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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_RESIZE_SHADOW_H_ | 5 #ifndef ASH_WM_RESIZE_SHADOW_H_ |
| 6 #define ASH_WM_RESIZE_SHADOW_H_ | 6 #define ASH_WM_RESIZE_SHADOW_H_ |
| 7 | 7 |
| 8 #include <memory> |
| 9 |
| 8 #include "base/macros.h" | 10 #include "base/macros.h" |
| 9 #include "base/memory/scoped_ptr.h" | |
| 10 | 11 |
| 11 namespace aura { | 12 namespace aura { |
| 12 class Window; | 13 class Window; |
| 13 } | 14 } |
| 14 namespace gfx { | 15 namespace gfx { |
| 15 class Rect; | 16 class Rect; |
| 16 } | 17 } |
| 17 namespace ui { | 18 namespace ui { |
| 18 class Layer; | 19 class Layer; |
| 19 } | 20 } |
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| 43 | 44 |
| 44 // Updates the effect positions based on the |bounds| of the window. | 45 // Updates the effect positions based on the |bounds| of the window. |
| 45 void Layout(const gfx::Rect& bounds); | 46 void Layout(const gfx::Rect& bounds); |
| 46 | 47 |
| 47 int GetLastHitTestForTest() const { | 48 int GetLastHitTestForTest() const { |
| 48 return last_hit_test_; | 49 return last_hit_test_; |
| 49 } | 50 } |
| 50 | 51 |
| 51 private: | 52 private: |
| 52 // Images for the shadow effect. | 53 // Images for the shadow effect. |
| 53 scoped_ptr< ::wm::ImageGrid> image_grid_; | 54 std::unique_ptr<::wm::ImageGrid> image_grid_; |
| 54 | 55 |
| 55 // Hit test value from last call to ShowForHitTest(). Used to prevent | 56 // Hit test value from last call to ShowForHitTest(). Used to prevent |
| 56 // repeatedly triggering the same animations for the same hit. | 57 // repeatedly triggering the same animations for the same hit. |
| 57 int last_hit_test_; | 58 int last_hit_test_; |
| 58 | 59 |
| 59 DISALLOW_COPY_AND_ASSIGN(ResizeShadow); | 60 DISALLOW_COPY_AND_ASSIGN(ResizeShadow); |
| 60 }; | 61 }; |
| 61 | 62 |
| 62 } // namespace ash | 63 } // namespace ash |
| 63 | 64 |
| 64 #endif // ASH_WM_RESIZE_SHADOW_H_ | 65 #endif // ASH_WM_RESIZE_SHADOW_H_ |
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