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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/accelerators/spoken_feedback_toggler.h" | 5 #include "ash/accelerators/spoken_feedback_toggler.h" |
| 6 #include "ash/accessibility_delegate.h" | 6 #include "ash/accessibility_delegate.h" |
| 7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
| 8 #include "ash/test/ash_test_base.h" | 8 #include "ash/test/ash_test_base.h" |
| 9 #include "ash/wm/window_util.h" | 9 #include "ash/wm/window_util.h" |
| 10 #include "ui/aura/test/test_window_delegate.h" | 10 #include "ui/aura/test/test_window_delegate.h" |
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| 44 generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); | 44 generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); |
| 45 EXPECT_FALSE(delegate->IsSpokenFeedbackEnabled()); | 45 EXPECT_FALSE(delegate->IsSpokenFeedbackEnabled()); |
| 46 generator.ReleaseKey(ui::VKEY_F6, 0); | 46 generator.ReleaseKey(ui::VKEY_F6, 0); |
| 47 EXPECT_FALSE(delegate->IsSpokenFeedbackEnabled()); | 47 EXPECT_FALSE(delegate->IsSpokenFeedbackEnabled()); |
| 48 } | 48 } |
| 49 | 49 |
| 50 TEST_F(SpokenFeedbackTogglerTest, PassThroughEvents) { | 50 TEST_F(SpokenFeedbackTogglerTest, PassThroughEvents) { |
| 51 SpokenFeedbackToggler::ScopedEnablerForTest scoped; | 51 SpokenFeedbackToggler::ScopedEnablerForTest scoped; |
| 52 | 52 |
| 53 aura::test::EventCountDelegate delegate; | 53 aura::test::EventCountDelegate delegate; |
| 54 scoped_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate( | 54 std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate( |
| 55 &delegate, 0, gfx::Rect(0, 0, 100, 100))); | 55 &delegate, 0, gfx::Rect(0, 0, 100, 100))); |
| 56 window->Focus(); | 56 window->Focus(); |
| 57 | 57 |
| 58 ui::test::EventGenerator& generator = GetEventGenerator(); | 58 ui::test::EventGenerator& generator = GetEventGenerator(); |
| 59 | 59 |
| 60 // None hotkey events. | 60 // None hotkey events. |
| 61 generator.PressKey(ui::VKEY_A, 0); | 61 generator.PressKey(ui::VKEY_A, 0); |
| 62 generator.ReleaseKey(ui::VKEY_F6, 0); | 62 generator.ReleaseKey(ui::VKEY_F6, 0); |
| 63 EXPECT_EQ("1 1", delegate.GetKeyCountsAndReset()); | 63 EXPECT_EQ("1 1", delegate.GetKeyCountsAndReset()); |
| 64 | 64 |
| 65 // Single hotkey press and release. | 65 // Single hotkey press and release. |
| 66 generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); | 66 generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); |
| 67 generator.ReleaseKey(ui::VKEY_F6, 0); | 67 generator.ReleaseKey(ui::VKEY_F6, 0); |
| 68 EXPECT_EQ("1 1", delegate.GetKeyCountsAndReset()); | 68 EXPECT_EQ("1 1", delegate.GetKeyCountsAndReset()); |
| 69 | 69 |
| 70 // Hotkey press and hold. | 70 // Hotkey press and hold. |
| 71 generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); | 71 generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); |
| 72 generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); | 72 generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); |
| 73 generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); | 73 generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); |
| 74 generator.ReleaseKey(ui::VKEY_F6, 0); | 74 generator.ReleaseKey(ui::VKEY_F6, 0); |
| 75 EXPECT_EQ("3 1", delegate.GetKeyCountsAndReset()); | 75 EXPECT_EQ("3 1", delegate.GetKeyCountsAndReset()); |
| 76 } | 76 } |
| 77 | 77 |
| 78 } // namespace ash | 78 } // namespace ash |
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