotationDegrees * rotation_factor, |
202 0 /* end_degrees */, child_layer->opacity(), | 202 0 /* end_degrees */, child_layer->opacity(), |
203 1.0f /* target_opacity */, pivot, duration, tween_type)); | 203 1.0f /* target_opacity */, pivot, duration, tween_type)); |
204 | 204 |
205 ui::LayerAnimator* animator = child_layer->GetAnimator(); | 205 ui::LayerAnimator* animator = child_layer->GetAnimator(); |
206 animator->set_preemption_strategy( | 206 animator->set_preemption_strategy( |
207 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 207 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
208 scoped_ptr<ui::LayerAnimationSequence> animation_sequence( | 208 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence( |
209 new ui::LayerAnimationSequence(screen_rotation.release())); | 209 new ui::LayerAnimationSequence(screen_rotation.release())); |
210 animator->StartAnimation(animation_sequence.release()); | 210 animator->StartAnimation(animation_sequence.release()); |
211 } | 211 } |
212 | 212 |
213 // The old layer will also be transformed into the new orientation. We will | 213 // The old layer will also be transformed into the new orientation. We will |
214 // translate it so that the old layer's center point aligns with the new | 214 // translate it so that the old layer's center point aligns with the new |
215 // orientation's center point and use that center point as the pivot for the | 215 // orientation's center point and use that center point as the pivot for the |
216 // rotation animation. | 216 // rotation animation. |
217 gfx::Transform translate_transform; | 217 gfx::Transform translate_transform; |
218 translate_transform.Translate( | 218 translate_transform.Translate( |
219 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, | 219 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, |
220 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); | 220 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); |
221 layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform); | 221 layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform); |
222 | 222 |
223 scoped_ptr<ScreenRotationAnimation> screen_rotation( | 223 std::unique_ptr<ScreenRotationAnimation> screen_rotation( |
224 new ScreenRotationAnimation( | 224 new ScreenRotationAnimation( |
225 layer_cleanup_observer->GetRootLayer(), | 225 layer_cleanup_observer->GetRootLayer(), |
226 old_layer_initial_rotation_degrees * rotation_factor, | 226 old_layer_initial_rotation_degrees * rotation_factor, |
227 (old_layer_initial_rotation_degrees - kRotationDegrees) * | 227 (old_layer_initial_rotation_degrees - kRotationDegrees) * |
228 rotation_factor, | 228 rotation_factor, |
229 layer_cleanup_observer->GetRootLayer()->opacity(), | 229 layer_cleanup_observer->GetRootLayer()->opacity(), |
230 0.0f /* target_opacity */, pivot, duration, tween_type)); | 230 0.0f /* target_opacity */, pivot, duration, tween_type)); |
231 | 231 |
232 ui::LayerAnimator* animator = | 232 ui::LayerAnimator* animator = |
233 layer_cleanup_observer->GetRootLayer()->GetAnimator(); | 233 layer_cleanup_observer->GetRootLayer()->GetAnimator(); |
234 animator->set_preemption_strategy( | 234 animator->set_preemption_strategy( |
235 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 235 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
236 scoped_ptr<ui::LayerAnimationSequence> animation_sequence( | 236 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence( |
237 new ui::LayerAnimationSequence(screen_rotation.release())); | 237 new ui::LayerAnimationSequence(screen_rotation.release())); |
238 // Add an observer so that the cloned layers can be cleaned up with the | 238 // Add an observer so that the cloned layers can be cleaned up with the |
239 // animation completes/aborts. | 239 // animation completes/aborts. |
240 animation_sequence->AddObserver(layer_cleanup_observer.release()); | 240 animation_sequence->AddObserver(layer_cleanup_observer.release()); |
241 animator->StartAnimation(animation_sequence.release()); | 241 animator->StartAnimation(animation_sequence.release()); |
242 } | 242 } |
243 | 243 |
244 } // namespace | 244 } // namespace |
245 | 245 |
246 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) | 246 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) |
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261 const gfx::Display::Rotation current_rotation = | 261 const gfx::Display::Rotation current_rotation = |
262 GetCurrentRotation(display_id_); | 262 GetCurrentRotation(display_id_); |
263 | 263 |
264 if (current_rotation == new_rotation) | 264 if (current_rotation == new_rotation) |
265 return; | 265 return; |
266 | 266 |
267 RotateScreen(display_id_, new_rotation, source); | 267 RotateScreen(display_id_, new_rotation, source); |
268 } | 268 } |
269 | 269 |
270 } // namespace ash | 270 } // namespace ash |
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