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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/rotator/screen_rotation_animator.h" | 5 #include "ash/rotator/screen_rotation_animator.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 #include <utility> | 8 #include <utility> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 55 bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation, | 55 bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation, |
| 56 gfx::Display::Rotation new_rotation) { | 56 gfx::Display::Rotation new_rotation) { |
| 57 return (initial_rotation + 2) % 4 == new_rotation; | 57 return (initial_rotation + 2) % 4 == new_rotation; |
| 58 } | 58 } |
| 59 | 59 |
| 60 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when | 60 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when |
| 61 // notified that a layer animation has ended or was aborted. | 61 // notified that a layer animation has ended or was aborted. |
| 62 class LayerCleanupObserver : public ui::LayerAnimationObserver { | 62 class LayerCleanupObserver : public ui::LayerAnimationObserver { |
| 63 public: | 63 public: |
| 64 explicit LayerCleanupObserver( | 64 explicit LayerCleanupObserver( |
| 65 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner); | 65 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner); |
| 66 ~LayerCleanupObserver() override; | 66 ~LayerCleanupObserver() override; |
| 67 | 67 |
| 68 // Get the root layer of the owned layer tree. | 68 // Get the root layer of the owned layer tree. |
| 69 ui::Layer* GetRootLayer(); | 69 ui::Layer* GetRootLayer(); |
| 70 | 70 |
| 71 // ui::LayerAnimationObserver: | 71 // ui::LayerAnimationObserver: |
| 72 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; | 72 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; |
| 73 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; | 73 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; |
| 74 void OnLayerAnimationScheduled( | 74 void OnLayerAnimationScheduled( |
| 75 ui::LayerAnimationSequence* sequence) override {} | 75 ui::LayerAnimationSequence* sequence) override {} |
| 76 | 76 |
| 77 protected: | 77 protected: |
| 78 // ui::LayerAnimationObserver: | 78 // ui::LayerAnimationObserver: |
| 79 bool RequiresNotificationWhenAnimatorDestroyed() const override { | 79 bool RequiresNotificationWhenAnimatorDestroyed() const override { |
| 80 return true; | 80 return true; |
| 81 } | 81 } |
| 82 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; | 82 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; |
| 83 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; | 83 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; |
| 84 | 84 |
| 85 private: | 85 private: |
| 86 // Aborts the active animations of the layer, and recurses upon its child | 86 // Aborts the active animations of the layer, and recurses upon its child |
| 87 // layers. | 87 // layers. |
| 88 void AbortAnimations(ui::Layer* layer); | 88 void AbortAnimations(ui::Layer* layer); |
| 89 | 89 |
| 90 // The owned layer tree. | 90 // The owned layer tree. |
| 91 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner_; | 91 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner_; |
| 92 | 92 |
| 93 // The LayerAnimationSequence that |this| has been attached to. Defaults to | 93 // The LayerAnimationSequence that |this| has been attached to. Defaults to |
| 94 // nullptr. | 94 // nullptr. |
| 95 ui::LayerAnimationSequence* sequence_; | 95 ui::LayerAnimationSequence* sequence_; |
| 96 | 96 |
| 97 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); | 97 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); |
| 98 }; | 98 }; |
| 99 | 99 |
| 100 LayerCleanupObserver::LayerCleanupObserver( | 100 LayerCleanupObserver::LayerCleanupObserver( |
| 101 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner) | 101 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner) |
| 102 : layer_tree_owner_(std::move(layer_tree_owner)), sequence_(nullptr) {} | 102 : layer_tree_owner_(std::move(layer_tree_owner)), sequence_(nullptr) {} |
| 103 | 103 |
| 104 LayerCleanupObserver::~LayerCleanupObserver() { | 104 LayerCleanupObserver::~LayerCleanupObserver() { |
| 105 // We must eplicitly detach from |sequence_| because we return true from | 105 // We must eplicitly detach from |sequence_| because we return true from |
| 106 // RequiresNotificationWhenAnimatorDestroyed. | 106 // RequiresNotificationWhenAnimatorDestroyed. |
| 107 if (sequence_) | 107 if (sequence_) |
| 108 sequence_->RemoveObserver(this); | 108 sequence_->RemoveObserver(this); |
| 109 AbortAnimations(layer_tree_owner_->root()); | 109 AbortAnimations(layer_tree_owner_->root()); |
| 110 } | 110 } |
| 111 | 111 |
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| 161 (initial_orientation + 3) % 4 == new_rotation ? 1 : -1; | 161 (initial_orientation + 3) % 4 == new_rotation ? 1 : -1; |
| 162 | 162 |
| 163 const int old_layer_initial_rotation_degrees = | 163 const int old_layer_initial_rotation_degrees = |
| 164 (Is180DegreeFlip(initial_orientation, new_rotation) ? 180 : 90); | 164 (Is180DegreeFlip(initial_orientation, new_rotation) ? 180 : 90); |
| 165 | 165 |
| 166 const base::TimeDelta duration = | 166 const base::TimeDelta duration = |
| 167 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); | 167 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); |
| 168 | 168 |
| 169 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; | 169 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; |
| 170 | 170 |
| 171 scoped_ptr<ui::LayerTreeOwner> old_layer_tree = | 171 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree = |
| 172 wm::RecreateLayers(root_window); | 172 wm::RecreateLayers(root_window); |
| 173 | 173 |
| 174 // Add the cloned layer tree in to the root, so it will be rendered. | 174 // Add the cloned layer tree in to the root, so it will be rendered. |
| 175 root_window->layer()->Add(old_layer_tree->root()); | 175 root_window->layer()->Add(old_layer_tree->root()); |
| 176 root_window->layer()->StackAtTop(old_layer_tree->root()); | 176 root_window->layer()->StackAtTop(old_layer_tree->root()); |
| 177 | 177 |
| 178 scoped_ptr<LayerCleanupObserver> layer_cleanup_observer( | 178 std::unique_ptr<LayerCleanupObserver> layer_cleanup_observer( |
| 179 new LayerCleanupObserver(std::move(old_layer_tree))); | 179 new LayerCleanupObserver(std::move(old_layer_tree))); |
| 180 | 180 |
| 181 Shell::GetInstance()->display_manager()->SetDisplayRotation( | 181 Shell::GetInstance()->display_manager()->SetDisplayRotation( |
| 182 display_id, new_rotation, source); | 182 display_id, new_rotation, source); |
| 183 | 183 |
| 184 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); | 184 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); |
| 185 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, | 185 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, |
| 186 rotated_screen_bounds.height() / 2); | 186 rotated_screen_bounds.height() / 2); |
| 187 | 187 |
| 188 // We must animate each non-cloned child layer individually because the cloned | 188 // We must animate each non-cloned child layer individually because the cloned |
| 189 // layer was added as a child to |root_window|'s layer so that it will be | 189 // layer was added as a child to |root_window|'s layer so that it will be |
| 190 // rendered. | 190 // rendered. |
| 191 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and | 191 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and |
| 192 // its current children so that we only need to initiate two | 192 // its current children so that we only need to initiate two |
| 193 // LayerAnimationSequences. One for the new layers and one for the old layer. | 193 // LayerAnimationSequences. One for the new layers and one for the old layer. |
| 194 for (ui::Layer* child_layer : root_window->layer()->children()) { | 194 for (ui::Layer* child_layer : root_window->layer()->children()) { |
| 195 // Skip the cloned layer because it has a different animation. | 195 // Skip the cloned layer because it has a different animation. |
| 196 if (child_layer == layer_cleanup_observer->GetRootLayer()) | 196 if (child_layer == layer_cleanup_observer->GetRootLayer()) |
| 197 continue; | 197 continue; |
| 198 | 198 |
| 199 scoped_ptr<ScreenRotationAnimation> screen_rotation( | 199 std::unique_ptr<ScreenRotationAnimation> screen_rotation( |
| 200 new ScreenRotationAnimation( | 200 new ScreenRotationAnimation( |
| 201 child_layer, kRotationDegrees * rotation_factor, | 201 child_layer, kRotationDegrees * rotation_factor, |
| 202 0 /* end_degrees */, child_layer->opacity(), | 202 0 /* end_degrees */, child_layer->opacity(), |
| 203 1.0f /* target_opacity */, pivot, duration, tween_type)); | 203 1.0f /* target_opacity */, pivot, duration, tween_type)); |
| 204 | 204 |
| 205 ui::LayerAnimator* animator = child_layer->GetAnimator(); | 205 ui::LayerAnimator* animator = child_layer->GetAnimator(); |
| 206 animator->set_preemption_strategy( | 206 animator->set_preemption_strategy( |
| 207 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 207 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| 208 scoped_ptr<ui::LayerAnimationSequence> animation_sequence( | 208 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence( |
| 209 new ui::LayerAnimationSequence(screen_rotation.release())); | 209 new ui::LayerAnimationSequence(screen_rotation.release())); |
| 210 animator->StartAnimation(animation_sequence.release()); | 210 animator->StartAnimation(animation_sequence.release()); |
| 211 } | 211 } |
| 212 | 212 |
| 213 // The old layer will also be transformed into the new orientation. We will | 213 // The old layer will also be transformed into the new orientation. We will |
| 214 // translate it so that the old layer's center point aligns with the new | 214 // translate it so that the old layer's center point aligns with the new |
| 215 // orientation's center point and use that center point as the pivot for the | 215 // orientation's center point and use that center point as the pivot for the |
| 216 // rotation animation. | 216 // rotation animation. |
| 217 gfx::Transform translate_transform; | 217 gfx::Transform translate_transform; |
| 218 translate_transform.Translate( | 218 translate_transform.Translate( |
| 219 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, | 219 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, |
| 220 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); | 220 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); |
| 221 layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform); | 221 layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform); |
| 222 | 222 |
| 223 scoped_ptr<ScreenRotationAnimation> screen_rotation( | 223 std::unique_ptr<ScreenRotationAnimation> screen_rotation( |
| 224 new ScreenRotationAnimation( | 224 new ScreenRotationAnimation( |
| 225 layer_cleanup_observer->GetRootLayer(), | 225 layer_cleanup_observer->GetRootLayer(), |
| 226 old_layer_initial_rotation_degrees * rotation_factor, | 226 old_layer_initial_rotation_degrees * rotation_factor, |
| 227 (old_layer_initial_rotation_degrees - kRotationDegrees) * | 227 (old_layer_initial_rotation_degrees - kRotationDegrees) * |
| 228 rotation_factor, | 228 rotation_factor, |
| 229 layer_cleanup_observer->GetRootLayer()->opacity(), | 229 layer_cleanup_observer->GetRootLayer()->opacity(), |
| 230 0.0f /* target_opacity */, pivot, duration, tween_type)); | 230 0.0f /* target_opacity */, pivot, duration, tween_type)); |
| 231 | 231 |
| 232 ui::LayerAnimator* animator = | 232 ui::LayerAnimator* animator = |
| 233 layer_cleanup_observer->GetRootLayer()->GetAnimator(); | 233 layer_cleanup_observer->GetRootLayer()->GetAnimator(); |
| 234 animator->set_preemption_strategy( | 234 animator->set_preemption_strategy( |
| 235 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 235 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| 236 scoped_ptr<ui::LayerAnimationSequence> animation_sequence( | 236 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence( |
| 237 new ui::LayerAnimationSequence(screen_rotation.release())); | 237 new ui::LayerAnimationSequence(screen_rotation.release())); |
| 238 // Add an observer so that the cloned layers can be cleaned up with the | 238 // Add an observer so that the cloned layers can be cleaned up with the |
| 239 // animation completes/aborts. | 239 // animation completes/aborts. |
| 240 animation_sequence->AddObserver(layer_cleanup_observer.release()); | 240 animation_sequence->AddObserver(layer_cleanup_observer.release()); |
| 241 animator->StartAnimation(animation_sequence.release()); | 241 animator->StartAnimation(animation_sequence.release()); |
| 242 } | 242 } |
| 243 | 243 |
| 244 } // namespace | 244 } // namespace |
| 245 | 245 |
| 246 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) | 246 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) |
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| 261 const gfx::Display::Rotation current_rotation = | 261 const gfx::Display::Rotation current_rotation = |
| 262 GetCurrentRotation(display_id_); | 262 GetCurrentRotation(display_id_); |
| 263 | 263 |
| 264 if (current_rotation == new_rotation) | 264 if (current_rotation == new_rotation) |
| 265 return; | 265 return; |
| 266 | 266 |
| 267 RotateScreen(display_id_, new_rotation, source); | 267 RotateScreen(display_id_, new_rotation, source); |
| 268 } | 268 } |
| 269 | 269 |
| 270 } // namespace ash | 270 } // namespace ash |
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